1,471 research outputs found
Recurrent 3D Pose Sequence Machines
3D human articulated pose recovery from monocular image sequences is very
challenging due to the diverse appearances, viewpoints, occlusions, and also
the human 3D pose is inherently ambiguous from the monocular imagery. It is
thus critical to exploit rich spatial and temporal long-range dependencies
among body joints for accurate 3D pose sequence prediction. Existing approaches
usually manually design some elaborate prior terms and human body kinematic
constraints for capturing structures, which are often insufficient to exploit
all intrinsic structures and not scalable for all scenarios. In contrast, this
paper presents a Recurrent 3D Pose Sequence Machine(RPSM) to automatically
learn the image-dependent structural constraint and sequence-dependent temporal
context by using a multi-stage sequential refinement. At each stage, our RPSM
is composed of three modules to predict the 3D pose sequences based on the
previously learned 2D pose representations and 3D poses: (i) a 2D pose module
extracting the image-dependent pose representations, (ii) a 3D pose recurrent
module regressing 3D poses and (iii) a feature adaption module serving as a
bridge between module (i) and (ii) to enable the representation transformation
from 2D to 3D domain. These three modules are then assembled into a sequential
prediction framework to refine the predicted poses with multiple recurrent
stages. Extensive evaluations on the Human3.6M dataset and HumanEva-I dataset
show that our RPSM outperforms all state-of-the-art approaches for 3D pose
estimation.Comment: Published in CVPR 201
A bayesian approach to simultaneously recover camera pose and non-rigid shape from monocular images
© . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/In this paper we bring the tools of the Simultaneous Localization and Map Building (SLAM) problem from a rigid to a deformable domain and use them to simultaneously recover the 3D shape of non-rigid surfaces and the sequence of poses of a moving camera. Under the assumption that the surface shape may be represented as a weighted sum of deformation modes, we show that the problem of estimating the modal weights along with the camera poses, can be probabilistically formulated as a maximum a posteriori estimate and solved using an iterative least squares optimization. In addition, the probabilistic formulation we propose is very general and allows introducing different constraints without requiring any extra complexity. As a proof of concept, we show that local inextensibility constraints that prevent the surface from stretching can be easily integrated.
An extensive evaluation on synthetic and real data, demonstrates that our method has several advantages over current non-rigid shape from motion approaches. In particular, we show that our solution is robust to large amounts of noise and outliers and that it does not need to track points over the whole sequence nor to use an initialization close from the ground truth.Peer ReviewedPostprint (author's final draft
Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Image
We propose a unified formulation for the problem of 3D human pose estimation
from a single raw RGB image that reasons jointly about 2D joint estimation and
3D pose reconstruction to improve both tasks. We take an integrated approach
that fuses probabilistic knowledge of 3D human pose with a multi-stage CNN
architecture and uses the knowledge of plausible 3D landmark locations to
refine the search for better 2D locations. The entire process is trained
end-to-end, is extremely efficient and obtains state- of-the-art results on
Human3.6M outperforming previous approaches both on 2D and 3D errors.Comment: Paper presented at CVPR 1
Deep Autoencoder for Combined Human Pose Estimation and body Model Upscaling
We present a method for simultaneously estimating 3D human pose and body
shape from a sparse set of wide-baseline camera views. We train a symmetric
convolutional autoencoder with a dual loss that enforces learning of a latent
representation that encodes skeletal joint positions, and at the same time
learns a deep representation of volumetric body shape. We harness the latter to
up-scale input volumetric data by a factor of , whilst recovering a
3D estimate of joint positions with equal or greater accuracy than the state of
the art. Inference runs in real-time (25 fps) and has the potential for passive
human behaviour monitoring where there is a requirement for high fidelity
estimation of human body shape and pose
GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB
We address the highly challenging problem of real-time 3D hand tracking based
on a monocular RGB-only sequence. Our tracking method combines a convolutional
neural network with a kinematic 3D hand model, such that it generalizes well to
unseen data, is robust to occlusions and varying camera viewpoints, and leads
to anatomically plausible as well as temporally smooth hand motions. For
training our CNN we propose a novel approach for the synthetic generation of
training data that is based on a geometrically consistent image-to-image
translation network. To be more specific, we use a neural network that
translates synthetic images to "real" images, such that the so-generated images
follow the same statistical distribution as real-world hand images. For
training this translation network we combine an adversarial loss and a
cycle-consistency loss with a geometric consistency loss in order to preserve
geometric properties (such as hand pose) during translation. We demonstrate
that our hand tracking system outperforms the current state-of-the-art on
challenging RGB-only footage
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