583 research outputs found

    Vision Sensors and Edge Detection

    Get PDF
    Vision Sensors and Edge Detection book reflects a selection of recent developments within the area of vision sensors and edge detection. There are two sections in this book. The first section presents vision sensors with applications to panoramic vision sensors, wireless vision sensors, and automated vision sensor inspection, and the second one shows image processing techniques, such as, image measurements, image transformations, filtering, and parallel computing

    Mobile Robots Navigation

    Get PDF
    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Depth Estimation Using 2D RGB Images

    Get PDF
    Single image depth estimation is an ill-posed problem. That is, it is not mathematically possible to uniquely estimate the 3rd dimension (or depth) from a single 2D image. Hence, additional constraints need to be incorporated in order to regulate the solution space. As a result, in the first part of this dissertation, the idea of constraining the model for more accurate depth estimation by taking advantage of the similarity between the RGB image and the corresponding depth map at the geometric edges of the 3D scene is explored. Although deep learning based methods are very successful in computer vision and handle noise very well, they suffer from poor generalization when the test and train distributions are not close. While, the geometric methods do not have the generalization problem since they benefit from temporal information in an unsupervised manner. They are sensitive to noise, though. At the same time, explicitly modeling of a dynamic scenes as well as flexible objects in traditional computer vision methods is a big challenge. Considering the advantages and disadvantages of each approach, a hybrid method, which benefits from both, is proposed here by extending traditional geometric models’ abilities to handle flexible and dynamic objects in the scene. This is made possible by relaxing geometric computer vision rules from one motion model for some areas of the scene into one for every pixel in the scene. This enables the model to detect even small, flexible, floating debris in a dynamic scene. However, it makes the optimization under-constrained. To change the optimization from under-constrained to over-constrained while maintaining the model’s flexibility, ”moving object detection loss” and ”synchrony loss” are designed. The algorithm is trained in an unsupervised fashion. The primary results are in no way comparable to the current state of the art. Because the training process is so slow, it is difficult to compare it to the current state of the art. Also, the algorithm lacks stability. In addition, the optical flow model is extremely noisy and naive. At the end, some solutions are suggested to address these issues

    Omnistereo: panoramic stereo imaging

    Full text link

    Embodied-driven design : a framework to configure body representation & mapping(æœŹæ–‡)

    Get PDF

    The Design Fabrication and Flight Testing of an Academic Research Platform for High Resolution Terrain Imaging

    Get PDF
    This thesis addresses the design, construction, and flight testing of an Unmanned Aircraft System (UAS) created to serve as a testbed for Intelligence, Surveillance, and Reconnaissance (ISR) research topics that require the rapid acquisition and processing of high resolution aerial imagery and are to be performed by academic research institutions. An analysis of the requirements of various ISR research applications and the practical limitations of academic research yields a consolidated set of requirements by which the UAS is designed. An iterative design process is used to transition from these requirements to cycles of component selection, systems integration, flight tests, diagnostics, and subsystem redesign. The resulting UAS is designed as an academic research platform to support a variety of ISR research applications ranging from human machine interaction with UAS technology to orthorectified mosaic imaging. The lessons learned are provided to enable future researchers to create similar systems

    Medical SLAM in an autonomous robotic system

    Get PDF
    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-operative morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilities by observing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted instruments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This thesis addresses the ambitious goal of achieving surgical autonomy, through the study of the anatomical environment by Initially studying the technology present and what is needed to analyze the scene: vision sensors. A novel endoscope for autonomous surgical task execution is presented in the first part of this thesis. Which combines a standard stereo camera with a depth sensor. This solution introduces several key advantages, such as the possibility of reconstructing the 3D at a greater distance than traditional endoscopes. Then the problem of hand-eye calibration is tackled, which unites the vision system and the robot in a single reference system. Increasing the accuracy in the surgical work plan. In the second part of the thesis the problem of the 3D reconstruction and the algorithms currently in use were addressed. In MIS, simultaneous localization and mapping (SLAM) can be used to localize the pose of the endoscopic camera and build ta 3D model of the tissue surface. Another key element for MIS is to have real-time knowledge of the pose of surgical tools with respect to the surgical camera and underlying anatomy. Starting from the ORB-SLAM algorithm we have modified the architecture to make it usable in an anatomical environment by adding the registration of the pre-operative information of the intervention to the map obtained from the SLAM. Once it has been proven that the slam algorithm is usable in an anatomical environment, it has been improved by adding semantic segmentation to be able to distinguish dynamic features from static ones. All the results in this thesis are validated on training setups, which mimics some of the challenges of real surgery and on setups that simulate the human body within Autonomous Robotic Surgery (ARS) and Smart Autonomous Robotic Assistant Surgeon (SARAS) projects

    Medical SLAM in an autonomous robotic system

    Get PDF
    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-operative morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilities by observing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted instruments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This thesis addresses the ambitious goal of achieving surgical autonomy, through the study of the anatomical environment by Initially studying the technology present and what is needed to analyze the scene: vision sensors. A novel endoscope for autonomous surgical task execution is presented in the first part of this thesis. Which combines a standard stereo camera with a depth sensor. This solution introduces several key advantages, such as the possibility of reconstructing the 3D at a greater distance than traditional endoscopes. Then the problem of hand-eye calibration is tackled, which unites the vision system and the robot in a single reference system. Increasing the accuracy in the surgical work plan. In the second part of the thesis the problem of the 3D reconstruction and the algorithms currently in use were addressed. In MIS, simultaneous localization and mapping (SLAM) can be used to localize the pose of the endoscopic camera and build ta 3D model of the tissue surface. Another key element for MIS is to have real-time knowledge of the pose of surgical tools with respect to the surgical camera and underlying anatomy. Starting from the ORB-SLAM algorithm we have modified the architecture to make it usable in an anatomical environment by adding the registration of the pre-operative information of the intervention to the map obtained from the SLAM. Once it has been proven that the slam algorithm is usable in an anatomical environment, it has been improved by adding semantic segmentation to be able to distinguish dynamic features from static ones. All the results in this thesis are validated on training setups, which mimics some of the challenges of real surgery and on setups that simulate the human body within Autonomous Robotic Surgery (ARS) and Smart Autonomous Robotic Assistant Surgeon (SARAS) projects

    Real-time 3D hand reconstruction in challenging scenes from a single color or depth camera

    Get PDF
    Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities for important applications. Hands gestures can be directly used for human–computer interaction, which is especially relevant for controlling augmented or virtual reality (AR/VR) devices where immersion is of utmost importance. In addition, 3D hand motion capture is a precondition for automatic sign-language translation, activity recognition, or teaching robots. Different approaches for 3D hand motion capture have been actively researched in the past. While being accurate, gloves and markers are intrusive and uncomfortable to wear. Hence, markerless hand reconstruction based on cameras is desirable. Multi-camera setups provide rich input, however, they are hard to calibrate and lack the flexibility for mobile use cases. Thus, the majority of more recent methods uses a single color or depth camera which, however, makes the problem harder due to more ambiguities in the input. For interaction purposes, users need continuous control and immediate feedback. This means the algorithms have to run in real time and be robust in uncontrolled scenes. These requirements, achieving 3D hand reconstruction in real time from a single camera in general scenes, make the problem significantly more challenging. While recent research has shown promising results, current state-of-the-art methods still have strong limitations. Most approaches only track the motion of a single hand in isolation and do not take background-clutter or interactions with arbitrary objects or the other hand into account. The few methods that can handle more general and natural scenarios run far from real time or use complex multi-camera setups. Such requirements make existing methods unusable for many aforementioned applications. This thesis pushes the state of the art for real-time 3D hand tracking and reconstruction in general scenes from a single RGB or depth camera. The presented approaches explore novel combinations of generative hand models, which have been used successfully in the computer vision and graphics community for decades, and powerful cutting-edge machine learning techniques, which have recently emerged with the advent of deep learning. In particular, this thesis proposes a novel method for hand tracking in the presence of strong occlusions and clutter, the first method for full global 3D hand tracking from in-the-wild RGB video, and a method for simultaneous pose and dense shape reconstruction of two interacting hands that, for the first time, combines a set of desirable properties previously unseen in the literature.HĂ€nde sind einer der Hauptfaktoren fĂŒr die AusfĂŒhrung komplexer Aufgaben, und Menschen verwenden sie auf natĂŒrliche Weise fĂŒr Interaktionen mit ihrer Umgebung. Die Rekonstruktion und Digitalisierung der 3D-Handbewegung eröffnet viele Möglichkeiten fĂŒr wichtige Anwendungen. Handgesten können direkt als Eingabe fĂŒr die Mensch-Computer-Interaktion verwendet werden. Dies ist insbesondere fĂŒr GerĂ€te der erweiterten oder virtuellen RealitĂ€t (AR / VR) relevant, bei denen die Immersion von grĂ¶ĂŸter Bedeutung ist. DarĂŒber hinaus ist die Rekonstruktion der 3D Handbewegung eine Voraussetzung zur automatischen Übersetzung von GebĂ€rdensprache, zur AktivitĂ€tserkennung oder zum Unterrichten von Robotern. In der Vergangenheit wurden verschiedene AnsĂ€tze zur 3D-Handbewegungsrekonstruktion aktiv erforscht. Handschuhe und physische Markierungen sind zwar prĂ€zise, aber aufdringlich und unangenehm zu tragen. Daher ist eine markierungslose Handrekonstruktion auf der Basis von Kameras wĂŒnschenswert. Multi-Kamera-Setups bieten umfangreiche Eingabedaten, sind jedoch schwer zu kalibrieren und haben keine FlexibilitĂ€t fĂŒr mobile AnwendungsfĂ€lle. Daher verwenden die meisten neueren Methoden eine einzelne Farb- oder Tiefenkamera, was die Aufgabe jedoch schwerer macht, da mehr AmbiguitĂ€ten in den Eingabedaten vorhanden sind. FĂŒr Interaktionszwecke benötigen Benutzer kontinuierliche Kontrolle und sofortiges Feedback. Dies bedeutet, dass die Algorithmen in Echtzeit ausgefĂŒhrt werden mĂŒssen und robust in unkontrollierten Szenen sein mĂŒssen. Diese Anforderungen, 3D-Handrekonstruktion in Echtzeit mit einer einzigen Kamera in allgemeinen Szenen, machen das Problem erheblich schwieriger. WĂ€hrend neuere Forschungsarbeiten vielversprechende Ergebnisse gezeigt haben, weisen aktuelle Methoden immer noch EinschrĂ€nkungen auf. Die meisten AnsĂ€tze verfolgen die Bewegung einer einzelnen Hand nur isoliert und berĂŒcksichtigen keine alltĂ€glichen Umgebungen oder Interaktionen mit beliebigen Objekten oder der anderen Hand. Die wenigen Methoden, die allgemeinere und natĂŒrlichere Szenarien verarbeiten können, laufen nicht in Echtzeit oder verwenden komplexe Multi-Kamera-Setups. Solche Anforderungen machen bestehende Verfahren fĂŒr viele der oben genannten Anwendungen unbrauchbar. Diese Dissertation erweitert den Stand der Technik fĂŒr die Echtzeit-3D-Handverfolgung und -Rekonstruktion in allgemeinen Szenen mit einer einzelnen RGB- oder Tiefenkamera. Die vorgestellten Algorithmen erforschen neue Kombinationen aus generativen Handmodellen, die seit Jahrzehnten erfolgreich in den Bereichen Computer Vision und Grafik eingesetzt werden, und leistungsfĂ€higen innovativen Techniken des maschinellen Lernens, die vor kurzem mit dem Aufkommen neuronaler Netzwerke entstanden sind. In dieser Arbeit werden insbesondere vorgeschlagen: eine neuartige Methode zur Handbewegungsrekonstruktion bei starken Verdeckungen und in unkontrollierten Szenen, die erste Methode zur Rekonstruktion der globalen 3D Handbewegung aus RGB-Videos in freier Wildbahn und die erste Methode zur gleichzeitigen Rekonstruktion von Handpose und -form zweier interagierender HĂ€nde, die eine Reihe wĂŒnschenwerter Eigenschaften komibiniert
    • 

    corecore