88 research outputs found

    Doubly Orthogonal Wavelet Packets for Multi-Users Indoor Visible Light Communication Systems

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    Visible Light Communication (VLC) is a data communication technology that modulates the intensity of the light to transmit the information mostly by means of Light Emitting Diodes (LEDs). The data rate is mainly throttled by the limited bandwidth of the LEDs. To combat, Multi-carrier Code Division Multiple Access (MC-CDMA) is a favorable technique for achieving higher data rates along with reduced Inter-Symbol Interference (ISI) and easy access to multi-users at the cost of slightly reduced compromised spectral efficiency and Multiple Access Interference (MAI). In this article, a multi-user VLC system is designed using a Discrete Wavelet Transform (DWT) that eradicates the use of cyclic prefix due to the good orthogonality and time-frequency localization properties of wavelets. Moreover, the design also comprises suitable signature codes, which are generated by employing double orthogonality depending upon Walsh codes and Wavelet Packets. The proposed multi-user system is simulated in MATLAB software and its overall performance is assessed using line-of-sight (LoS) and non-line-of-sight (NLoS) configurations. Furthermore, two sub-optimum multi-users detection schemes such as zero forcing (ZF) and minimum-mean-square-error (MMSE) are also used at the receiver. The simulated results illustrate that the doubly orthogonal signature waveform-based DWT-MC-CDMA with MMSE detection scheme outperforms the Walsh code-based multi-user system

    Software-Defined Lighting.

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    For much of the past century, indoor lighting has been based on incandescent or gas-discharge technology. But, with LED lighting experiencing a 20x/decade increase in flux density, 10x/decade decrease in cost, and linear improvements in luminous efficiency, solid-state lighting is finally cost-competitive with the status quo. As a result, LED lighting is projected to reach over 70% market penetration by 2030. This dissertation claims that solid-state lighting’s real potential has been barely explored, that now is the time to explore it, and that new lighting platforms and applications can drive lighting far beyond its roots as an illumination technology. Scaling laws make solid-state lighting competitive with conventional lighting, but two key features make solid-state lighting an enabler for many new applications: the high switching speeds possible using LEDs and the color palettes realizable with Red-Green-Blue-White (RGBW) multi-chip assemblies. For this dissertation, we have explored the post-illumination potential of LED lighting in applications as diverse as visible light communications, indoor positioning, smart dust time synchronization, and embedded device configuration, with an eventual eye toward supporting all of them using a shared lighting infrastructure under a unified system architecture that provides software-control over lighting. To explore the space of software-defined lighting (SDL), we design a compact, flexible, and networked SDL platform to allow researchers to rapidly test new ideas. Using this platform, we demonstrate the viability of several applications, including multi-luminaire synchronized communication to a photodiode receiver, communication to mobile phone cameras, and indoor positioning using unmodified mobile phones. We show that all these applications and many other potential applications can be simultaneously supported by a single lighting infrastructure under software control.PhDElectrical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111482/1/samkuo_1.pd

    Měření Triple play služeb v hybridní síti

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    The master's thesis deals with a project regarding the implementation, design and the quality of IPTV, VoIP and Data services within the Triple Play services. In heterostructural networks made up of GEPON and xDSL technologies. Different lengths of the optical and metallic paths were used for the measurements. The first part of the thesis is theoretically analyzed the development and trend of optical and metallic networks. The second part deals with the measurement of typical optical and metallic parameters on the constructed experimental network, where its integrity was tested. Another part of the thesis is the evaluation of Triple play results, regarding the test where the network was variously tasked/burdened with data traffic and evaluated according to defined standards. The last part is concerned with the Optiwave Software simulation environment.Diplomová práce se zabývá návrhem, realizací a kvalitou služeb IPTV, VoIP a Data v rámci Triple play služeb v heterostrukturní sítí tvořené GEPON a xDSL technologiemi. Pro měření byli využity různé délky optické a metalické trasy. První části diplomové práce je teoreticky rozebrán vývoj a trend optických a metalických sítí. Druhá část se zaměřuje na měření typických optických a metalických parametrů na vybudované experimentální síti, kde byla následně testována její integrita. Dalším bodem práce je vyhodnocení výsledků Triple play, kde síť je různě zatěžována datovým provozem a následně vyhodnocována podle definovaných norem. Závěr práce je věnovaný simulačnímu prostředí Optiwave.440 - Katedra telekomunikační technikyvýborn

    WIC midwintermeeting on IP-television (IP-TV):proceedings of a one-day workshop, Eindhoven, January 19, 2007

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    Optical Wireless Communication Channel Measurements and Models

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    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    Novel VLSI Architecture for Quantization and Variable Length Coding for H-264/AVC Video Compression Standard

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    Integrated multimedia systems process text, graphics, and other discrete media such as digital audio and video streams. In an uncompressed state, graphics, audio and video data, especially moving pictures, require large transmission and storage capacities which can be very expensive. Hence video compression has become a key component of any multimedia system or application. The ITU (International Telecommunications Union) and MPEG (Moving Picture Experts Group) have combined efforts to put together the next generation of video compression standard, the H.264/MPEG-4 PartlO/AVC, which was finalized in 2003. The H.264/AVC uses significantly improved and computationally intensive compression techniques to maximize performance. H.264/AVC compliant encoders achieve the same reproduction quality as encoders that are compliant with the previous standards while requiring 60% or less of the bit rate [2]. This thesis aims at designing two basic blocks of an ASIC capable of performing the H.264 video compression. These two blocks, the Quantizer, and Entropy Encoder implement the Baseline Profile of the H.264/AVC standard. The architecture is implemented in Register Transfer Level HDL and synthesized with Synopsys Design Compiler using TSMC 0.25(xm technology, giving us an estimate of the hardware requirements in real-time implementation. The quantizer block is capable of running at 309MHz and has a total area of 785K gates with a power requirement of 88.59mW. The entropy encoder unit is capable of running at 250 MHz and has a total area of 49K gates with a power requirement of 2.68mW. The high speed that is achieved in this thesis simply indicates that the two blocks Quantizer and Entropy Encoder can be used as IP embedded in the HDTV systems

    Improved quality block-based low bit rate video coding.

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    The aim of this research is to develop algorithms for enhancing the subjective quality and coding efficiency of standard block-based video coders. In the past few years, numerous video coding standards based on motion-compensated block-transform structure have been established where block-based motion estimation is used for reducing the correlation between consecutive images and block transform is used for coding the resulting motion-compensated residual images. Due to the use of predictive differential coding and variable length coding techniques, the output data rate exhibits extreme fluctuations. A rate control algorithm is devised for achieving a stable output data rate. This rate control algorithm, which is essentially a bit-rate estimation algorithm, is then employed in a bit-allocation algorithm for improving the visual quality of the coded images, based on some prior knowledge of the images. Block-based hybrid coders achieve high compression ratio mainly due to the employment of a motion estimation and compensation stage in the coding process. The conventional bit-allocation strategy for these coders simply assigns the bits required by the motion vectors and the rest to the residual image. However, at very low bit-rates, this bit-allocation strategy is inadequate as the motion vector bits takes up a considerable portion of the total bit-rate. A rate-constrained selection algorithm is presented where an analysis-by-synthesis approach is used for choosing the best motion vectors in term of resulting bit rate and image quality. This selection algorithm is then implemented for mode selection. A simple algorithm based on the above-mentioned bit-rate estimation algorithm is developed for the latter to reduce the computational complexity. For very low bit-rate applications, it is well-known that block-based coders suffer from blocking artifacts. A coding mode is presented for reducing these annoying artifacts by coding a down-sampled version of the residual image with a smaller quantisation step size. Its applications for adaptive source/channel coding and for coding fast changing sequences are examined
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