169 research outputs found

    Towards Zero-Delay Recovery of Agents in Production Automation Systems

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    Using mobility and exception handling to achieve mobile agents that survive server crash failures

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    Mobile agent technology, when designed and used effectively, can minimize bandwidth consumption and autonomously provide a snapshot of the current context of a distributed system. Protecting mobile agents from server crashes is a challenging issue, since developers normally have no control over remote servers. Server crash failures can leave replicas, instable storage, unavailable for an unknown time period. Furthermore, few systems have considered the need for using a fault tolerant protocol among a group of collaborating mobile agents. This thesis uses exception handling to protect mobile agents from server crash failures. An exception model is proposed for mobile agents and two exception handler designs are investigated. The first exists at the server that created the mobile agent and uses a timeout mechanism. The second, the mobile shadow scheme, migrates with the mobile agent and operates at the previous server visited by the mobile agent. A case study application has been developed to compare the performance of the two exception handler designs. Performance results demonstrate that although the second design is slower it offers the smaller trip time when handling a server crash. Furthermore, no modification of the server environment is necessary. This thesis shows that the mobile shadow exception handling scheme reduces complexity for a group of mobile agents to survive server crashes. The scheme deploys a replica that monitors the server occupied by the master, at each stage of the itinerary. The replica exists at the previous server visited in the itinerary. Consequently, each group member is a single fault tolerant entity with respect to server crash failures. Other schemes introduce greater complexity and performance overheads since, for each stage of the itinerary, a group of replicas is sent to servers that offer an equivalent service. In addition, future research is established for fault tolerance in groups of collaborating mobile agents

    Bounded Rationality and Repeated Network Formation

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    We define a finite-horizon repeated network formation game with consent, and study the differences induced by different levels of individual rationality. We prove that perfectly rational players will remain unconnected at the equilibrium, while nonempty equilibrium networks may form when, following Neyman (1985), players are assumed to behave as finite automata. We define two types of equilibria, namely the Repeated Nash Network (RNN), in which the same network forms at each period, and the Repeated Nash Equilibrium (RNE), in which different networks may form. We state a sufficient condition under which a given network may be implemented as a RNN. Then, we provide structural properties of RNE. For instance, players may form totally different networks at each period, or the networks within a given RNE may exhibit a total order relationship. Finally we investigate the question of efficiency for both Bentham and Pareto criteria.Repeated Network Formation Game, Two-sided Link Formation Costs, Bounded Rationality, Automata

    HIERARCHICAL HYBRID-MODEL BASED DESIGN, VERIFICATION, SIMULATION, AND SYNTHESIS OF MISSION CONTROL FOR AUTONOMOUS UNDERWATER VEHICLES

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    The objective of modeling, verification, and synthesis of hierarchical hybrid mission control for underwater vehicle is to (i) propose a hierarchical architecture for mission control for an autonomous system, (ii) develop extended hybrid state machine models for the mission control, (iii) use these models to verify for logical correctness, (iv) check the feasibility of a simulation software to model the mission executed by an autonomous underwater vehicle (AUV) (v) perform synthesis of high-level mission coordinators for coordinating lower-level mission controllers in accordance with the given mission, and (vi) suggest further design changes for improvement. The dissertation describes a hierarchical architecture in which mission level controllers based on hybrid systems theory have been, and are being developed using a hybrid systems design tool that allows graphical design, iterative redesign, and code generation for rapid deployment onto the target platform. The goal is to support current and future autonomous underwater vehicle (AUV) programs to meet evolving requirements and capabilities. While the tool facilitates rapid redesign and deployment, it is crucial to include safety and performance verification into each step of the (re)design process. To this end, the modeling of the hierarchical hybrid mission controller is formalized to facilitate the use of available tools and newly developed methods for formal verification of safety and performance specifications. A hierarchical hybrid architecture for mission control of autonomous systems with application to AUVs is proposed and a theoretical framework for the models that make up the architecture is outlined. An underwater vehicle like any other autonomous system is a hybrid system, as the dynamics of the vehicle as well as its vehicle level control is continuous whereas the mission level control is discrete, making the overall system a hybrid system i.e., one possessing both continuous and discrete states. The hybrid state machine models of the mission controller modules is derived from their implementation done using TEJA, a software for representing hybrid systems with support for auto code generation. The verification of their logical correctness properties has been done using UPPAAL, a software tool for verification of timed automata a special kind of hybrid system. A Teja to Uppaal converter, called dem2xml, has been created at Applied Reserarch Lab that converts a hybrid (timed) autonomous system description in Teja to an Uppaal system description. Verification work involved developing abstract models for the lower level vehicle controllers with which the mission controller modules interact and follow a hierarchical approach: Assuming the correctness of level-zero or vehicle controllers, we establish the correctness of level-one mission controller modules, and then the correctness of level-two modules, etc. The goal of verification is to show that any valid meaning for a mission formalized in our research verifies the safe and correct execution of actions. Simulation of the sequence of actions executed for each of the operations give a better view of the combined working of the mission coordinators and the low level controllers. So we next looked into the feasibility of simulating the operations executed during a mission. A Perl program has been developed to convert the UPPAAL files in .xml format to OpenGL graphic files. The graphic files simulate the steps involved in the execution of a sequence of operations executed by an AUV. The highest level coordinators send mission orders to be executed by the lower level controllers. So a more generalized design of the highest level controllers would help to incorporate the execution of a variety of missions for a vast field of applications. Initially, we consider manually synthesized mission coordinator modules. Later we design automated synthesis of coordinators. This method synthesizes mission coordinators which coordinate the lower level controllers for the execution of the missions ordered and can be used for any autonomous system

    Multi-Agent Systems

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    A multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve. Agent systems are open and extensible systems that allow for the deployment of autonomous and proactive software components. Multi-agent systems have been brought up and used in several application domains

    Process control and configuration of a reconfigurable production system using a multi-agent software system

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    Thesis (M. Tech. (Information Technology)) -- Central University of technology, Free State, 2011Traditional designs for component-handling platforms are rigidly linked to the product being produced. Control and monitoring methods for these platforms consist of various proprietary hardware controllers containing the control logic for the production process. Should the configuration of the component handling platform change, the controllers need to be taken offline and reprogrammed to take the changes into account. The current thinking in component-handling system design is the notion of re-configurability. Reconfigurability means that with minimum or no downtime the system can be adapted to produce another product type or overcome a device failure. The re-configurable component handling platform is built-up from groups of independent devices. These groups or cells are each responsible for some aspect of the overall production process. By moving or swopping different versions of these cells within the component-handling platform, re-configurability is achieved. Such a dynamic system requires a flexible communications platform and high-level software control architecture to accommodate the reconfigurable nature of the system. This work represents the design and testing of the core of a re-configurable production control software platform. Multiple software components work together to control and monitor a re-configurable component handling platform. The design and implementation of a production database, production ontology, communications architecture and the core multi-agent control application linking all these components together is presented
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