131 research outputs found

    The Meaning of Action:a review on action recognition and mapping

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    In this paper, we analyze the different approaches taken to date within the computer vision, robotics and artificial intelligence communities for the representation, recognition, synthesis and understanding of action. We deal with action at different levels of complexity and provide the reader with the necessary related literature references. We put the literature references further into context and outline a possible interpretation of action by taking into account the different aspects of action recognition, action synthesis and task-level planning

    Advances in Monocular Exemplar-based Human Body Pose Analysis: Modeling, Detection and Tracking

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    Esta tesis contribuye en el análisis de la postura del cuerpo humano a partir de secuencias de imágenes adquiridas con una sola cámara. Esta temática presenta un amplio rango de potenciales aplicaciones en video-vigilancia, video-juegos o aplicaciones biomédicas. Las técnicas basadas en patrones han tenido éxito, sin embargo, su precisión depende de la similitud del punto de vista de la cámara y de las propiedades de la escena entre las imágenes de entrenamiento y las de prueba. Teniendo en cuenta un conjunto de datos de entrenamiento capturado mediante un número reducido de cámaras fijas, paralelas al suelo, se han identificado y analizado tres escenarios posibles con creciente nivel de dificultad: 1) una cámara estática paralela al suelo, 2) una cámara de vigilancia fija con un ángulo de visión considerablemente diferente, y 3) una secuencia de video capturada con una cámara en movimiento o simplemente una sola imagen estática

    A Study on Human Motion Acquisition and Recognition Employing Structured Motion Database

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    九州工業大学博士学位論文 学位記番号:工博甲第332号 学位授与年月日:平成24年3月23日1 Introduction||2 Human Motion Representation||3 Human Motion Recognition||4 Automatic Human Motion Acquisition||5 Human Motion Recognition Employing Structured Motion Database||6 Analysis on the Constraints in Human Motion Recognition||7 Multiple Persons’ Action Recognition||8 Discussion and ConclusionsHuman motion analysis is an emerging research field for the video-based applications capable of acquiring and recognizing human motions or actions. The automaticity of such a system with these capabilities has vital importance in real-life scenarios. With the increasing number of applications, the demand for a human motion acquisition system is gaining importance day-by-day. We develop such kind of acquisition system based on body-parts modeling strategy. The system is able to acquire the motion by positioning body joints and interpreting those joints by the inter-parts inclination. Besides the development of the acquisition system, there is increasing need for a reliable human motion recognition system in recent years. There are a number of researches on motion recognition is performed in last two decades. At the same time, an enormous amount of bulk motion datasets are becoming available. Therefore, it becomes an indispensable task to develop a motion database that can deal with large variability of motions efficiently. We have developed such a system based on the structured motion database concept. In order to gain a perspective on this issue, we have analyzed various aspects of the motion database with a view to establishing a standard recognition scheme. The conventional structured database is subjected to improvement by considering three aspects: directional organization, nearest neighbor searching problem resolution, and prior direction estimation. In order to investigate and analyze comprehensively the effect of those aspects on motion recognition, we have adopted two forms of motion representation, eigenspace-based motion compression, and B-Tree structured database. Moreover, we have also analyzed the two important constraints in motion recognition: missing information and clutter outdoor motions. Two separate systems based on these constraints are also developed that shows the suitable adoption of the constraints. However, several people occupy a scene in practical cases. We have proposed a detection-tracking-recognition integrated action recognition system to deal with multiple people case. The system shows decent performance in outdoor scenarios. The experimental results empirically illustrate the suitability and compatibility of various factors of the motion recognition

    Dynamic gesture recognition using transformation invariant hand shape recognition

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    In this thesis a detailed framework is presented for accurate real time gesture recognition. Our approach to develop a hand-shape classifier, trained using computer animation, along with its application in dynamic gesture recognition is described. The system developed operates in real time and provides accurate gesture recognition. It operates using a single low resolution camera and operates in Matlab on a conventional PC running Windows XP. The hand shape classifier outlined in this thesis uses transformation invariant subspaces created using Principal Component Analysis (PCA). These subspaces are created from a large vocabulary created in a systematic maimer using computer animation. In recognising dynamic gestures we utilise both hand shape and hand position information; these are two o f the main features used by humans in distinguishing gestures. Hidden Markov Models (HMMs) are trained and employed to recognise this combination of hand shape and hand position features. During the course o f this thesis we have described in detail the inspiration and motivation behind our research and its possible applications. In this work our emphasis is on achieving a high speed system that works in real time with high accuracy

    Eigenvector-based Dimensionality Reduction for Human Activity Recognition and Data Classification

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    In the context of appearance-based human motion compression, representation, and recognition, we have proposed a robust framework based on the eigenspace technique. First, the new appearance-based template matching approach which we named Motion Intensity Image for compressing a human motion video into a simple and concise, yet very expressive representation. Second, a learning strategy based on the eigenspace technique is employed for dimensionality reduction using each of PCA and FDA, while providing maximum data variance and maximum class separability, respectively. Third, a new compound eigenspace is introduced for multiple directed motion recognition that takes care also of the possible changes in scale. This method extracts two more features that are used to control the recognition process. A similarity measure, based on Euclidean distance, has been employed for matching dimensionally-reduced testing templates against a projected set of known motions templates. In the stream of nonlinear classification, we have introduced a new eigenvector-based recognition model, built upon the idea of the kernel technique. A practical study on the use of the kernel technique with 18 different functions has been carried out. We have shown in this study how crucial choosing the right kernel function is, for the success of the subsequent linear discrimination in the feature space for a particular problem. Second, building upon the theory of reproducing kernels, we have proposed a new robust nonparametric discriminant analysis approach with kernels. Our proposed technique can efficiently find a nonparametric kernel representation where linear discriminants can perform better. Data classification is achieved by integrating the linear version of the NDA with the kernel mapping. Based on the kernel trick, we have provided a new formulation for Fisher\u27s criterion, defined in terms of the Gram matrix only

    Learning visual behavior for gesture analysis

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    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1995.Includes bibliographical references (leaves 81-86).by Andrew David Wilson.M.S

    Outdoor navigation of mobile robots

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    AGVs in the manufacturing industry currently constitute the largest application area for mobile robots. Other applications have been gradually emerging, including various transporting tasks in demanding environments, such as mines or harbours. Most of the new potential applications require a free-ranging navigation system, which means that the path of a robot is no longer bound to follow a buried inductive cable. Moreover, changing the route of a robot or taking a new working area into use must be as effective as possible. These requirements set new challenges for the navigation systems of mobile robots. One of the basic methods of building a free ranging navigation system is to combine dead reckoning navigation with the detection of beacons at known locations. This approach is the backbone of the navigation systems in this study. The study describes research and development work in the area of mobile robotics including the applications in forestry, agriculture, mining, and transportation in a factory yard. The focus is on describing navigation sensors and methods for position and heading estimation by fusing dead reckoning and beacon detection information. A Kalman filter is typically used here for sensor fusion. Both cases of using either artificial or natural beacons have been covered. Artificial beacons used in the research and development projects include specially designed flat objects to be detected using a camera as the detection sensor, GPS satellite positioning system, and passive transponders buried in the ground along the route of a robot. The walls in a mine tunnel have been used as natural beacons. In this case, special attention has been paid to map building and using the map for positioning. The main contribution of the study is in describing the structure of a working navigation system, including positioning and position control. The navigation system for mining application, in particular, contains some unique features that provide an easy-to-use procedure for taking new production areas into use and making it possible to drive a heavy mining machine autonomously at speed comparable to an experienced human driver.reviewe

    Vision-based techniques for gait recognition

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    Global security concerns have raised a proliferation of video surveillance devices. Intelligent surveillance systems seek to discover possible threats automatically and raise alerts. Being able to identify the surveyed object can help determine its threat level. The current generation of devices provide digital video data to be analysed for time varying features to assist in the identification process. Commonly, people queue up to access a facility and approach a video camera in full frontal view. In this environment, a variety of biometrics are available - for example, gait which includes temporal features like stride period. Gait can be measured unobtrusively at a distance. The video data will also include face features, which are short-range biometrics. In this way, one can combine biometrics naturally using one set of data. In this paper we survey current techniques of gait recognition and modelling with the environment in which the research was conducted. We also discuss in detail the issues arising from deriving gait data, such as perspective and occlusion effects, together with the associated computer vision challenges of reliable tracking of human movement. Then, after highlighting these issues and challenges related to gait processing, we proceed to discuss the frameworks combining gait with other biometrics. We then provide motivations for a novel paradigm in biometrics-based human recognition, i.e. the use of the fronto-normal view of gait as a far-range biometrics combined with biometrics operating at a near distance
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