10,164 research outputs found

    Tactons: structured tactile messages for non-visual information display

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    Tactile displays are now becoming available in a form that can be easily used in a user interface. This paper describes a new form of tactile output. Tactons, or tactile icons, are structured, abstract messages that can be used to communicate messages non-visually. A range of different parameters can be used for Tacton construction including: frequency, amplitude and duration of a tactile pulse, plus other parameters such as rhythm and location. Tactons have the potential to improve interaction in a range of different areas, particularly where the visual display is overloaded, limited in size or not available, such as interfaces for blind people or in mobile and wearable devices. This paper describes Tactons, the parameters used to construct them and some possible ways to design them. Examples of where Tactons might prove useful in user interfaces are given

    Just below the surface: developing knowledge management systems using the paradigm of the noetic prism

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    In this paper we examine how the principles embodied in the paradigm of the noetic prism can illuminate the construction of knowledge management systems. We draw on the formalism of the prism to examine three successful tools: frames, spreadsheets and databases, and show how their power and also their shortcomings arise from their domain representation, and how any organisational system based on integration of these tools and conversion between them is inevitably lossy. We suggest how a late-binding, hybrid knowledge based management system (KBMS) could be designed that draws on the lessons learnt from these tools, by maintaining noetica at an atomic level and storing the combinatory processes necessary to create higher level structure as the need arises. We outline the ā€œjust-below-the-surfaceā€ systems design, and describe its implementation in an enterprise-wide knowledge-based system that has all of the conventional office automation features

    Supporting reinterpretation in computer-aided conceptual design

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    This paper presents research that aims to inform the development of computational tools that better support design exploration and idea transformation - key objectives in conceptual design. Analyses of experimental data from two fields - product design and architecture - suggest that the interactions of designers with their sketches can be formalised according to a finite number of generalised shape rules defined within a shape grammar. Such rules can provide a basis for the generation of alternative design concepts and they have informed the development of a prototype shape synthesis system that supports dynamic reinterpretation of shapes in design activity. The notion of 'sub-shapes' is introduced and the significance of these to perception, recognition and the development of emergent structures is discussed. The paper concludes with some speculation on how such a system might find application in a range of design fields

    Implementing Cross-Organizational Business Processes with Enterprise Mashups: Hype or Reality?

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    Many cross-organizational business processes are implemented by hubs and integration platforms which support the electronic collaboration of multiple organizations. The available concepts and solutions based on service-oriented architectures focus on the automatization of long-term business relationships. However, they often do not provide intuitive ways to modify them according to situational needs. In particular, small and medium-sized enterprises characterized by limited know-how and resources are excluded in such electronic collaborations. This paper demonstrates how the user-driven development paradigm of enterprise mashups could be leveraged for implementing cross-organizational business processes. By means of a case study, we report about the experiences of a real-world scenario we have implemented in the frame of the EU-funded research project FAST. A business value analysis highlights the automational, informational and transformational effects. An organized laboratory experiment evaluates how the actual users create enterprise mashups for cross-organizational processes. We conclude with the benefits and limitations of the paradigm

    Geometric reasoning via internet crowdsourcing

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    The ability to interpret and reason about shapes is a peculiarly human capability that has proven difficult to reproduce algorithmically. So despite the fact that geometric modeling technology has made significant advances in the representation, display and modification of shapes, there have only been incremental advances in geometric reasoning. For example, although today's CAD systems can confidently identify isolated cylindrical holes, they struggle with more ambiguous tasks such as the identification of partial symmetries or similarities in arbitrary geometries. Even well defined problems such as 2D shape nesting or 3D packing generally resist elegant solution and rely instead on brute force explorations of a subset of the many possible solutions. Identifying economic ways to solving such problems would result in significant productivity gains across a wide range of industrial applications. The authors hypothesize that Internet Crowdsourcing might provide a pragmatic way of removing many geometric reasoning bottlenecks.This paper reports the results of experiments conducted with Amazon's mTurk site and designed to determine the feasibility of using Internet Crowdsourcing to carry out geometric reasoning tasks as well as establish some benchmark data for the quality, speed and costs of using this approach.After describing the general architecture and terminology of the mTurk Crowdsourcing system, the paper details the implementation and results of the following three investigations; 1) the identification of "Canonical" viewpoints for individual shapes, 2) the quantification of "similarity" relationships with-in collections of 3D models and 3) the efficient packing of 2D Strips into rectangular areas. The paper concludes with a discussion of the possibilities and limitations of the approach

    Mapping RT-LOTOS specifications into Time Petri Nets

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    RT-LOTOS is a timed process algebra which enables compact and abstract specification of real-time systems. This paper proposes and illustrates a structural translation of RT-LOTOS terms into behaviorally equivalent (timed bisimilar) finite Time Petri nets. It is therefore possible to apply Time Petri nets verification techniques to the profit of RT-LOTOS. Our approach has been implemented in RTL2TPN, a prototype tool which takes as input an RT-LOTOS specification and outputs a TPN. The latter is verified using TINA, a TPN analyzer developed by LAAS-CNRS. The toolkit made of RTL2TPN and TINA has been positively benchmarked against previously developed RT-LOTOS verification tool

    Receiver-Based Auralization of Broadband Aircraft Flyover Noise Using the NASA Auralization Framework

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    The NASA Auralization Framework (NAF) consists of a set of dynamic link libraries (DLLs) to facilitate auralization of aircraft noise. Advanced capabilities for synthesis, propagation, and external interfaces are provided by the NAF Advanced Plugin Libraries (APL); a separate set of DLLs that are made accessible through the NAFs plugin architecture. In the typical time domain use case, the sound is first synthesized at the source location based on a source noise definition, and is then propagated in the time domain to a receiver on or near the ground. Alternatively, it may be desirable to synthesize the sound at the receiver, after it has been propagated in the frequency domain, e.g., when the source definition is inaccessible or when alternative propagation methods are needed. Receiver-based auralization requires three new developments in the NAF APL: a component plugin to interpolate the propagated noise spectra as a function of time for input to sound synthesis, and a path finder and path traversal plugin to calculate the effects of the differential propagation path length between the direct and ground reflected rays. This paper describes those developments and demonstrates their use in the auralization of broadband flyover noise
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