261,249 research outputs found

    Bridging the gap: building better tools for game development

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    The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a possible solution. It is also about the processes of digital product development, and reflecting on the necessity for both design and development methods to work cohesively for meaningful results. Interaction Design is in essence the abstracting of key relations that matter to the contextual environment. The result of attempting to tie the Interaction Design principles, Game Design issues together with Software Development practices has led to the production of the User-Centred game engine, PlayBoard

    A Generic Synthesis Algorithm for Well-Defined Parametric Design

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    This paper aims to improve the way synthesis tools can be built by formalizing: 1) the design artefact, 2) related knowledge and 3) an algorithm to generate solutions. This paper focuses on well-defined parametric engineering design, ranging from machine elements to industrial products. A design artefact is formalized in terms of parameters and topology elements. The knowledge is classified in three types: resolving rules to determine parameter values, constraining rules to restrict parameter values and expansion rules to add elements to the topology. A synthesis algorithm, based on an opportunistic design strategy, is described and tested for three design cases

    Synthesis of Attributed Feature Models From Product Descriptions: Foundations

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    Feature modeling is a widely used formalism to characterize a set of products (also called configurations). As a manual elaboration is a long and arduous task, numerous techniques have been proposed to reverse engineer feature models from various kinds of artefacts. But none of them synthesize feature attributes (or constraints over attributes) despite the practical relevance of attributes for documenting the different values across a range of products. In this report, we develop an algorithm for synthesizing attributed feature models given a set of product descriptions. We present sound, complete, and parametrizable techniques for computing all possible hierarchies, feature groups, placements of feature attributes, domain values, and constraints. We perform a complexity analysis w.r.t. number of features, attributes, configurations, and domain size. We also evaluate the scalability of our synthesis procedure using randomized configuration matrices. This report is a first step that aims to describe the foundations for synthesizing attributed feature models

    Understanding business strategies of networked value constellations using goal- and value modeling

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    In goal-oriented requirements engineering (GORE), one usually proceeds from a goal analysis to a requirements specification, usually of IT systems. In contrast, we consider the use of GORE for the design of IT-enabled value constellations, which are collections of enterprises that jointly satisfy a consumer need using information technology. The requirements analysis needed to do such a crossorganizational design not only consists of a goal analysis, in which the relevant strategic goals of the participating companies are aligned, but also of a value analysis, in which the commercial sustainability of the constellation is explored. In this paper we investigate the relation between strategic goal- and value modeling. We use theories about business strategy such as those by Porter to identify strategic goals of a value constellation, and operationalize these goals using value models. We show how value modeling allows us to find more detailed goals, and to analyze conflicts among goals

    Real world evaluation of aspect-oriented software development : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University, Palmerston North, New Zealand

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    Software development has improved over the past decade with the rise in the popularity of the Object-Oriented (OO) development approach. However, software projects continue to grow in complexity and continue to have alarmingly low rates of success. Aspect-Oriented Programming (AOP) is touted to be one solution to this software development problem. It shows promise of reducing programming complexity, making software more flexible and more amenable to change. The central concept introduced by AOP is the aspect. An aspect is used to modularise crosscutting concerns in a similar fashion to the way classes modularise business concerns. A crosscutting concern cannot be modularised in approaches such as OO because the code to realise the concern must be spread throughout the module (e.g. a tracing concent is implemented by adding code to every method in a system). AOP also introduces join points, pointcuts, and advice which are used with aspects to capture crosscutting concerns so they can be localised in a modular unit. OO took approximately 20 years to become a mainstream development approach. AOP was only invented in 1997. This project considers whether AOP is ready for commercial adoption. This requires analysis of the AOP implementations available, tool support, design processes, testing tools, standards, and support infrastructure. Only when AOP is evaluated across all these criteria can it be established whether it is ready to be used in commercial projects. Moreover, if companies are to invest time and money into adopting AOP, they must be aware of the benefits and risks associated with its adoption. This project attempts to quantify the potential benefits in adopting AOP, as well as identifying areas of risk. SolNet Solutions Ltd, an Information Technology (IT) company in Wellington, New Zealand, is used in this study as a target environment for integration of aspects into a commercial development process. SolNet is in the business of delivering large scale enterprise Java applications. To assist in this process they have developed a Common Services Architecture (CSA) containing components that can be reused to reduce risk and cost to clients. However, the CSA is complicated and SolNet have identified aspects as a potential solution to decrease the complexity. Aspects were found to bring substantial improvement to the Service Layer of SolNet. applications, including substantial reductions in complexity and size. This reduces the cost and time of development, as well as the risk associated with the projects. Moreover, the CSA was used in a more consistent fashion making the system easier to understand and maintain, and several crosscutting concerns were modularised as part of a reusable aspect library which could eventually form part of their CSA. It was found that AOP is approaching commercial readiness. However, more work is needed on defining standards for aspect languages and modelling of design elements. The current solutions in this area are commercially viable, but would greatly benefit from a standardised approach. Aspect systems can be difficult to test and the effect of the weaving process on Java serialisation requires further investigation
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