3,354 research outputs found

    High dynamic range imaging for archaeological recording

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    This paper notes the adoption of digital photography as a primary recording means within archaeology, and reviews some issues and problems that this presents. Particular attention is given to the problems of recording high-contrast scenes in archaeology and High Dynamic Range imaging using multiple exposures is suggested as a means of providing an archive of high-contrast scenes that can later be tone-mapped to provide a variety of visualisations. Exposure fusion is also considered, although it is noted that this has some disadvantages. Three case studies are then presented (1) a very high contrast photograph taken from within a rock-cut tomb at Cala Morell, Menorca (2) an archaeological test pitting exercise requiring rapid acquisition of photographic records in challenging circumstances and (3) legacy material consisting of three differently exposed colour positive (slide) photographs of the same scene. In each case, HDR methods are shown to significantly aid the generation of a high quality illustrative record photograph, and it is concluded that HDR imaging could serve an effective role in archaeological photographic recording, although there remain problems of archiving and distributing HDR radiance map data

    Rendering non-pictorial (Scientific) high dynamic range images

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    In recent years, the graphics community is seeing an increasing demand for the capture and usage of high-dynamic-range (HDR) images. Since the production of HDR imagery is not solely the domain of the visualization of real life or computer generated scenes, novel techniques are also required for imagery captured from non-visual sources such as remote sensing, medical imaging, astronomical imaging, etc. This research proposes to integrate the techniques used for the display of high-dynamic-range pictorial imagery for the practical visualization of non-pictorial (scientific) imagery for data mining and interpretation. Nine algorithms were utilized to overcome the problem associated with rendering the high-dynamic-range image data to low-dynamic-range display devices, and the results were evaluated using a psychophysical experiment. Two paired-comparison experiments and a target detection experiment were performed. Paired-comparison results indicate that the Zone System performs the best on average and the Local Color Correction method performs the worst. The results show that the performance of different encoding schemes depend on the type of data being visualized. The correlation between the preference and scientific usefulness judgments (R2 = 0.31) demonstrates that observers tend to use different criteria when judging the scientific usefulness versus image preference. The experiment was conducted using observers with expertise (Radiologists) for the Medical image to further elucidate the success of HDR rendering on these data. The results indicated that both Radiologists and Non-radiologists tend to use similar criteria regardless of their experience and expertise when judging the usefulness of rendered images. A target detection experiment was conducted to measure the detectability of an embedded noise target in the Medical image to demonstrate the effect of the tone mapping operators on target detection. The result of the target detection experiment illustrated that the detectability of targets the image is greatly influenced by the rendering algorithm due to the inherent differences in tone mapping among the algorithms

    Tone Reproduction in Virtual Reality

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    High dynamic range imaging has become very popular over the years in the field of computer graphics and games. The process of tone reproduction compresses the dynamic range of brightness in a scene to the lower range of display devices, thus making it an essential process in the graphics rendering pipeline. Various tone mapping operators have been tested for static viewing conditions. However, perceptual and temporal adaptation may vary for immersive viewing in a Virtual Reality environment. This thesis implements Ward et al. model (1994), Ward et al. model, Histogram Adjustment (1997) and Irawan, Ferwerda and Marschner model (2005) for static and immersive inputs. Faculty and students from the college took part in a personal survey to rate the tone mapped results based on their level of resemblance to real-life outdoor environments as well as the level of visibility in the lighter and darker regions. The proposed hypothesis states that immersion produces a measurable effect on our preference for a suitable tone reproduction model. This hypothesis is tested with the help of null hypothesis testing methods and some regression analysis on the data gathered from the survey

    Testing HDR image rendering algorithms

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    Eight high-dynamic-range image rendering algorithms were tested using ten high-dynamic-range pictorial images. A large-scale paired comparison psychophysical experiment was developed containing two sections, comparing the overall rendering performances and grayscale tone mapping performance respectively. An interval scale of preference was created to evaluate the rendering results. The results showed the consistency of tone-mapping performance with the overall rendering results, and illustrated that Durand and Dorsey’s bilateral fast filtering technique and Reinhard’s photographic tone reproduction have the best rendering performance overall. The goal of this experiment was to establish a sound testing and evaluation methodology based on psychophysical experiment results for future research on accuracy of rendering algorithms

    Exploring the visualisation of the cervicothoracic junction in lateral spine radiography using high dynamic range techniques

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    The C7/T1 junction is an important landmark for spinal injuries. It is traditionally difficult to visualise in a lateral X-ray image due to the rapid change in the bodys anatomy at the level of the junction, where the shoulders cause a large increase in attenuation. To explore methods of enhancing the appearance of this important area, lateral radiographs of a shoulder girdle phantom were subjected to high dynamic range (HDR) processing and tone mapping. A shoulder girdle phantom was constructed using Perspex, shoulder girdle and vertebral bones and water to reproduce the attenuation caused by soft tissue. The design allowed for the removal of the shoulder girdle in order for the cervical vertebrae to be imaged separately. HDR was explored for single and dual-energy X-ray images of the phantom. In the case of single-image HDR, the HDR image of the phantom without water was constructed by combining images created with varying contrast windows throughout the contrast range of an X-ray image. It was found that an overlap of larger contrast windows with a lower number of images performed better than smaller contrast windows and more images when creating an HDR to be tone mapped. Poor results on the phantom without water precluded further testing of single-image HDR on images of the phantom with water, which would have higher attenuation. Dual energy HDR image construction explored images of the phantom both with and without water. A set of images acquired at lower attenuation (phantom without water) was used to evaluate the performance of the various tone mapping algorithms. The tone mapping was then performed on the phantom images containing water. These results showed how each tone mapping algorithm differs and the effects of global vs. local processing. The results revealed that the built-in MatLab algorithm, based on an improved Ward histogram adjustment approach, produces the most desirable result. None of the HDR tone mapped images produced were diagnostically useful. Signal to noise ratio (SNR) analysis was performed on the cervical region of the HDR tone mapped image. It used the scan of the phantom without the shoulder girdle obstruction (imaged under the same conditions) as a reference image. The SNR results quantitatively show that the selection of exposure values affects the visualisation of the tone mapped image. The highest SNR was produced for the 100 - 120 kV dual energy X-ray image pair. The study was limited by the range of HDR image construction techniques employed and the tone mapping algorithms explored. Future studies could explore other HDR image construction techniques and the combination of global and local tone mapping algorithms. Furthermore, the phantom can be replaced by a cadaver for algorithm testing under more realistic conditions
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