10,622 research outputs found

    The Geometry of Concurrent Interaction: Handling Multiple Ports by Way of Multiple Tokens (Long Version)

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    We introduce a geometry of interaction model for Mazza's multiport interaction combinators, a graph-theoretic formalism which is able to faithfully capture concurrent computation as embodied by process algebras like the π\pi-calculus. The introduced model is based on token machines in which not one but multiple tokens are allowed to traverse the underlying net at the same time. We prove soundness and adequacy of the introduced model. The former is proved as a simulation result between the token machines one obtains along any reduction sequence. The latter is obtained by a fine analysis of convergence, both in nets and in token machines

    The Geometry of Synchronization (Long Version)

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    We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.Comment: 26 page

    Relational type-checking for MELL proof-structures. Part 1: Multiplicatives

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    Relational semantics for linear logic is a form of non-idempotent intersection type system, from which several informations on the execution of a proof-structure can be recovered. An element of the relational interpretation of a proof-structure R with conclusion Γ\Gamma acts thus as a type (refining Γ\Gamma) having R as an inhabitant. We are interested in the following type-checking question: given a proof-structure R, a list of formulae Γ\Gamma, and a point x in the relational interpretation of Γ\Gamma, is x in the interpretation of R? This question is decidable. We present here an algorithm that decides it in time linear in the size of R, if R is a proof-structure in the multiplicative fragment of linear logic. This algorithm can be extended to larger fragments of multiplicative-exponential linear logic containing λ\lambda-calculus

    Unification and Logarithmic Space

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    We present an algebraic characterization of the complexity classes Logspace and NLogspace, using an algebra with a composition law based on unification. This new bridge between unification and complexity classes is inspired from proof theory and more specifically linear logic and Geometry of Interaction. We show how unification can be used to build a model of computation by means of specific subalgebras associated to finite permutations groups. We then prove that whether an observation (the algebraic counterpart of a program) accepts a word can be decided within logarithmic space. We also show that the construction can naturally represent pointer machines, an intuitive way of understanding logarithmic space computing

    Physical Primitive Decomposition

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    Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.Comment: ECCV 2018. Project page: http://ppd.csail.mit.edu

    The Geometry of Interaction of Differential Interaction Nets

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    The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the lambda-calculus optimal reduction. Recently Ehrhard and Regnier have introduced an extension of the Multiplicative Exponential fragment of Linear Logic (MELL) that is able to express non-deterministic behaviour of programs and a proofnet-like calculus: Differential Interaction Nets. This paper constructs a proper Geometry of Interaction (GoI) for this extension. We consider it both as an algebraic theory and as a concrete reversible computation. We draw links between this GoI and the one of MELL. As a by-product we give for the first time an equational theory suitable for the GoI of the Multiplicative Additive fragment of Linear Logic.Comment: 20 pagee, to be published in the proceedings of LICS0
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