5 research outputs found

    A method for system of systems definition and modeling using patterns of collective behavior

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    The Department of Defense ship and aircraft acquisition process, with its capability-based assessments and fleet synthesis studies, relies heavily on the assumption that a functional decomposition of higher-level system of systems (SoS) capabilities into lower-level system and subsystem behaviors is both possible and practical. However, SoS typically exhibit “non-decomposable” behaviors (also known as emergent behaviors) for which no widely-accepted representation exists. The presence of unforeseen emergent behaviors, particularly undesirable ones, can make systems vulnerable to attacks, hacks, or other exploitation, or can cause delays in acquisition program schedules and cost overruns in order to mitigate them. The International Council on Systems Engineering has identified the development of methods for predicting and managing emergent behaviors as one of the top research priorities for the Systems Engineering profession. Therefore, this thesis develops a method for rendering quantifiable SoS emergent properties and behaviors traceable to patterns of interaction of their constitutive systems, so that exploitable patterns identified during the early stages of design can be accounted for. This method is designed to fill two gaps in the literature. First, the lack of an approach for mining data to derive a model (i.e. an equation) of the non-decomposable behavior. Second, the lack of an approach for qualitatively and quantitatively associating emergent behaviors with the components that cause the behavior. A definition for emergent behavior is synthesized from the literature, as well as necessary conditions for its identification. An ontology of emergence that enables studying the emergent behaviors exhibited by self-organized systems via numerical simulations is adapted for this thesis in order to develop the mathematical approach needed to satisfy the research objective. Within the confines of two carefully qualified assumptions (that the model is valid, and that the model is efficient), it is argued that simulated emergence is bona-fide emergence, and that simulations can be used for experimentation without sacrificing rigor. This thesis then puts forward three hypotheses: The first hypothesis is that self-organized structures imply the presence of a form of data compression, and this compression can be used to explicitly calculate an upper bound on the number of emergent behaviors that a system can possess. The second hypothesis is that the set of numerical criteria for detecting emergent behavior derived in this research constitutes sufficient conditions for identifying weak and functional emergent behaviors. The third hypothesis states that affecting the emergent properties of these systems will have a bigger impact on the system’s performance than affecting any single component of that system. Using the method developed in this thesis, exploitable properties are identified and component behaviors are modified to attempt the exploit. Changes in performance are evaluated using problem-specific measures of merit. The experiments find that Hypothesis 2 is false (the numerical criteria are not sufficient conditions) by identifying instances where the numerical criteria produce a false-positive. As a result, a set of sufficient conditions for emergent behavior identification remains to be found. Hypothesis 1 was also falsified based on a worst-case scenario where the largest possible number of obtainable emergent behaviors was compared against the upper bound computed from the smallest possible data compression of a self-organized system. Hypothesis 3, on the other hand, was supported, as it was found that new behavior rules based on component-level properties provided less improvement to performance against an adversary than rules based on system-level properties. Overall, the method is shown to be an effective, systematic approach to non-decomposable behavior exploitation, and an improvement over the modern, largely ad hoc approach.Ph.D

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Interaction with embodied media

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.Includes bibliographical references (p. 213-222).The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This dissertation argues that for the computer to fully realize its potential to significantly extend our intellectual abilities, new interaction techniques must call upon our bodily abilities to manipulate objects, enable collaborative work, and be usable in our everyday physical environment. In this dissertation I introduce a new human-computer interaction concept, embodied media. An embodied media system physically represents digital content such as files, variables, or other program constructs with a collection of self-contained, interactive electronic tokens that can display visual feedback and can be manipulated gesturally by users as a single, coordinated interface. Such a system relies minimally on external sensing infrastructure compared to tabletop or augmented reality systems, and is a more general-purpose platform than most tangible user interfaces. I hypothesized that embodied media interfaces provide advantages for activities that require the user to efficiently arrange and adjust multiple digital content items. Siftables is the first instantiation of an embodied media interface. I built 180 Siftable devices in three design iterations, and developed a programming interface and various applications to explore the possibilities of embodied media.(cont.) In a survey, outside developers reported that Siftables created new user interface possibilities, and that working with Siftables increased their interest in human-computer interaction and expanded their ideas about the field. I evaluated a content organization application with users, finding that Siftables offered an advantage over the mouse+graphical user interface (GUI) for task completion time that was amplified when participants worked in pairs, and a digital image manipulation application in which participants preferred Siftables to the GUI in terms of enjoyability, expressivity, domain learning, and for exploratory/quick arrangement of items.by David Jeffrey Merrill.Ph.D

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration

    Reports to the President

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    A compilation of annual reports for the 1988-1989 academic year, including a report from the President of the Massachusetts Institute of Technology, as well as reports from the academic and administrative units of the Institute. The reports outline the year's goals, accomplishments, honors and awards, and future plans
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