429 research outputs found

    Scanning from heating: 3D shape estimation of transparent objects from local surface heating

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    Today, with quality becoming increasingly important, each product requires three-dimensional in-line quality control. On the other hand, the 3D reconstruction of transparent objects is a very difficult problem in computer vision due to transparency and specularity of the surface. This paper proposes a new method, called Scanning From Heating (SFH), to determine the surface shape of transparent objects using laser surface heating and thermal imaging. Furthermore, the application to transparent glass is discussed and results on different surface shapes are presented

    Dense Reconstruction of Transparent Objects by Altering Incident Light Paths Through Refraction

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    Shape Perception of Clear Water in Photo-Realistic Images

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    Light plays a vital role in the perception of transparency, depth and shape of liquids. The perception of the surfaces of liquids is made possible with an understanding of refraction of light and knowledge of the underlying texture geometry. Given this, what specific characteristics of the natural optical environment are essential to the perception of transparent liquids, specifically with respect to efficiency and realism? In this thesis, a light path triangulation method for the recovery of transparent surface shape and a system to estimate the perceived shape of any arbitrary-shaped object with a refractive surface are proposed. A psycho-physical experiment was conducted to investigate this using the perceived shape of water from stereo images using a real time stereoscopic 3-D depth gauge. The results suggest that people are able to consistently perceive shape of liquids from photo-realistic images and that regularity in underlying texture facilitates human judgement of surface shape

    A 3D scanner for transparent glass

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    Many practical tasks in industry, such as automatic inspection or robot vision, often require the scanning of three-dimensional shapes by use of non-contact techniques. However, few methods have been proposed to measure three-dimensional shapes of transparent objects because of the difficulty of dealing with transparency and specularity of the surface. This paper presents a 3D scanner for transparent glass objects based on Scanning From Heating (SFH), a new method that makes use of local surface heating and thermal imaging

    Refractive shape from light field distortion

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    Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a new, single image approach to reconstructing thin transparent surfaces, such as thin solids or surfaces of fluids. Our method is based on observing the distortion of light field background illumination. Light field probes have the potential to encode up to four dimensions in varying colors and intensities: spatial and angular variation on the probe surface; commonly employed reference patterns are only two-dimensional by coding either position or angle on the probe. We show that the additional information can be used to reconstruct refractive surface normals and a sparse set of control points from a single photograph

    Computational Schlieren Photography with Light Field Probes

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    We introduce a new approach to capturing refraction in transparent media, which we call light field background oriented Schlieren photography. By optically coding the locations and directions of light rays emerging from a light field probe, we can capture changes of the refractive index field between the probe and a camera or an observer. Our prototype capture setup consists of inexpensive off-the-shelf hardware, including inkjet-printed transparencies, lenslet arrays, and a conventional camera. By carefully encoding the color and intensity variations of 4D light field probes, we show how to code both spatial and angular information of refractive phenomena. Such coding schemes are demonstrated to allow for a new, single image approach to reconstructing transparent surfaces, such as thin solids or surfaces of fluids. The captured visual information is used to reconstruct refractive surface normals and a sparse set of control points independently from a single photograph.Natural Sciences and Engineering Research Council of CanadaAlfred P. Sloan FoundationUnited States. Defense Advanced Research Projects Agency. Young Faculty Awar

    A Theory of Refractive Photo-Light-Path Triangulation

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    International audience3D reconstruction of transparent refractive objects like a plastic bottle is challenging: they lack appearance related visual cues and merely reflect and refract light from the surrounding environment. Amongst several approaches to reconstruct such objects, the seminal work of Light-Path triangulation is highly popular because of its general applicability and analysis of minimal scenarios. A light-path is defined as the piece-wise linear path taken by a ray of light as it passes from source, through the object and into the camera. Transparent refractive objects not only affect the geometric configuration of light-paths but also their radiometric properties. In this paper, we describe a method that combines both geometric and radiometric information to do reconstruction. We show two major consequences of the addition of radiometric cues to the light-path setup. Firstly, we extend the case of scenarios in which reconstruction is plausible while reducing the minimal requirements for a unique reconstruction. This happens as a consequence of the fact that radiometric cues add an additional known variable to the already existing system of equations. Secondly, we present a simple algorithm for reconstruction, owing to the nature of the radiometric cue. We present several synthetic experiments to validate our theories, and show high quality reconstructions in challenging scenarios
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