103 research outputs found

    A performance model of multicast communication in wormhole-routed networks on-chip

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    Collective communication operations form a part of overall traffic in most applications running on platforms employing direct interconnection networks. This paper presents a novel analytical model to compute communication latency of multicast as a widely used collective communication operation. The novelty of the model lies in its ability to predict the latency of the multicast communication in wormhole-routed architectures employing asynchronous multi-port routers scheme. The model is applied to the Quarc NoC and its validity is verified by comparing the model predictions against the results obtained from a discrete-event simulator developed using OMNET++

    Torus routing in the presence of multicasts

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    Quarc: an architecture for efficient on-chip communication

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    The exponential downscaling of the feature size has enforced a paradigm shift from computation-based design to communication-based design in system on chip development. Buses, the traditional communication architecture in systems on chip, are incapable of addressing the increasing bandwidth requirements of future large systems. Networks on chip have emerged as an interconnection architecture offering unique solutions to the technological and design issues related to communication in future systems on chip. The transition from buses as a shared medium to networks on chip as a segmented medium has given rise to new challenges in system on chip realm. By leveraging the shared nature of the communication medium, buses have been highly efficient in delivering multicast communication. The segmented nature of networks, however, inhibits the multicast messages to be delivered as efficiently by networks on chip. Relying on extensive research on multicast communication in parallel computers, several network on chip architectures have offered mechanisms to perform the operation, while conforming to resource constraints of the network on chip paradigm. Multicast communication in majority of these networks on chip is implemented by establishing a connection between source and all multicast destinations before the message transmission commences. Establishing the connections incurs an overhead and, therefore, is not desirable; in particular in latency sensitive services such as cache coherence. To address high performance multicast communication, this research presents Quarc, a novel network on chip architecture. The Quarc architecture targets an area-efficient, low power, high performance implementation. The thesis covers a detailed representation of the building blocks of the architecture, including topology, router and network interface. The cost and performance comparison of the Quarc architecture against other network on chip architectures reveals that the Quarc architecture is a highly efficient architecture. Moreover, the thesis introduces novel performance models of complex traffic patterns, including multicast and quality of service-aware communication

    Path-Based partitioning methods for 3D Networks-on-Chip with minimal adaptive routing

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    © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Combining the benefits of 3D ICs and Networks-on-Chip (NoCs) schemes provides a significant performance gain in Chip Multiprocessors (CMPs) architectures. As multicast communication is commonly used in cache coherence protocols for CMPs and in various parallel applications, the performance of these systems can be significantly improved if multicast operations are supported at the hardware level. In this paper, we present several partitioning methods for the path-based multicast approach in 3D mesh-based NoCs, each with different levels of efficiency. In addition, we develop novel analytical models for unicast and multicast traffic to explore the efficiency of each approach. In order to distribute the unicast and multicast traffic more efficiently over the network, we propose the Minimal and Adaptive Routing (MAR) algorithm for the presented partitioning methods. The analytical and experimental results show that an advantageous method named Recursive Partitioning (RP) outperforms the other approaches. RP recursively partitions the network until all partitions contain a comparable number of switches and thus the multicast traffic is equally distributed among several subsets and the network latency is considerably decreased. The simulation results reveal that the RP method can achieve performance improvement across all workloads while performance can be further improved by utilizing the MAR algorithm. Nineteen percent average and 42 percent maximum latency reduction are obtained on SPLASH-2 and PARSEC benchmarks running on a 64-core CMP.Ebrahimi, M.; Daneshtalab, M.; Liljeberg, P.; Plosila, J.; Flich Cardo, J.; Tenhunen, H. (2014). Path-Based partitioning methods for 3D Networks-on-Chip with minimal adaptive routing. IEEE Transactions on Computers. 63(3):718-733. doi:10.1109/TC.2012.255S71873363

    Virtual lines, a deadlock free and real-time routing mechanism for ATM networks

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    In this paper we present a routing mechanism and buffer allocation mechanism for an ATM switching fabric. Since the fabric will be used to transfer multimedia traffic it should provide a guaranteed throughput and a bounded latency. We focus on the design of a suitable routing mechanism that is capable to fulfil these requirements and is free of deadlocks. We will describe two basic concepts that can be used to implement deadlock free routing. Routing of messages is closely related to buffering. We have organized the buffers into parallel fifos, each representing a virtual line. In this way we not only have solved the problem of Head Of Line blocking, but we can also give real-time guarantees. We will show that for local high-speed networks it is more advantageous to have a proper flow control than to have large buffers. Although the virtual line concept can have a low buffer utilization, the transfer efficiency can be higher. The virtual lines concept allows adaptive routing. The total throughput of the network can be improved by using alternative routes. Adaptive routing is attractive in networks where alternative routes are not much longer than the initial route(s). The network of the switching fabric is built up from switching elements interconnected in a Kautz topology

    A Switch Architecture for Real-Time Multimedia Communications

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    In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm

    A Dag Based Wormhole Routing Strategy

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    The wormhole routing (WR) technique is replacing the hitherto popular storeand- forward routing in message passing multicomputers. This is because the latter has speed and node size constraints. The wormhole routing is, on the other hand, susceptible to deadlock. A few WR schemes suggested recently in the literature, concentrate on avoiding deadlock. This thesis presents a Directed Acyclic Graph (DAG) based WR technique. At low traffic levels the proposed method follows a minimal path. But the routing is adaptive at higher traffic levels. We prove that the algorithm is deadlock-free. This method is compared for its performance with a deterministic algorithm which is a de facto standard. We also compare its implementation costs with other adaptive routing algorithms and the relative merits and demerits are highlighted in the text

    High-Speed Message Routing Mechanisms for Massively Parallel Computers

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    現在超並列処理システム(MPP)は、伝統的なベクトルプロセッサやSIMDマシンの 牙城であった多くの分野に進出している。これらのシステムは、入手が容易な高性能 CPUの急激な進歩をうまく利用し、これらを数百~数千個接続して均質なマルチプ ロセッサのシステムとして構成したものである。しかし、これらのシステムの性能は、 現実の問題を解くときは必ずしも良くなく、常に公称の最高性能にははるかに及ばな いのが現状である。これらのシステムではプロセッサ間の通信はすべて相互結合網に よって行われるので、実現可能な最高性能を決める決定的な要素は相互結合網と、そ れに使われる通信機構である。 本論文ではMPPの相互結合網に使われる、効率的な通信機構を実現する2つの方法 を提案する。第1は「特急ルータ」の提案であり、これを相互結合網に用いた場合の 適合性を検註する。特急ルータは多重の単方向レジスタ挿入パスを利用して、時間 空間混合分割型ネットワークを実現するためのものである。異なる基数や次元数につ いて、特急ルータのスイッチ回路とバッファ回路の性能を予測するための正確なモデ ルを開発した。この結果、特急ルータは効率的な通信を行うためのすべての条件を満 足していることが確かめられた。さらに重要な点は、特急ルータはネットワークに故 障のある場合や、通信が錯綜する場合にも、低遅延時間、高スループットを損なわな い経路制御が行えることである。シミュレーションによって評価した特急ルータのの 性能は、これまでに発表された固定経路選択方式のルータより優れており、また他の 適応経路制御方式のルータに比べても、同程度あるいはそれを越えていることが確か められた。 第2は経路長制限方式のマルチキャスト通信の提案である。マルチキャスト通信は 多くの並列処理問題において速度向上に寄与する通信方式である。そこでワームホー ル通信方式において問題となるマルチキャスト通信におけるデッドロックの問題につ いて研究した。そしてこの問題を解決する方法として経路長制限方式のマルチキャス ト通信を提案し、この方式による通信性能をシミュレーションによって評価し、ユニ キャスト方式やマルチパス方式によるマルチキャスト通信の性能と比較した。その結 果、提案する経路長制限方式のマルチキャスト通信は、パリヤ同期のためのクラスタ へのマルチキャスト通信や、最近傍ノードへのマルチキャストや全ノードへの放送の 場合に、特に優れた解決法となることを明らかにした
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