30,264 research outputs found
Applications of Finite Model Theory: Optimisation Problems, Hybrid Modal Logics and Games.
There exists an interesting relationships between two seemingly distinct fields: logic from the field of Model Theory, which deals with the truth of statements about discrete structures; and Computational Complexity, which deals with the classification of problems by how much of a particular computer resource is required in order to compute a solution. This relationship is known as Descriptive Complexity and it is the primary application of the tools from Model Theory when they are restricted to the finite; this restriction is commonly called Finite Model Theory.
In this thesis, we investigate the extension of the results of Descriptive Complexity from classes of decision problems to classes of optimisation problems. When dealing with decision problems the natural mapping from true and false in logic to yes and no instances of a problem is used but when dealing with optimisation problems, other features of a logic need to be used. We investigate what these features are and provide results in the form of logical frameworks that can be used for describing optimisation problems in particular classes, building on the existing research into this area.
Another application of Finite Model Theory that this thesis investigates is the relative expressiveness of various fragments of an extension of modal logic called hybrid modal logic. This is achieved through taking the Ehrenfeucht-Fraïssé game from Model Theory and modifying it so that it can be applied to hybrid modal logic. Then, by developing winning strategies for the players in the game, results are obtained that show strict hierarchies of expressiveness for fragments of hybrid modal logic that are generated by varying the quantifier depth and the number of proposition and nominal symbols available
Global Optimization for Value Function Approximation
Existing value function approximation methods have been successfully used in
many applications, but they often lack useful a priori error bounds. We propose
a new approximate bilinear programming formulation of value function
approximation, which employs global optimization. The formulation provides
strong a priori guarantees on both robust and expected policy loss by
minimizing specific norms of the Bellman residual. Solving a bilinear program
optimally is NP-hard, but this is unavoidable because the Bellman-residual
minimization itself is NP-hard. We describe and analyze both optimal and
approximate algorithms for solving bilinear programs. The analysis shows that
this algorithm offers a convergent generalization of approximate policy
iteration. We also briefly analyze the behavior of bilinear programming
algorithms under incomplete samples. Finally, we demonstrate that the proposed
approach can consistently minimize the Bellman residual on simple benchmark
problems
On Optimization Modulo Theories, MaxSMT and Sorting Networks
Optimization Modulo Theories (OMT) is an extension of SMT which allows for
finding models that optimize given objectives. (Partial weighted) MaxSMT --or
equivalently OMT with Pseudo-Boolean objective functions, OMT+PB-- is a
very-relevant strict subcase of OMT. We classify existing approaches for MaxSMT
or OMT+PB in two groups: MaxSAT-based approaches exploit the efficiency of
state-of-the-art MAXSAT solvers, but they are specific-purpose and not always
applicable; OMT-based approaches are general-purpose, but they suffer from
intrinsic inefficiencies on MaxSMT/OMT+PB problems.
We identify a major source of such inefficiencies, and we address it by
enhancing OMT by means of bidirectional sorting networks. We implemented this
idea on top of the OptiMathSAT OMT solver. We run an extensive empirical
evaluation on a variety of problems, comparing MaxSAT-based and OMT-based
techniques, with and without sorting networks, implemented on top of
OptiMathSAT and {\nu}Z. The results support the effectiveness of this idea, and
provide interesting insights about the different approaches.Comment: 17 pages, submitted at Tacas 1
A nonmonotone GRASP
A greedy randomized adaptive search procedure (GRASP) is an itera-
tive multistart metaheuristic for difficult combinatorial optimization problems. Each
GRASP iteration consists of two phases: a construction phase, in which a feasible
solution is produced, and a local search phase, in which a local optimum in the
neighborhood of the constructed solution is sought. Repeated applications of the con-
struction procedure yields different starting solutions for the local search and the
best overall solution is kept as the result. The GRASP local search applies iterative
improvement until a locally optimal solution is found. During this phase, starting from
the current solution an improving neighbor solution is accepted and considered as the
new current solution. In this paper, we propose a variant of the GRASP framework that
uses a new “nonmonotone” strategy to explore the neighborhood of the current solu-
tion. We formally state the convergence of the nonmonotone local search to a locally
optimal solution and illustrate the effectiveness of the resulting Nonmonotone GRASP
on three classical hard combinatorial optimization problems: the maximum cut prob-
lem (MAX-CUT), the weighted maximum satisfiability problem (MAX-SAT), and
the quadratic assignment problem (QAP)
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