470 research outputs found

    Improving QED-Tutrix by Automating the Generation of Proofs

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    The idea of assisting teachers with technological tools is not new. Mathematics in general, and geometry in particular, provide interesting challenges when developing educative softwares, both in the education and computer science aspects. QED-Tutrix is an intelligent tutor for geometry offering an interface to help high school students in the resolution of demonstration problems. It focuses on specific goals: 1) to allow the student to freely explore the problem and its figure, 2) to accept proofs elements in any order, 3) to handle a variety of proofs, which can be customized by the teacher, and 4) to be able to help the student at any step of the resolution of the problem, if the need arises. The software is also independent from the intervention of the teacher. QED-Tutrix offers an interesting approach to geometry education, but is currently crippled by the lengthiness of the process of implementing new problems, a task that must still be done manually. Therefore, one of the main focuses of the QED-Tutrix' research team is to ease the implementation of new problems, by automating the tedious step of finding all possible proofs for a given problem. This automation must follow fundamental constraints in order to create problems compatible with QED-Tutrix: 1) readability of the proofs, 2) accessibility at a high school level, and 3) possibility for the teacher to modify the parameters defining the "acceptability" of a proof. We present in this paper the result of our preliminary exploration of possible avenues for this task. Automated theorem proving in geometry is a widely studied subject, and various provers exist. However, our constraints are quite specific and some adaptation would be required to use an existing prover. We have therefore implemented a prototype of automated prover to suit our needs. The future goal is to compare performances and usability in our specific use-case between the existing provers and our implementation.Comment: In Proceedings ThEdu'17, arXiv:1803.0072

    Designing Normative Theories for Ethical and Legal Reasoning: LogiKEy Framework, Methodology, and Tool Support

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    A framework and methodology---termed LogiKEy---for the design and engineering of ethical reasoners, normative theories and deontic logics is presented. The overall motivation is the development of suitable means for the control and governance of intelligent autonomous systems. LogiKEy's unifying formal framework is based on semantical embeddings of deontic logics, logic combinations and ethico-legal domain theories in expressive classic higher-order logic (HOL). This meta-logical approach enables the provision of powerful tool support in LogiKEy: off-the-shelf theorem provers and model finders for HOL are assisting the LogiKEy designer of ethical intelligent agents to flexibly experiment with underlying logics and their combinations, with ethico-legal domain theories, and with concrete examples---all at the same time. Continuous improvements of these off-the-shelf provers, without further ado, leverage the reasoning performance in LogiKEy. Case studies, in which the LogiKEy framework and methodology has been applied and tested, give evidence that HOL's undecidability often does not hinder efficient experimentation.Comment: 50 pages; 10 figure

    Evidence, Proofs, and Derivations

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    The traditional view of evidence in mathematics is that evidence is just proof and proof is just derivation. There are good reasons for thinking that this view should be rejected: it misrepresents both historical and current mathematical practice. Nonetheless, evidence, proof, and derivation are closely intertwined. This paper seeks to tease these concepts apart. It emphasizes the role of argumentation as a context shared by evidence, proofs, and derivations. The utility of argumentation theory, in general, and argumentation schemes, in particular, as a methodology for the study of mathematical practice is thereby demonstrated. Argumentation schemes represent an almost untapped resource for mathematics education. Notably, they provide a consistent treatment of rigorous and non-rigorous argumentation, thereby working to exhibit the continuity of reasoning in mathematics with reasoning in other areas. Moreover, since argumentation schemes are a comparatively mature methodology, there is a substantial body of existing work to draw upon, including some increasingly sophisticated software tools. Such tools have significant potential for the analysis and evaluation of mathematical argumentation. The first four sections of the paper address the relationships of evidence to proof, proof to derivation, argument to proof, and argument to evidence, respectively. The final section directly addresses some of the educational implications of an argumentation scheme account of mathematical reasoning

    Automating the Generation of High School Geometry Proofs using Prolog in an Educational Context

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    When working on intelligent tutor systems designed for mathematics education and its specificities, an interesting objective is to provide relevant help to the students by anticipating their next steps. This can only be done by knowing, beforehand, the possible ways to solve a problem. Hence the need for an automated theorem prover that provide proofs as they would be written by a student. To achieve this objective, logic programming is a natural tool due to the similarity of its reasoning with a mathematical proof by inference. In this paper, we present the core ideas we used to implement such a prover, from its encoding in Prolog to the generation of the complete set of proofs. However, when dealing with educational aspects, there are many challenges to overcome. We also present the main issues we encountered, as well as the chosen solutions.Comment: In Proceedings ThEdu'19, arXiv:2002.1189

    Computer-Assisted Program Reasoning Based on a Relational Semantics of Programs

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    We present an approach to program reasoning which inserts between a program and its verification conditions an additional layer, the denotation of the program expressed in a declarative form. The program is first translated into its denotation from which subsequently the verification conditions are generated. However, even before (and independently of) any verification attempt, one may investigate the denotation itself to get insight into the "semantic essence" of the program, in particular to see whether the denotation indeed gives reason to believe that the program has the expected behavior. Errors in the program and in the meta-information may thus be detected and fixed prior to actually performing the formal verification. More concretely, following the relational approach to program semantics, we model the effect of a program as a binary relation on program states. A formal calculus is devised to derive from a program a logic formula that describes this relation and is subject for inspection and manipulation. We have implemented this idea in a comprehensive form in the RISC ProgramExplorer, a new program reasoning environment for educational purposes which encompasses the previously developed RISC ProofNavigator as an interactive proving assistant.Comment: In Proceedings THedu'11, arXiv:1202.453

    Mathematical practice, crowdsourcing, and social machines

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    The highest level of mathematics has traditionally been seen as a solitary endeavour, to produce a proof for review and acceptance by research peers. Mathematics is now at a remarkable inflexion point, with new technology radically extending the power and limits of individuals. Crowdsourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. Mathematical practice is an emerging interdisciplinary field which draws on philosophy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question answering system {\it mathoverflow} contains around 40,000 mathematical conversations, and {\it polymath} collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of "soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a "social machine", a new paradigm, identified by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathematics, and to transform the reach, pace, and impact of mathematics research.Comment: To appear, Springer LNCS, Proceedings of Conferences on Intelligent Computer Mathematics, CICM 2013, July 2013 Bath, U

    The use of data-mining for the automatic formation of tactics

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    This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques

    Baghera Assessment Project, designing an hybrid and emergent educational society

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    Edited by Sophie Soury-Lavergne ; Available at: http://www-leibniz.imag.fr/LesCahiers/2003/Cahier81/BAP_CahiersLaboLeibniz.PDFResearch reportThe Baghera Assessment Project (BAP) has the objective to ex plore a new avenue for the design of e-Learning environments. The key features of BAP's approach are: (i) the concept of emergence in multi-agents systems as modelling framework, (ii) the shaping of a new theoretic al framework for modelling student knowledge, namely the cK¢ model. This new model has been constructed, based on the current research in cognitive science and education, to bridge research on education and research on the design of learning environments
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