470 research outputs found
Improving QED-Tutrix by Automating the Generation of Proofs
The idea of assisting teachers with technological tools is not new.
Mathematics in general, and geometry in particular, provide interesting
challenges when developing educative softwares, both in the education and
computer science aspects. QED-Tutrix is an intelligent tutor for geometry
offering an interface to help high school students in the resolution of
demonstration problems. It focuses on specific goals: 1) to allow the student
to freely explore the problem and its figure, 2) to accept proofs elements in
any order, 3) to handle a variety of proofs, which can be customized by the
teacher, and 4) to be able to help the student at any step of the resolution of
the problem, if the need arises. The software is also independent from the
intervention of the teacher. QED-Tutrix offers an interesting approach to
geometry education, but is currently crippled by the lengthiness of the process
of implementing new problems, a task that must still be done manually.
Therefore, one of the main focuses of the QED-Tutrix' research team is to ease
the implementation of new problems, by automating the tedious step of finding
all possible proofs for a given problem. This automation must follow
fundamental constraints in order to create problems compatible with QED-Tutrix:
1) readability of the proofs, 2) accessibility at a high school level, and 3)
possibility for the teacher to modify the parameters defining the
"acceptability" of a proof. We present in this paper the result of our
preliminary exploration of possible avenues for this task. Automated theorem
proving in geometry is a widely studied subject, and various provers exist.
However, our constraints are quite specific and some adaptation would be
required to use an existing prover. We have therefore implemented a prototype
of automated prover to suit our needs. The future goal is to compare
performances and usability in our specific use-case between the existing
provers and our implementation.Comment: In Proceedings ThEdu'17, arXiv:1803.0072
Designing Normative Theories for Ethical and Legal Reasoning: LogiKEy Framework, Methodology, and Tool Support
A framework and methodology---termed LogiKEy---for the design and engineering
of ethical reasoners, normative theories and deontic logics is presented. The
overall motivation is the development of suitable means for the control and
governance of intelligent autonomous systems. LogiKEy's unifying formal
framework is based on semantical embeddings of deontic logics, logic
combinations and ethico-legal domain theories in expressive classic
higher-order logic (HOL). This meta-logical approach enables the provision of
powerful tool support in LogiKEy: off-the-shelf theorem provers and model
finders for HOL are assisting the LogiKEy designer of ethical intelligent
agents to flexibly experiment with underlying logics and their combinations,
with ethico-legal domain theories, and with concrete examples---all at the same
time. Continuous improvements of these off-the-shelf provers, without further
ado, leverage the reasoning performance in LogiKEy. Case studies, in which the
LogiKEy framework and methodology has been applied and tested, give evidence
that HOL's undecidability often does not hinder efficient experimentation.Comment: 50 pages; 10 figure
Evidence, Proofs, and Derivations
The traditional view of evidence in mathematics is that evidence is just proof and proof is just derivation. There are good reasons for thinking that this view should be rejected: it misrepresents both historical and current mathematical practice. Nonetheless, evidence, proof, and derivation are closely intertwined. This paper seeks to tease these concepts apart. It emphasizes the role of argumentation as a context shared by evidence, proofs, and derivations. The utility of argumentation theory, in general, and argumentation schemes, in particular, as a methodology for the study of mathematical practice is thereby demonstrated. Argumentation schemes represent an almost untapped resource for mathematics education. Notably, they provide a consistent treatment of rigorous and non-rigorous argumentation, thereby working to exhibit the continuity of reasoning in mathematics with reasoning in other areas. Moreover, since argumentation schemes are a comparatively mature methodology, there is a substantial body of existing work to draw upon, including some increasingly sophisticated software tools. Such tools have significant potential for the analysis and evaluation of mathematical argumentation. The first four sections of the paper address the relationships of evidence to proof, proof to derivation, argument to proof, and argument to evidence, respectively. The final section directly addresses some of the educational implications of an argumentation scheme account of mathematical reasoning
Automating the Generation of High School Geometry Proofs using Prolog in an Educational Context
When working on intelligent tutor systems designed for mathematics education
and its specificities, an interesting objective is to provide relevant help to
the students by anticipating their next steps. This can only be done by
knowing, beforehand, the possible ways to solve a problem. Hence the need for
an automated theorem prover that provide proofs as they would be written by a
student. To achieve this objective, logic programming is a natural tool due to
the similarity of its reasoning with a mathematical proof by inference. In this
paper, we present the core ideas we used to implement such a prover, from its
encoding in Prolog to the generation of the complete set of proofs. However,
when dealing with educational aspects, there are many challenges to overcome.
We also present the main issues we encountered, as well as the chosen
solutions.Comment: In Proceedings ThEdu'19, arXiv:2002.1189
Computer-Assisted Program Reasoning Based on a Relational Semantics of Programs
We present an approach to program reasoning which inserts between a program
and its verification conditions an additional layer, the denotation of the
program expressed in a declarative form. The program is first translated into
its denotation from which subsequently the verification conditions are
generated. However, even before (and independently of) any verification
attempt, one may investigate the denotation itself to get insight into the
"semantic essence" of the program, in particular to see whether the denotation
indeed gives reason to believe that the program has the expected behavior.
Errors in the program and in the meta-information may thus be detected and
fixed prior to actually performing the formal verification. More concretely,
following the relational approach to program semantics, we model the effect of
a program as a binary relation on program states. A formal calculus is devised
to derive from a program a logic formula that describes this relation and is
subject for inspection and manipulation. We have implemented this idea in a
comprehensive form in the RISC ProgramExplorer, a new program reasoning
environment for educational purposes which encompasses the previously developed
RISC ProofNavigator as an interactive proving assistant.Comment: In Proceedings THedu'11, arXiv:1202.453
Mathematical practice, crowdsourcing, and social machines
The highest level of mathematics has traditionally been seen as a solitary
endeavour, to produce a proof for review and acceptance by research peers.
Mathematics is now at a remarkable inflexion point, with new technology
radically extending the power and limits of individuals. Crowdsourcing pulls
together diverse experts to solve problems; symbolic computation tackles huge
routine calculations; and computers check proofs too long and complicated for
humans to comprehend.
Mathematical practice is an emerging interdisciplinary field which draws on
philosophy and social science to understand how mathematics is produced. Online
mathematical activity provides a novel and rich source of data for empirical
investigation of mathematical practice - for example the community question
answering system {\it mathoverflow} contains around 40,000 mathematical
conversations, and {\it polymath} collaborations provide transcripts of the
process of discovering proofs. Our preliminary investigations have demonstrated
the importance of "soft" aspects such as analogy and creativity, alongside
deduction and proof, in the production of mathematics, and have given us new
ways to think about the roles of people and machines in creating new
mathematical knowledge. We discuss further investigation of these resources and
what it might reveal.
Crowdsourced mathematical activity is an example of a "social machine", a new
paradigm, identified by Berners-Lee, for viewing a combination of people and
computers as a single problem-solving entity, and the subject of major
international research endeavours. We outline a future research agenda for
mathematics social machines, a combination of people, computers, and
mathematical archives to create and apply mathematics, with the potential to
change the way people do mathematics, and to transform the reach, pace, and
impact of mathematics research.Comment: To appear, Springer LNCS, Proceedings of Conferences on Intelligent
Computer Mathematics, CICM 2013, July 2013 Bath, U
The use of data-mining for the automatic formation of tactics
This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques
Baghera Assessment Project, designing an hybrid and emergent educational society
Edited by Sophie Soury-Lavergne ; Available at: http://www-leibniz.imag.fr/LesCahiers/2003/Cahier81/BAP_CahiersLaboLeibniz.PDFResearch reportThe Baghera Assessment Project (BAP) has the objective to ex plore a new avenue for the design of e-Learning environments. The key features of BAP's approach are: (i) the concept of emergence in multi-agents systems as modelling framework, (ii) the shaping of a new theoretic al framework for modelling student knowledge, namely the cK¢ model. This new model has been constructed, based on the current research in cognitive science and education, to bridge research on education and research on the design of learning environments
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