23,604 research outputs found

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video dataā€”which, if presented in its raw format, is rather unwieldy and costlyā€”have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Exploring Student Check-In Behavior for Improved Point-of-Interest Prediction

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    With the availability of vast amounts of user visitation history on location-based social networks (LBSN), the problem of Point-of-Interest (POI) prediction has been extensively studied. However, much of the research has been conducted solely on voluntary checkin datasets collected from social apps such as Foursquare or Yelp. While these data contain rich information about recreational activities (e.g., restaurants, nightlife, and entertainment), information about more prosaic aspects of people's lives is sparse. This not only limits our understanding of users' daily routines, but more importantly the modeling assumptions developed based on characteristics of recreation-based data may not be suitable for richer check-in data. In this work, we present an analysis of education "check-in" data using WiFi access logs collected at Purdue University. We propose a heterogeneous graph-based method to encode the correlations between users, POIs, and activities, and then jointly learn embeddings for the vertices. We evaluate our method compared to previous state-of-the-art POI prediction methods, and show that the assumptions made by previous methods significantly degrade performance on our data with dense(r) activity signals. We also show how our learned embeddings could be used to identify similar students (e.g., for friend suggestions).Comment: published in KDD'1

    A visual analytics approach for visualisation and knowledge discovery from time-varying personal life data

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    A thesis submitted to the University of Bedfordshire, in ful filment of the requirements for the degree of Doctor of PhilosophyToday, the importance of big data from lifestyles and work activities has been the focus of much research. At the same time, advances in modern sensor technologies have enabled self-logging of a signi cant number of daily activities and movements. Lifestyle logging produces a wide variety of personal data along the lifespan of individuals, including locations, movements, travel distance, step counts and the like, and can be useful in many areas such as healthcare, personal life management, memory recall, and socialisation. However, the amount of obtainable personal life logging data has enormously increased and stands in need of effective processing, analysis, and visualisation to provide hidden insights owing to the lack of semantic information (particularly in spatiotemporal data), complexity, large volume of trivial records, and absence of effective information visualisation on a large scale. Meanwhile, new technologies such as visual analytics have emerged with great potential in data mining and visualisation to overcome the challenges in handling such data and to support individuals in many aspects of their life. Thus, this thesis contemplates the importance of scalability and conducts a comprehensive investigation into visual analytics and its impact on the process of knowledge discovery from the European Commission project MyHealthAvatar at the Centre for Visualisation and Data Analytics by actively involving individuals in order to establish a credible reasoning and effectual interactive visualisation of such multivariate data with particular focus on lifestyle and personal events. To this end, this work widely reviews the foremost existing work on data mining (with the particular focus on semantic enrichment and ranking), data visualisation (of time-oriented, personal, and spatiotemporal data), and methodical evaluations of such approaches. Subsequently, a novel automated place annotation is introduced with multilevel probabilistic latent semantic analysis to automatically attach relevant information to the collected personal spatiotemporal data with low or no semantic information in order to address the inadequate information, which is essential for the process of knowledge discovery. Correspondingly, a multi-signi ficance event ranking model is introduced by involving a number of factors as well as individuals' preferences, which can influence the result within the process of analysis towards credible and high-quality knowledge discovery. The data mining models are assessed in terms of accurateness and performance. The results showed that both models are highly capable of enriching the raw data and providing significant events based on user preferences. An interactive visualisation is also designed and implemented including a set of novel visual components signifi cantly based upon human perception and attentiveness to visualise the extracted knowledge. Each visual component is evaluated iteratively based on usability and perceptibility in order to enhance the visualisation towards reaching the goal of this thesis. Lastly, three integrated visual analytics tools (platforms) are designed and implemented in order to demonstrate how the data mining models and interactive visualisation can be exploited to support different aspects of personal life, such as lifestyle, life pattern, and memory recall (reminiscence). The result of the evaluation for the three integrated visual analytics tools showed that this visual analytics approach can deliver a remarkable experience in gaining knowledge and supporting the users' life in certain aspects

    User-centered visual analysis using a hybrid reasoning architecture for intensive care units

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    One problem pertaining to Intensive Care Unit information systems is that, in some cases, a very dense display of data can result. To ensure the overview and readability of the increasing volumes of data, some special features are required (e.g., data prioritization, clustering, and selection mechanisms) with the application of analytical methods (e.g., temporal data abstraction, principal component analysis, and detection of events). This paper addresses the problem of improving the integration of the visual and analytical methods applied to medical monitoring systems. We present a knowledge- and machine learning-based approach to support the knowledge discovery process with appropriate analytical and visual methods. Its potential benefit to the development of user interfaces for intelligent monitors that can assist with the detection and explanation of new, potentially threatening medical events. The proposed hybrid reasoning architecture provides an interactive graphical user interface to adjust the parameters of the analytical methods based on the users' task at hand. The action sequences performed on the graphical user interface by the user are consolidated in a dynamic knowledge base with specific hybrid reasoning that integrates symbolic and connectionist approaches. These sequences of expert knowledge acquisition can be very efficient for making easier knowledge emergence during a similar experience and positively impact the monitoring of critical situations. The provided graphical user interface incorporating a user-centered visual analysis is exploited to facilitate the natural and effective representation of clinical information for patient care

    Teaching programming at a distance: the Internet software visualization laboratory

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    This paper describes recent developments in our approach to teaching computer programming in the context of a part-time Masters course taught at a distance. Within our course, students are sent a pack which contains integrated text, software and video course material, using a uniform graphical representation to tell a consistent story of how the programming language works. The students communicate with their tutors over the phone and through surface mail. Through our empirical studies and experience teaching the course we have identified four current problems: (i) students' difficulty mapping between the graphical representations used in the course and the programs to which they relate, (ii) the lack of a conversational context for tutor help provided over the telephone, (iii) helping students who due to their other commitments tend to study at 'unsociable' hours, and (iv) providing software for the constantly changing and expanding range of platforms and operating systems used by students. We hope to alleviate these problems through our Internet Software Visualization Laboratory (ISVL), which supports individual exploration, and both synchronous and asynchronous communication. As a single user, students are aided by the extra mappings provided between the graphical representations used in the course and their computer programs, overcoming the problems of the original notation. ISVL can also be used as a synchronous communication medium whereby one of the users (generally the tutor) can provide an annotated demonstration of a program and its execution, a far richer alternative to technical discussions over the telephone. Finally, ISVL can be used to support asynchronous communication, helping students who work at unsociable hours by allowing the tutor to prepare short educational movies for them to view when convenient. The ISVL environment runs on a conventional web browser and is therefore platform independent, has modest hardware and bandwidth requirements, and is easy to distribute and maintain. Our planned experiments with ISVL will allow us to investigate ways in which new technology can be most appropriately applied in the service of distance education
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