33,327 research outputs found
A Technique for Art Direction of Physically Based Fire Simulation
This thesis presents an innovative way to art direct individual flames in a physically based fire simulation. Fire, due to its warm colors and constant movement, often becomes the main attraction to the viewer\u27s eye in a scene. This technique provides control over this chaotic natural phenomenon at a microscopic level, enabling the artist to add character to flames and create highly stylized visuals. The fire system itself is a fully physics based two gas system with fuel gas and heat, with flames advected along convection currents generated by combustion. The technique is applied to examples of highly stylized flame artwork and rendered results of the art directed simulations are presented. A full description of the implementation and performance of the fire system and the control method is also presented
A wildland fire model with data assimilation
A wildfire model is formulated based on balance equations for energy and
fuel, where the fuel loss due to combustion corresponds to the fuel reaction
rate. The resulting coupled partial differential equations have coefficients
that can be approximated from prior measurements of wildfires. An ensemble
Kalman filter technique with regularization is then used to assimilate
temperatures measured at selected points into running wildfire simulations. The
assimilation technique is able to modify the simulations to track the
measurements correctly even if the simulations were started with an erroneous
ignition location that is quite far away from the correct one.Comment: 35 pages, 12 figures; minor revision January 2008. Original version
available from http://www-math.cudenver.edu/ccm/report
A review of wildland fire spread modelling, 1990-present 3: Mathematical analogues and simulation models
In recent years, advances in computational power and spatial data analysis
(GIS, remote sensing, etc) have led to an increase in attempts to model the
spread and behvaiour of wildland fires across the landscape. This series of
review papers endeavours to critically and comprehensively review all types of
surface fire spread models developed since 1990. This paper reviews models of a
simulation or mathematical analogue nature. Most simulation models are
implementations of existing empirical or quasi-empirical models and their
primary function is to convert these generally one dimensional models to two
dimensions and then propagate a fire perimeter across a modelled landscape.
Mathematical analogue models are those that are based on some mathematical
conceit (rather than a physical representation of fire spread) that
coincidentally simulates the spread of fire. Other papers in the series review
models of an physical or quasi-physical nature and empirical or quasi-empirical
nature. Many models are extensions or refinements of models developed before
1990. Where this is the case, these models are also discussed but much less
comprehensively.Comment: 20 pages + 9 pages references + 1 page figures. Submitted to the
International Journal of Wildland Fir
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
GUARDIANS final report
Emergencies in industrial warehouses are a major concern for firefghters. The large dimensions together with the development of dense smoke that drastically reduces visibility, represent major challenges. The Guardians robot swarm is designed to assist fire fighters in searching a
large warehouse. In this report we discuss the technology developed for a swarm of robots searching and assisting fire fighters. We explain the swarming algorithms which provide the functionality by which the robots react to and follow humans while no communication is required. Next we
discuss the wireless communication system, which is a so-called mobile ad-hoc network. The communication network provides also one of the means to locate the robots and humans. Thus the robot swarm is able to locate itself and provide guidance information to the humans. Together with
the re ghters we explored how the robot swarm should feed information back to the human fire fighter. We have designed and experimented with interfaces for presenting swarm based information to human beings
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Distributed agent-based building evacuation simulator
The optimisation of the evacuation of a building plays a fundamental role in emergency situations. The behaviour of individuals, the directions that civilians receive, and the actions of the emergency personnel, will affect the success of the operation. We describe a simulation system that represents the individual, intelligent, and interacting agents that cooperate and compete while evacuating the building. The system also takes into account detailed information about the building and the sensory capabilities that it may contain. Since the level of detail represented in such a simulation can lead to computational needs that grow at least as a polynomial function of the number of the simulated agents, we propose an agent-oriented Distributed Building Evacuation Simulator (DBES). The DBES is integrated with a wireless sensor network which offers a closed loop representation of the evacuation procedure, including the sensed data and the emergency decision making
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