1,479 research outputs found

    Towards a machine enabled semantic framework for the distributed engineering design

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    The overall aim of this thesis is to identify and propose a suitable architectural framework for supporting cooperation processes and therefore enabling semantics within the distributed engineering design environment. The proposed architecture is intended to\ud characterize a software-based management of design related data, information and knowledge flows in the distributed engineering design organization. The aim is to provide a computational context for implementing ICT tools that would: (i) Minimise the effect of user and resource dispersion (particularly temporal and geographical dispersion), the misunderstandings that might be generated by the\ud (otherwise beneficial) functional and semantic distribution, the time spent for searching and retrieval of information, the effort of information translation between different tools and the administrational and organisational efforts not directly related to the design process (e.g. revision control) (ii) Maximise the quality of information (i.e. relevant information at relevant and appropriate times), knowledge sharing and reuse among distributed design\ud actors, the flexibility of the user interfaces and the designer’s time spent in the actual designing process.\ud In order to achieve the overall aim, the research work supporting this thesis was carried out along the following objectives:\ud 1. To investigate and characterize the engineering design process performed in a distributed environment and its problematic aspects;\ud 2. To research and study alternative theories for thinking and modelling the distributed engineering design process;\ud 3. To investigate current research in information and knowledge management for identifying supporting technologies for a possible solution to the identified\ud problematic aspects (from point 1);\ud 4. To analyze the requirement needs for a solution according to the findings from previous objectives, i.e. the driving problems (from point 1), the research and\ud therefore the thinking approach (from point 2), and available supporting technologies (from point 3);\ud 5. To synthesize the architectural framework along the identified supporting technologies (from point 3);\ud 6. To instantiate a software system along the underlying computational context as described by the architectural framework (from point 5)

    CGAMES'2009

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    A framework for engineering reusable self-adaptive systems

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    The increasing complexity and size of information systems result in an increasing effort for maintenance. Additionally, miniaturization of devices leads to mobility and the need for context-adaptation. Self-adaptive Systems (SASs) can adapt to changes in their environment or the system itself. So far, however, development of SASs is frequently tailored towards the requirements of use cases. The research for reusable elements — for implementation as well as design processes — is often neglected. Integrating reusable processes and implementation artifacts into a framework and offering a tool suite to developers would make development of SASs faster and less error-prone. This thesis presents the Framework for Engineering Self-adaptive Systems (FESAS). It offers a reusable implementation of a reference system, tools for implementation and design as well as a middleware for controlling system deployment. As a second contribution, this thesis introduces a new approach for self-improvement of SASs which complements the SAS with meta-adaptation

    Design Knowledge for Virtual Learning Companions from a Value-centered Perspective

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    The increasing popularity of conversational agents such as ChatGPT has sparked interest in their potential use in educational contexts but undermines the role of companionship in learning with these tools. Our study targets the design of virtual learning companions (VLCs), focusing on bonding relationships for collaborative learning while facilitating students’ time management and motivation. We draw upon design science research (DSR) to derive prescriptive design knowledge for VLCs as the core of our contribution. Through three DSR cycles, we conducted interviews with working students and experts, held interdisciplinary workshops with the target group, designed and evaluated two conceptual prototypes, and fully coded a VLC instantiation, which we tested with students in class. Our approach has yielded 9 design principles, 28 meta-requirements, and 33 design features centered around the value-in-interaction. These encompass Human-likeness and Dialogue Management, Proactive and Reactive Behavior, and Relationship Building on the Relationship Layer (DP1,3,4), Adaptation (DP2) on the Matching Layer, as well as Provision of Supportive Content, Fostering Learning Competencies, Motivational Environment, and Ethical Responsibility (DP5-8) on the Service Layer

    Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)

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    This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computational Intelligence in Games". The aim for the seminar was to bring together creative experts in an intensive meeting with the common goals of gaining a deeper understanding of various aspects of artificial and computational intelligence in games, to help identify the main challenges in game AI research and the most promising venues to deal with them. This was accomplished mainly by means of workgroups on 14 different topics (ranging from search, learning, and modeling to architectures, narratives, and evaluation), and plenary discussions on the results of the workgroups. This report presents the conclusions that each of the workgroups reached. We also added short descriptions of the few talks that were unrelated to any of the workgroups

    Army-NASA aircrew/aircraft integration program. Phase 5: A3I Man-Machine Integration Design and Analysis System (MIDAS) software concept document

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    This is the Software Concept Document for the Man-machine Integration Design and Analysis System (MIDAS) being developed as part of Phase V of the Army-NASA Aircrew/Aircraft Integration (A3I) Progam. The approach taken in this program since its inception in 1984 is that of incremental development with clearly defined phases. Phase 1 began in 1984 and subsequent phases have progressed at approximately 10-16 month intervals. Each phase of development consists of planning, setting requirements, preliminary design, detailed design, implementation, testing, demonstration and documentation. Phase 5 began with an off-site planning meeting in November, 1990. It is expected that Phase 5 development will be complete and ready for demonstration to invited visitors from industry, government and academia in May, 1992. This document, produced during the preliminary design period of Phase 5, is intended to record the top level design concept for MIDAS as it is currently conceived. This document has two main objectives: (1) to inform interested readers of the goals of the MIDAS Phase 5 development period, and (2) to serve as the initial version of the MIDAS design document which will be continuously updated as the design evolves. Since this document is written fairly early in the design period, many design issues still remain unresolved. Some of the unresolved issues are mentioned later in this document in the sections on specific components. Readers are cautioned that this is not a final design document and that, as the design of MIDAS matures, some of the design ideas recorded in this document will change. The final design will be documented in a detailed design document published after the demonstrations

    Development and Specification of Virtual Environments

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    This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are more than virtual reality. We identify four main characteristics of them: graphical interaction, multimodality, interface agents, and multi-user. These characteristics are illustrated with an overview of different classes of VE-like applications, and a number of state-of-the-art VEs. To further define the topic of research, we propose a general framework for VE systems development, in which we identify five major classes of development tools: methodology, guidelines, design specification, analysis, and development environments. Of each, we give an overview of existing best practices
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