449 research outputs found
Satellite Networks: Architectures, Applications, and Technologies
Since global satellite networks are moving to the forefront in enhancing the national and global information infrastructures due to communication satellites' unique networking characteristics, a workshop was organized to assess the progress made to date and chart the future. This workshop provided the forum to assess the current state-of-the-art, identify key issues, and highlight the emerging trends in the next-generation architectures, data protocol development, communication interoperability, and applications. Presentations on overview, state-of-the-art in research, development, deployment and applications and future trends on satellite networks are assembled
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Interoperability of wireless communication technologies in hybrid networks: Evaluation of end-to-end interoperability issues and quality of service requirements
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Hybrid Networks employing wireless communication technologies have nowadays brought closer the vision of communication “anywhere, any time with anyone”. Such communication technologies consist of various standards, protocols, architectures, characteristics, models, devices, modulation and coding techniques. All these different technologies naturally may share some common characteristics, but there are also many important differences. New advances in these technologies are emerging very rapidly, with the advent of new models, characteristics, protocols and architectures. This rapid evolution imposes many challenges and issues to be addressed, and of particular importance are the interoperability issues of the following wireless technologies: Wireless Fidelity (Wi-Fi) IEEE802.11, Worldwide Interoperability for Microwave Access (WiMAX) IEEE 802.16, Single Channel per Carrier (SCPC), Digital Video Broadcasting of Satellite (DVB-S/DVB-S2), and Digital Video Broadcasting Return Channel through Satellite (DVB-RCS). Due to the differences amongst wireless technologies, these technologies do not generally interoperate easily with each other because of various interoperability and Quality of Service (QoS) issues.
The aim of this study is to assess and investigate end-to-end interoperability issues and QoS requirements, such as bandwidth, delays, jitter, latency, packet loss, throughput, TCP performance, UDP performance, unicast and multicast services and availability, on hybrid wireless communication networks (employing both satellite broadband and terrestrial wireless technologies).
The thesis provides an introduction to wireless communication technologies followed by a review of previous research studies on Hybrid Networks (both satellite and terrestrial wireless technologies, particularly Wi-Fi, WiMAX, DVB-RCS, and SCPC). Previous studies have discussed Wi-Fi, WiMAX, DVB-RCS, SCPC and 3G technologies and their standards as well as their properties and characteristics, such as operating frequency, bandwidth, data rate, basic configuration, coverage, power, interference, social issues, security problems, physical and MAC layer design and development issues. Although some previous studies provide valuable contributions to this area of research, they are limited to link layer characteristics, TCP performance, delay, bandwidth, capacity, data rate, and throughput. None of the studies cover all aspects of end-to-end interoperability issues and QoS requirements; such as bandwidth, delay, jitter, latency, packet loss, link performance, TCP and UDP performance, unicast and multicast performance, at end-to-end level, on Hybrid wireless networks.
Interoperability issues are discussed in detail and a comparison of the different technologies and protocols was done using appropriate testing tools, assessing various performance measures including: bandwidth, delay, jitter, latency, packet loss, throughput and availability testing. The standards, protocol suite/ models and architectures for Wi-Fi, WiMAX, DVB-RCS, SCPC, alongside with different platforms and applications, are discussed and compared. Using a robust approach, which includes a new testing methodology and a generic test plan, the testing was conducted using various realistic test scenarios on real networks, comprising variable numbers and types of nodes. The data, traces, packets, and files were captured from various live scenarios and sites. The test results were analysed in order to measure and compare the characteristics of wireless technologies, devices, protocols and applications.
The motivation of this research is to study all the end-to-end interoperability issues and Quality of Service requirements for rapidly growing Hybrid Networks in a comprehensive and systematic way.
The significance of this research is that it is based on a comprehensive and systematic investigation of issues and facts, instead of hypothetical ideas/scenarios or simulations, which informed the design of a test methodology for empirical data gathering by real network testing, suitable for the measurement of hybrid network single-link or end-to-end issues using proven test tools.
This systematic investigation of the issues encompasses an extensive series of tests measuring delay, jitter, packet loss, bandwidth, throughput, availability, performance of audio and video session, multicast and unicast performance, and stress testing. This testing covers most common test scenarios in hybrid networks and gives recommendations in achieving good end-to-end interoperability and QoS in hybrid networks.
Contributions of study include the identification of gaps in the research, a description of interoperability issues, a comparison of most common test tools, the development of a generic test plan, a new testing process and methodology, analysis and network design recommendations for end-to-end interoperability issues and QoS requirements. This covers the complete cycle of this research.
It is found that UDP is more suitable for hybrid wireless network as compared to TCP, particularly for the demanding applications considered, since TCP presents significant problems for multimedia and live traffic which requires strict QoS requirements on delay, jitter, packet loss and bandwidth. The main bottleneck for satellite communication is the delay of approximately 600 to 680 ms due to the long distance factor (and the finite speed of light) when communicating over geostationary satellites.
The delay and packet loss can be controlled using various methods, such as traffic classification, traffic prioritization, congestion control, buffer management, using delay compensator, protocol compensator, developing automatic request technique, flow scheduling, and bandwidth allocation
The Rising Preference to Real-Time Broadcasting Effects upon Traditional Multi-Media Broadcasting Solutions
Originally the Internet was a research-based arena but today the applications available are greatly diversified and extremely advanced. Media broadcasting on a real time basis is that which characterizes many providers business base in service, applications, soft and hardware needs. Today\u27s engineers are driven toward making provisions of new and superior applications to make the Internet stronger and more serviceable. Along with the new dimension of today\u27s Internet come new challenges. Videoconferencing and video broadcasting are mainstream entrant applications. These applications specifically those of videoconferencing and broadcasting place previously unheard of demands on the response-load of the network effecting data in terms of efficiency and effectiveness in data delivery. The new analog type delivery used today has opened the Internet up for new usefulness. This work explores the changes and the new technologies unleashed as well as observing how other advantages in IP networks still need to be realized, making determination of the roadblocks in achieving a competitive advantage in IP networks and evaluate the developments in broadcasting; determining other resources that need to be realized and identifying the chances that traditional broadcasting technology will revolutionize and catch up with IP broadcasting. Finally this work will assess what it would take to achieve the development of broadcasting technologies
End-to-End Resilience Mechanisms for Network Transport Protocols
The universal reliance on and hence the need for resilience in network communications has been well established. Current transport protocols are designed to provide fixed mechanisms for error remediation (if any), using techniques such as ARQ, and offer little or no adaptability to underlying network conditions, or to different sets of application requirements. The ubiquitous TCP transport protocol makes too many assumptions about underlying layers to provide resilient end-to-end service in all network scenarios, especially those which include significant heterogeneity. Additionally the properties of reliability, performability, availability, dependability, and survivability are not explicitly addressed in the design, so there is no support for resilience. This dissertation presents considerations which must be taken in designing new resilience mechanisms for future transport protocols to meet service requirements in the face of various attacks and challenges. The primary mechanisms addressed include diverse end-to-end paths, and multi-mode operation for changing network conditions
Linux-Box: DVB and VoD streaming over local area networks
Aquest treball tracta sobre un projecte comú anomenat Linux-Box portat a terme per diferents persones al departament de Telecomunicacions (IET) de la Universitat de Pisa. Linux-Box és un sistema dotat amb targetes TDT (DVB-T) i de televisió per satèl·lit (DVB-S) que permet transmetre aquests senyals fins a un àmbit domèstic. Més endavant podria ser utilitzat en àmbits privats com les cases de clients o en institucions públiques com escoles, universitats, biblioteques i també seria possible en àmbits empresarials. El projecte està dividit en 4 apartats:
1. Ubuntu 6.06 LTS. Explica perquè s’utilitza Ubuntu en el projecte. A més
també s’explica de forma breu que és Linux i les distribucions més utilitzades.
2. Multimedia Network Protocols: s’expliquen els diferents protocols desde la capa de xarxa fins la capa d’aplicació que s’utilitzen en el projecte Linux-Box.
Aquests protocols són utilitzats tant en streaming, com en anunciació,
unicast/multicast, encapsulat de vídeo i codecs. Els diversos temes tractats aquí
es fan amb el propòsit de comparar i no només com a recerca teòrica. A la fi es
veuen els programes utilitzats en el projecte per analitzar el tràfic de la xarxa.
3. Linux-Box: s’explica el funcionament i els objectius globals del projecte. Es
dedica un sub-apartat a “VideoLan - VLC” part important a nivell de sofware. Més
endavant es parla de les característiques de la Linux-Box de forma acurada:
streaming de VoD i senyals de TV i s’analitzen els problemes coneguts i les
seves solucions proposades. A la fi s’enumeren els llenguatges de programació
utilitzats al projecte i en quina part s’utilitzen. Observarem que és una aplicació
on diversos llenguatges de programació estan contínuament solapats.
4. Developed Part: es posa en pràctica la teoria estudiada a la resta del treball.
Està dividida en 4 seccions:
Desenvolupar una aplicació en codi C per convertir la llista de Canals
(tant terrestre com de satèl·lit) en format XML.
Una secció dedicada al streaming de Canals de TV a la pàgina web principal.
Un anàlisis profund dels paquets creats per la Linux-Box i la seva activitat a la xarxa.
Finalment s’analitzen els diferents scripts i les seves configuracions.
Alguns són útils per a un futur desenvolupament i d’altres s’utilitzen en
seccions prèvies.
5. Conclusions: conté les conclusions i línies futures. El projecte compta amb
diverses opcions que encara poden ser implementades i estudiades. Aquí
exposem les nostres interpretacions i possibles línies futures d’estudi
Investigation Of OSI Protocols For Distributed Interactive Simulation: Final Report, A Transition Plan
Report assesses the impact of using Open System Interconnection (OSI) protocols in the distributed interactive simulation (DIS) environment
On Applications of Disruption Tolerant Networking to Optical Networking in Space
The integration of optical communication links into space networks via Disruption Tolerant Networking (DTN) is a largely unexplored area of research. Building on successful foundational work accomplished at JPL, we discuss a multi-hop multi-path network featuring optical links. The experimental test bed is constructed at the NASA Glenn Research Center featuring multiple Ethernet-to-fiber converters coupled with free space optical (FSO) communication channels. The test bed architecture models communication paths from deployed Mars assets to the deep space network (DSN) and finally to the mission operations center (MOC). Reliable versus unreliable communication methods are investigated and discussed; including reliable transport protocols, custody transfer, and fragmentation. Potential commercial applications may include an optical communications infrastructure deployment to support developing nations and remote areas, which are unburdened with supporting an existing heritage means of telecommunications. Narrow laser beam widths and control of polarization states offer inherent physical layer security benefits with optical communications over RF solutions. This paper explores whether or not DTN is appropriate for space-based optical networks, optimal payload sizes, reliability, and a discussion on security
Linux-Box: DVB and VoD streaming over local area networks
Aquest treball tracta sobre un projecte comú anomenat Linux-Box portat a terme per diferents persones al departament de Telecomunicacions (IET) de la Universitat de Pisa. Linux-Box és un sistema dotat amb targetes TDT (DVB-T) i de televisió per satèl·lit (DVB-S) que permet transmetre aquests senyals fins a un àmbit domèstic. Més endavant podria ser utilitzat en àmbits privats com les cases de clients o en institucions públiques com escoles, universitats, biblioteques i també seria possible en àmbits empresarials. El projecte està dividit en 4 apartats:
1. Ubuntu 6.06 LTS. Explica perquè s’utilitza Ubuntu en el projecte. A més
també s’explica de forma breu que és Linux i les distribucions més utilitzades.
2. Multimedia Network Protocols: s’expliquen els diferents protocols desde la capa de xarxa fins la capa d’aplicació que s’utilitzen en el projecte Linux-Box.
Aquests protocols són utilitzats tant en streaming, com en anunciació,
unicast/multicast, encapsulat de vídeo i codecs. Els diversos temes tractats aquí
es fan amb el propòsit de comparar i no només com a recerca teòrica. A la fi es
veuen els programes utilitzats en el projecte per analitzar el tràfic de la xarxa.
3. Linux-Box: s’explica el funcionament i els objectius globals del projecte. Es
dedica un sub-apartat a “VideoLan - VLC” part important a nivell de sofware. Més
endavant es parla de les característiques de la Linux-Box de forma acurada:
streaming de VoD i senyals de TV i s’analitzen els problemes coneguts i les
seves solucions proposades. A la fi s’enumeren els llenguatges de programació
utilitzats al projecte i en quina part s’utilitzen. Observarem que és una aplicació
on diversos llenguatges de programació estan contínuament solapats.
4. Developed Part: es posa en pràctica la teoria estudiada a la resta del treball.
Està dividida en 4 seccions:
Desenvolupar una aplicació en codi C per convertir la llista de Canals
(tant terrestre com de satèl·lit) en format XML.
Una secció dedicada al streaming de Canals de TV a la pàgina web principal.
Un anàlisis profund dels paquets creats per la Linux-Box i la seva activitat a la xarxa.
Finalment s’analitzen els diferents scripts i les seves configuracions.
Alguns són útils per a un futur desenvolupament i d’altres s’utilitzen en
seccions prèvies.
5. Conclusions: conté les conclusions i línies futures. El projecte compta amb
diverses opcions que encara poden ser implementades i estudiades. Aquí
exposem les nostres interpretacions i possibles línies futures d’estudi
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