19,406 research outputs found
Neurocognitive Informatics Manifesto.
Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given
Kollaboratives Reengineering und Modularisieren von Softwaresystemen
Software systems evolve over their lifetime. Changing requirements make it inevitable for developers to modify and extend the underlying code base. Specific requirements emerge in the context of open source software where everybody can contribute and requirements can change over time. In particular, research software is often not structured with a maintainable and extensible architecture. Furthermore, often databases are employed for retrieving, storing, and processing application data. Insufficient knowledge of the actual structure and behavior of such software systems and related databases can entail further challenges. Thus, understanding these software systems embodies a crucial task, which needs to be addressed in an appropriate way to face inevitable challenges while performing software changes. Approaches based on alternative display and interaction concepts can support this task by offering a more immersive user experience. In this thesis, we introduce three complementary approaches to support the evolution and particularly understanding of software systems in different aspects. Our main contributions are (i) an approach named CORAL for enabling collaborative reengineering and modularization of software systems, (ii) a gesture-based, collaborative, and multi-user-featuring Virtual Reality approach named ExplorViz VR for the software city metaphor, and (iii) a database behavior live-visualization approach named RACCOON for database comprehension of software systems. An extensive case study shows that our CORAL approach is capable of supporting reengineering and modularization processes. Furthermore, several lab experiments demonstrate the high usability, and efficiency and effectiveness for solving comprehension tasks when using the visualization within our multi-user VR approach ExplorViz VR. All implementations are available as open-source software on www.explorviz.net. Additionally, we provide an extensive experimental package of our latest VR evaluation to facilitate the verifiability and reproducibility of our results
Grand Challenges of Traceability: The Next Ten Years
In 2007, the software and systems traceability community met at the first
Natural Bridge symposium on the Grand Challenges of Traceability to establish
and address research goals for achieving effective, trustworthy, and ubiquitous
traceability. Ten years later, in 2017, the community came together to evaluate
a decade of progress towards achieving these goals. These proceedings document
some of that progress. They include a series of short position papers,
representing current work in the community organized across four process axes
of traceability practice. The sessions covered topics from Trace Strategizing,
Trace Link Creation and Evolution, Trace Link Usage, real-world applications of
Traceability, and Traceability Datasets and benchmarks. Two breakout groups
focused on the importance of creating and sharing traceability datasets within
the research community, and discussed challenges related to the adoption of
tracing techniques in industrial practice. Members of the research community
are engaged in many active, ongoing, and impactful research projects. Our hope
is that ten years from now we will be able to look back at a productive decade
of research and claim that we have achieved the overarching Grand Challenge of
Traceability, which seeks for traceability to be always present, built into the
engineering process, and for it to have "effectively disappeared without a
trace". We hope that others will see the potential that traceability has for
empowering software and systems engineers to develop higher-quality products at
increasing levels of complexity and scale, and that they will join the active
community of Software and Systems traceability researchers as we move forward
into the next decade of research
Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)
This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio
A Framework for Seamless Variant Management and Incremental Migration to a Software Product-Line
Context: Software systems often need to exist in many variants in order to satisfy varying customer requirements and operate under varying software and hardware environments. These variant-rich systems are most commonly realized using cloning, a convenient approach to create new variants by reusing existing ones. Cloning is readily available, however, the non-systematic reuse leads to difficult maintenance. An alternative strategy is adopting platform-oriented development approaches, such as Software Product-Line Engineering (SPLE). SPLE offers systematic reuse, and provides centralized control, and thus, easier maintenance. However, adopting SPLE is a risky and expensive endeavor, often relying on significant developer intervention. Researchers have attempted to devise strategies to synchronize variants (change propagation) and migrate from clone&own to an SPL, however, they are limited in accuracy and applicability. Additionally, the process models for SPLE in literature, as we will discuss, are obsolete, and only partially reflect how adoption is approached in industry. Despite many agile practices prescribing feature-oriented software development, features are still rarely documented and incorporated during actual development, making SPL-migration risky and error-prone.Objective: The overarching goal of this PhD is to bridge the gap between clone&own and software product-line engineering in a risk-free, smooth, and accurate manner. Consequently, in the first part of the PhD, we focus on the conceptualization, formalization, and implementation of a framework for migrating from a lean architecture to a platform-based one.Method: Our objectives are met by means of (i) understanding the literature relevant to variant-management and product-line migration and determining the research gaps (ii) surveying the dominant process models for SPLE and comparing them against the contemporary industrial practices, (iii) devising a framework for incremental SPL adoption, and (iv) investigating the benefit of using features beyond PL migration; facilitating model comprehension.Results: Four main results emerge from this thesis. First, we present a qualitative analysis of the state-of-the-art frameworks for change propagation and product-line migration. Second, we compare the contemporary industrial practices with the ones prescribed in the process models for SPL adoption, and provide an updated process model that unifies the two to accurately reflect the real practices and guide future practitioners. Third, we devise a framework for incremental migration of variants into a fully integrated platform by exploiting explicitly recorded metadata pertaining to clone and feature-to-asset traceability. Last, we investigate the impact of using different variability mechanisms on the comprehensibility of various model-related tasks.Future work: As ongoing and future work, we aim to integrate our framework with existing IDEs and conduct a developer study to determine the efficiency and effectiveness of using our framework. We also aim to incorporate safe-evolution in our operators
Grand Challenges of Traceability: The Next Ten Years
In 2007, the software and systems traceability community met at the first
Natural Bridge symposium on the Grand Challenges of Traceability to establish
and address research goals for achieving effective, trustworthy, and ubiquitous
traceability. Ten years later, in 2017, the community came together to evaluate
a decade of progress towards achieving these goals. These proceedings document
some of that progress. They include a series of short position papers,
representing current work in the community organized across four process axes
of traceability practice. The sessions covered topics from Trace Strategizing,
Trace Link Creation and Evolution, Trace Link Usage, real-world applications of
Traceability, and Traceability Datasets and benchmarks. Two breakout groups
focused on the importance of creating and sharing traceability datasets within
the research community, and discussed challenges related to the adoption of
tracing techniques in industrial practice. Members of the research community
are engaged in many active, ongoing, and impactful research projects. Our hope
is that ten years from now we will be able to look back at a productive decade
of research and claim that we have achieved the overarching Grand Challenge of
Traceability, which seeks for traceability to be always present, built into the
engineering process, and for it to have "effectively disappeared without a
trace". We hope that others will see the potential that traceability has for
empowering software and systems engineers to develop higher-quality products at
increasing levels of complexity and scale, and that they will join the active
community of Software and Systems traceability researchers as we move forward
into the next decade of research
Towards Actionable Visualization for Software Developers
Abundant studies have shown that visualization is advantageous for software developers, yet adopting visualization during software development is not a common practice due to the large effort involved in finding an appropriate visualization. Developers require support to facilitate that task. Among 368 papers in SOFTVIS/VISSOFT venues, we identify 86 design study papers about the application of visualization to relieve concerns in software development. We extract from these studies the task, need, audience, data source, representation, medium and tool; and we characterize them according to the subject, process and problem domain. On the one hand, we support software developers to put visualization in action by mapping existing visualization techniques to particular needs from different perspectives. On the other hand, we highlight the problem domains that are overlooked in the field and need more support
The Medium of Visualization for Software Comprehension
Although abundant studies have shown how visualization can help software developers to understand software systems, visualization is still not a common practice since developers (i) have little support to find a proper visualization for their needs, and once they find a suitable visualization tool, they (ii) are unsure of its effectiveness. We aim to offer support for identifying proper visualizations, and to increase the effectiveness of visualization techniques.
In this dissertation, we characterize proposed software visualizations. To fill the gap between proposed visualizations and their practical application, we encapsulate such characteristics in an ontology, and propose a meta-visualization approach to find suitable visualizations. Amongst others characteristics of software visualizations, we identify that the medium used to display them can be a means to increase the effectiveness of visualization techniques for particular comprehension tasks.We implement visualization prototypes and validate our thesis via experiments.
We found that even though developers using a physical 3D model medium required the least time to deal with tasks that involve identifying outliers, they perceived the least difficulty when visualizing systems based on the standard computer screen medium. Moreover, developers using immersive virtual reality obtained the highest recollection.
We conclude that the effectiveness of software visualizations that use the city metaphor to support comprehension tasks can be increased when city visualizations are rendered in an appropriate medium. Furthermore, that visualization of software visualizations can be a suitable means for exploring their multiple characteristics that can be properly encapsulated in an ontology
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