8,597 research outputs found

    Creative Potential through Artificial Intelligence: Recommendations for Improving Corporate and Entrepreneurial Innovation Activities

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    This paper shows how start-ups or established organizations can improve their creative performance via using AI-based systems to actively promote creative processes. With insights from two studies conducted with entrepreneurs, innovation managers, and workshop facilitators, we provide recommendations for companies and entrepreneurs on how they can use AI to support creative potential to remain innovative and marketable in the long term. Our studies cover aspects such as AI for entrepreneurial activities or creativity workshops and show how to use AI-based systems to enhance the creative potential of the person, the process or the press (environment). Our findings also provide theoretical insights into perceiving AI as an equal partner and call for further research on designing AI for the future creative workplace

    The DKAP Project The Country Report of Vietnam

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    Viet Nam is at the beginning of the Fourth Industrial Revolution. In order to grasp the opportunities that the revolution has brought about, and to successfully build the society of digital citizens, there must be the demand of enhancing the capacity and capability for students to meet international standards in terms of Information and Communications Technology (ICT) skills. Viet Nam was selected as one of the four countries (Viet Nam, Bangladesh, Fiji, and the Republic of Korea) to join UNESCO Bangkok’s “Digital Kids Asia Pacific (DKAP)” project, a comparative cross-national study with the aim to seek the understanding and address children’s ICT practices, attitudes, behaviors, and competency levels within an educational context. Thanks to the project, the Vietnamese research team completely conducted the survey in twenty (20) schools from five (5) provinces in Viet Nam. With the data on the digital citizenship competency levels of 1,061 10th grade students, the research team discovered the valuable findings to draw an initial big picture for Vietnamese policy makers, educators, and teachers about digital citizenship competencies of 15-year-old Vietnamese students

    Proceedings of The Rust-Edu Workshop

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    The 2022 Rust-Edu Workshop was an experiment. We wanted to gather together as many thought leaders we could attract in the area of Rust education, with an emphasis on academic-facing ideas. We hoped that productive discussions and future collaborations would result. Given the quick preparation and the difficulties of an international remote event, I am very happy to report a grand success. We had more than 27 participants from timezones around the globe. We had eight talks, four refereed papers and statements from 15 participants. Everyone seemed to have a good time, and I can say that I learned a ton. These proceedings are loosely organized: they represent a mere compilation of the excellent submitted work. I hope you’ll find this material as pleasant and useful as I have. Bart Massey 30 August 202

    ICSEA 2022: the seventeenth international conference on software engineering advances

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    The Seventeenth International Conference on Software Engineering Advances (ICSEA 2022), held between October 16th and October 20th, 2022, continued a series of events covering a broad spectrum of software-related topics. The conference covered fundamentals on designing, implementing, testing, validating and maintaining various kinds of software. Several tracks were proposed to treat the topics from theory to practice, in terms of methodologies, design, implementation, testing, use cases, tools, and lessons learned. The conference topics covered classical and advanced methodologies, open source, agile software, as well as software deployment and software economics and education. Other advanced aspects are related to on-time practical aspects, such as run-time vulnerability checking, rejuvenation process, updates partial or temporary feature deprecation, software deployment and configuration, and on-line software updates. These aspects trigger implications related to patenting, licensing, engineering education, new ways for software adoption and improvement, and ultimately, to software knowledge management. There are many advanced applications requiring robust, safe, and secure software: disaster recovery applications, vehicular systems, biomedical-related software, biometrics related software, mission critical software, E-health related software, crisis-situation software. These applications require appropriate software engineering techniques, metrics and formalisms, such as, software reuse, appropriate software quality metrics, composition and integration, consistency checking, model checking, provers and reasoning. The nature of research in software varies slightly with the specific discipline researchers work in, yet there is much common ground and room for a sharing of best practice, frameworks, tools, languages and methodologies. Despite the number of experts we have available, little work is done at the meta level, that is examining how we go about our research, and how this process can be improved. There are questions related to the choice of programming language, IDEs and documentation styles and standard. Reuse can be of great benefit to research projects yet reuse of prior research projects introduces special problems that need to be mitigated. The research environment is a mix of creativity and systematic approach which leads to a creative tension that needs to be managed or at least monitored. Much of the coding in any university is undertaken by research students or young researchers. Issues of skills training, development and quality control can have significant effects on an entire department. In an industrial research setting, the environment is not quite that of industry as a whole, nor does it follow the pattern set by the university. The unique approaches and issues of industrial research may hold lessons for researchers in other domains. We take here the opportunity to warmly thank all the members of the ICSEA 2022 technical program committee, as well as all the reviewers. The creation of such a high-quality conference program would not have been possible without their involvement. We also kindly thank all the authors who dedicated much of their time and effort to contribute to ICSEA 2022. We truly believe that, thanks to all these efforts, the final conference program consisted of top-quality contributions. We also thank the members of the ICSEA 2022 organizing committee for their help in handling the logistics of this event. We hope that ICSEA 2022 was a successful international forum for the exchange of ideas and results between academia and industry and for the promotion of progress in software engineering advances

    Doctor of Philosophy

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    dissertationThis dissertation establishes a new visualization design process model devised to guide visualization designers in building more effective and useful visualization systems and tools. The novelty of this framework includes its flexibility for iteration, actionability for guiding visualization designers with concrete steps, concise yet methodical definitions, and connections to other visualization design models commonly used in the field of data visualization. In summary, the design activity framework breaks down the visualization design process into a series of four design activities: understand, ideate, make, and deploy. For each activity, the framework prescribes a descriptive motivation, list of design methods, and expected visualization artifacts. To elucidate the framework, two case studies for visualization design illustrate these concepts, methods, and artifacts in real-world projects in the field of cybersecurity. For example, these projects employ user-centered design methods, such as personas and data sketches, which emphasize our teams' motivations and visualization artifacts with respect to the design activity framework. These case studies also serve as examples for novice visualization designers, and we hypothesized that the framework could serve as a pedagogical tool for teaching and guiding novices through their own design process to create a visualization tool. To externally evaluate the efficacy of this framework, we created worksheets for each design activity, outlining a series of concrete, tangible steps for novices. In order to validate the design worksheets, we conducted 13 student observations over the course of two months, received 32 online survey responses, and performed a qualitative analysis of 11 in-depth interviews. Students found the worksheets both useful and effective for framing the visualization design process. Next, by applying the design activity framework to technique-driven and evaluation-based research projects, we brainstormed possible extensions to the design model. Lastly, we examined implications of the design activity framework and present future work in this space. The visualization community is challenged to consider how to more effectively describe, capture, and communicate the complex, iterative nature of data visualization design throughout research, design, development, and deployment of visualization systems and tools

    A History and Contemporary Analysis of the Standard Adult High School Diploma Program in Minnesota

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    This research project, which focused on a competency-based, secondary credential option for adult learners, known as the Minnesota Standard Adult High School Diploma, investigated the development of this credentialing option from its inception prior to 2014 legislation through present implementation. Three research questions, which centered on the circumstances that instigated, the process that developed the implementation of the Minnesota Standard Adult High School Diploma, which is referred to as the quintain in this study, and the perceived impact upon Adult Basic Education programs guided this multiple case study. Group interviews and document analysis were employed to answer the aforementioned questions. Documentary evidence suggested that scores of education professionals and stakeholders contributed to the Minnesota Standard Adult High School Diploma’s evolution. Despite this evolutionary complexity, several assertions associated with this quintain lend themselves to best practices within the discipline of adult education regarding andragogical factors, education policy development and program flexibility

    A case study of Hispanic female school superintendents in rural schools of the Rio Grande Valley in deep south Texas

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    Underrepresentation of women in the position of school superintendent is an ongoing dilemma impacting social constructs, as well as public education. The few Hispanic females that lead schools tend to be employed in rural schools. The dearth of female Hispanic school superintendents questions the factors impacting such a trend. This study explored the factors contributing to the low rate of Hispanic female superintendents; attempted to understand the extent to which Hispanic women are more likely to secure positions in small rural school districts; and examined the discrimination issues these women may have experienced. A qualitative, case study methodology was used and employed purposeful sampling, specifically criterion sampling, to select the case study participants. Four themes emerged from the data analysis: extended parental support, familial work environment, networks, and versatility. Findings suggest there were numerous commonalities, differences, and unique points to each participants\u27 experiences. Further research is recommended to explore other racial or ethnic groups to identify if similar limitations and factors affect other women superintendents of other minority groups. Finally, it is recommended that the findings of this study be used to develop a quantitative examination of the specific factors identified herein to offer the ability to provide generalizations to a larger population of female superintendents
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