9,997 research outputs found

    Automated Feedback for 'Fill in the Gap' Programming Exercises

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    Timely feedback is a vital component in the learning process. It is especially important for beginner students in Information Technology since many have not yet formed an effective internal model of a computer that they can use to construct viable knowledge. Research has shown that learning efficiency is increased if immediate feedback is provided for students. Automatic analysis of student programs has the potential to provide immediate feedback for students and to assist teaching staff in the marking process. This paper describes a “fill in the gap” programming analysis framework which tests students’ solutions and gives feedback on their correctness, detects logic errors and provides hints on how to fix these errors. Currently, the framework is being used with the Environment for Learning to Programming (ELP) system at Queensland University of Technology (QUT); however, the framework can be integrated into any existing online learning environment or programming Integrated Development Environment (IDE

    Advancing Communities of Learning: A Collaborative Project between Local Universities, Funding Agencies, and Nonprofits to Develop a Subsidized Senior-Transportation Plan

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    The growing population of seniors in the United States poses both interesting and challenging transportation policy issues that demand research on alternatives to current transportation systems. This study was motivated by a local foundation’s interest in senior quality-of-life issues in the communities served. The aim of this study was to assess senior transportation needs and systems as a means to move policy makers and funders closer to providing high-quality senior transportation services. The localized nature of senior transportation needs is best examined as a case study. In this article, one mid-sized Indiana community is examined using focus group interviews and individual surveys of senior citizens. In addition, a survey of the literature on senior-transportation models provided critical information relevant to formulating best-practice recommendations for community-level senior-transportation systems. To design effective senior-transportation systems, five critical factors are evaluated. Finally, the article presents a case study highlighting the importance of multisector collaboration in addressing the challenges and opportunities associated with critical senior-transportation issues in upcoming decades

    What Works and Looking Ahead: A Comparative Study of UK and US Policies and Practices Facilitating Return to Work for People with Disabilities

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    Independent research organizations in the US and the UK were commissioned to review the research on ‘what works’ in facilitating return to work for people with disabilities, and to consider current developments in the light of the evidence. They produced two background papers for the UK/US Pathways to Work in the 21st Century Seminar. This paper aims to summarize the key points of interest in those US and UK papers. The view expressed here are those of the authors

    Graphical modelling language for spycifying concurrency based on CSP

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    Introduced in this (shortened) paper is a graphical modelling language for specifying concurrency in software designs. The language notations are derived from CSP and the resulting designs form CSP diagrams. The notations reflect both data-flow and control-flow aspects of concurrent software architectures. These designs can automatically be described by CSP algebraic expressions that can be used for formal analysis. The designer does not have to be aware of the underlying mathematics. The techniques and rules presented provide guidance to the development of concurrent software architectures. One can detect and reason about compositional conflicts (errors in design), potential deadlocks (errors at run-time), and priority inversion problems (performance burden) at a high level of abstraction. The CSP diagram collaborates with objectoriented modelling languages and structured methods

    Simulation modelling and visualisation: toolkits for building artificial worlds

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    Simulations users at all levels make heavy use of compute resources to drive computational simulations for greatly varying applications areas of research using different simulation paradigms. Simulations are implemented in many software forms, ranging from highly standardised and general models that run in proprietary software packages to ad hoc hand-crafted simulations codes for very specific applications. Visualisation of the workings or results of a simulation is another highly valuable capability for simulation developers and practitioners. There are many different software libraries and methods available for creating a visualisation layer for simulations, and it is often a difficult and time-consuming process to assemble a toolkit of these libraries and other resources that best suits a particular simulation model. We present here a break-down of the main simulation paradigms, and discuss differing toolkits and approaches that different researchers have taken to tackle coupled simulation and visualisation in each paradigm

    Semantic mutation testing

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    This is the Pre-print version of the Article. The official published version can be obtained from the link below - Copyright @ 2011 ElsevierMutation testing is a powerful and flexible test technique. Traditional mutation testing makes a small change to the syntax of a description (usually a program) in order to create a mutant. A test suite is considered to be good if it distinguishes between the original description and all of the (functionally non-equivalent) mutants. These mutants can be seen as representing potential small slips and thus mutation testing aims to produce a test suite that is good at finding such slips. It has also been argued that a test suite that finds such small changes is likely to find larger changes. This paper describes a new approach to mutation testing, called semantic mutation testing. Rather than mutate the description, semantic mutation testing mutates the semantics of the language in which the description is written. The mutations of the semantics of the language represent possible misunderstandings of the description language and thus capture a different class of faults. Since the likely misunderstandings are highly context dependent, this context should be used to determine which semantic mutants should be produced. The approach is illustrated through examples with statecharts and C code. The paper also describes a semantic mutation testing tool for C and the results of experiments that investigated the nature of some semantic mutation operators for C

    Dynamically typed languages

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    Dynamically typed languages such as Python and Ruby have experienced a rapid grown in popularity in recent times. However, there is much confusion as to what makes these languages interesting relative to statically typed languages, and little knowledge of their rich history. In this chapter I explore the general topic of dynamically typed languages, how they differ from statically typed languages, their history, and their defining features

    Knowledge base methodology: Methodology for first Engineering Script Language (ESL) knowledge base

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    The primary goal of reusing software components is that software can be developed faster, cheaper and with higher quality. Though, reuse is not automatic and can not just happen. It has to be carefully engineered. For example a component needs to be easily understandable in order to be reused, and it has also to be malleable enough to fit into different applications. In fact the software development process is deeply affected when reuse is being applied. During component development, a serious effort has to be directed toward making these components as reusable. This implies defining reuse coding style guidelines and applying then to any new component to create as well as to any old component to modify. These guidelines should point out the favorable reuse features and may apply to naming conventions, module size and cohesion, internal documentation, etc. During application development, effort is shifted from writing new code toward finding and eventually modifying existing pieces of code, then assembling them together. We see here that reuse is not free, and therefore has to be carefully managed
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