4,181 research outputs found
On the path-avoidance vertex-coloring game
For any graph and any integer , the \emph{online vertex-Ramsey
density of and }, denoted , is a parameter defined via a
deterministic two-player Ramsey-type game (Painter vs.\ Builder). This
parameter was introduced in a recent paper \cite{mrs11}, where it was shown
that the online vertex-Ramsey density determines the threshold of a similar
probabilistic one-player game (Painter vs.\ the binomial random graph
). For a large class of graphs , including cliques, cycles,
complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a
simple greedy strategy is optimal for Painter and closed formulas for
are known. In this work we show that for the case where
is a (long) path, the picture is very different. It is not hard to see that
for an appropriately defined integer
, and that the greedy strategy gives a lower bound of
. We construct and analyze Painter strategies that
improve on this greedy lower bound by a factor polynomial in , and we
show that no superpolynomial improvement is possible
On the Lengths of Symmetry Breaking-Preserving Games on Graphs
Given a graph , we consider a game where two players, and ,
alternatingly color edges of in red and in blue respectively. Let be
the maximum number of moves in which is able to keep the red and the blue
subgraphs isomorphic, if plays optimally to destroy the isomorphism. This
value is a lower bound for the duration of any avoidance game on under the
assumption that plays optimally. We prove that if is a path or a cycle
of odd length , then . The lower
bound is based on relations with Ehrenfeucht games from model theory. We also
consider complete graphs and prove that .Comment: 20 page
Impartial avoidance games for generating finite groups
We study an impartial avoidance game introduced by Anderson and Harary. The
game is played by two players who alternately select previously unselected
elements of a finite group. The first player who cannot select an element
without making the set of jointly-selected elements into a generating set for
the group loses the game. We develop criteria on the maximal subgroups that
determine the nim-numbers of these games and use our criteria to study our game
for several families of groups, including nilpotent, sporadic, and symmetric
groups.Comment: 14 pages, 4 figures. Revised in response to comments from refere
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Ramsey games with giants
The classical result in the theory of random graphs, proved by Erdos and
Renyi in 1960, concerns the threshold for the appearance of the giant component
in the random graph process. We consider a variant of this problem, with a
Ramsey flavor. Now, each random edge that arrives in the sequence of rounds
must be colored with one of R colors. The goal can be either to create a giant
component in every color class, or alternatively, to avoid it in every color.
One can analyze the offline or online setting for this problem. In this paper,
we consider all these variants and provide nontrivial upper and lower bounds;
in certain cases (like online avoidance) the obtained bounds are asymptotically
tight.Comment: 29 pages; minor revision
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