2,880 research outputs found

    A Candour-based Trust and Reputation Management System for Mobile Ad Hoc Networks

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    The decentralized administrative controlled-nature of mobile ad hoc networks (MANETs) presents security vulnerabilities which can lead to attacks such as malicious modification of packets. To enhance security in MANETs, Trust and Reputation Management systems (TRM) have been developed to serve as measures in mitigating threats arising from unusual behaviours of nodes. In this paper we propose a candour-based trust and reputation system which measures and models reputation and trust propagation in MANETs. In the proposed model Dirichlet Probability Distribution is employed in modelling the individual reputation of nodes and the trust of each node is computed based on the node’s actual network performance and the quality of the recommendations it gives about other nodes. Cooperative nodes in our model will be rewarded for expanding their energy in forwarding packets for other nodes or for disseminating genuine recommenda-tions. Uncooperative nodes are isolated and denied the available network resources. We employed the Ruffle algorithm which will ensure that cooperative nodes are allowed to activate sleep mode when their service is not required in forwarding packets for its neighbouring trustworthy nodes. The proposed TRM system enshrines fairness in its mode of operation as well as creating an enabling environment free from bias. It will also ensure a connected and capacity preserving network of trustworthy node

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Analysis of a Reputation System for Mobile Ad-Hoc Networks with Liars

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    The application of decentralized reputation systems is a promising approach to ensure cooperation and fairness, as well as to address random failures and malicious attacks in Mobile Ad-Hoc Networks. However, they are potentially vulnerable to liars. With our work, we provide a first step to analyzing robustness of a reputation system based on a deviation test. Using a mean-field approach to our stochastic process model, we show that liars have no impact unless their number exceeds a certain threshold (phase transition). We give precise formulae for the critical values and thus provide guidelines for an optimal choice of parameters.Comment: 17 pages, 6 figure

    Counteracting Selfish Nodes Using Reputation Based System in Mobile Ad Hoc Networks

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    A mobile ad hoc network (MANET) is a group of nodes constituting a network of mobile nodes without predefined and pre-established architecture where mobile nodes can communicate without any dedicated access points or base stations. In MANETs, a node may act as a host as well as a router. Nodes in the network can send and receive packets through intermediate nodes. However, the existence of malicious and selfish nodes in MANETs severely degrades network performance. The identification of such nodes in the network and their isolation from the network is a challenging problem. Therefore, in this paper, a simple reputation-based scheme is proposed which uses the consumption and contribution information for selfish node detection and cooperation enforcement. Nodes failing to cooperate are detached from the network to save resources of other nodes with good reputation. The simulation results show that our proposed scheme outperforms the benchmark scheme in terms of NRL (normalized routing load), PDF (packet delivery fraction), and packet drop in the presence of malicious and selfish attacks. Furthermore, our scheme identifies the selfish nodes quickly and accurately as compared to the benchmark scheme

    Survey on Quality Analysis of Collaboration Motivation Approach in Wireless Ad Hoc Networks

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    In Wireless Ad Hoc Networks (WANETs), tasks are conducted based on the cooperation of nodes in the networks. However, since the nodes are usually constrained by limited computation resources, selfish nodes may refuse to be cooperative. Reputation system is one of the main solutions to the node non cooperation problem. A reputation system evaluates node behaviours by reputation values and uses a reputation threshold to distinguish trustworthy nodes and untrustworthy nodes. Although this system has been widely used, very little research has been devoted to investigating the effectiveness of the node cooperation incentives provided by the systems. We propose a protocol called Enhanced Reverse Ad Hoc On Demand Vector Routing Protocol (ERAODV), which uses Hybrid Reputation System (HRS). A Hybrid Reputation system is an enhanced version of Classical Reputation System (CRS). Unlike the CRS it takes into account all the reputation values from the node to determine whether it is trustworthy or not. Keywords: WANET; Reputation System; Price Based System; Quality Analysis; Multipath Routing

    Design & Evaluation of Path-based Reputation System for MANET Routing

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    Most of the existing reputation systems in mobile ad hoc networks (MANET) consider only node reputations when selecting routes. Reputation and trust are therefore generally ensured within a one-hop distance when routing decisions are made, which often fail to provide the most reliable, trusted route. In this report, we first summarize the background studies on the security of MANET. Then, we propose a system that is based on path reputation, which is computed from reputation and trust values of each and every node in the route. The use of path reputation greatly enhances the reliability of resulting routes. The detailed system architecture and components design of the proposed mechanism are carefully described on top of the AODV (Ad-hoc On-demand Distance Vector) routing protocol. We also evaluate the performance of the proposed system by simulating it on top of AODV. Simulation experiments show that the proposed scheme greatly improves network throughput in the midst of misbehavior nodes while requires very limited message overhead. To our knowledge, this is the first path-based reputation system proposal that may be implemented on top of a non-source based routing scheme such as AODV
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