13,518 research outputs found

    Faster Gossiping in Bidirectional Radio Networks with Large Labels

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    We consider unknown ad-hoc radio networks, when the underlying network is bidirectional and nodes can have polynomially large labels. For this model, we present a deterministic protocol for gossiping which takes O(nlg2nlglgn)O(n \lg^2 n \lg \lg n) rounds. This improves upon the previous best result for deterministic gossiping for this model by [Gasienec, Potapov, Pagourtizis, Deterministic Gossiping in Radio Networks with Large labels, ESA (2002)], who present a protocol of round complexity O(nlg3nlglgn)O(n \lg^3 n \lg \lg n) for this problem. This resolves open problem posed in [Gasienec, Efficient gossiping in radio networks, SIROCCO (2009)], who cite bridging gap between lower and upper bounds for this problem as an important objective. We emphasize that a salient feature of our protocol is its simplicity, especially with respect to the previous best known protocol for this problem

    Distributed Deterministic Broadcasting in Uniform-Power Ad Hoc Wireless Networks

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    Development of many futuristic technologies, such as MANET, VANET, iThings, nano-devices, depend on efficient distributed communication protocols in multi-hop ad hoc networks. A vast majority of research in this area focus on design heuristic protocols, and analyze their performance by simulations on networks generated randomly or obtained in practical measurements of some (usually small-size) wireless networks. %some library. Moreover, they often assume access to truly random sources, which is often not reasonable in case of wireless devices. In this work we use a formal framework to study the problem of broadcasting and its time complexity in any two dimensional Euclidean wireless network with uniform transmission powers. For the analysis, we consider two popular models of ad hoc networks based on the Signal-to-Interference-and-Noise Ratio (SINR): one with opportunistic links, and the other with randomly disturbed SINR. In the former model, we show that one of our algorithms accomplishes broadcasting in O(Dlog2n)O(D\log^2 n) rounds, where nn is the number of nodes and DD is the diameter of the network. If nodes know a priori the granularity gg of the network, i.e., the inverse of the maximum transmission range over the minimum distance between any two stations, a modification of this algorithm accomplishes broadcasting in O(Dlogg)O(D\log g) rounds. Finally, we modify both algorithms to make them efficient in the latter model with randomly disturbed SINR, with only logarithmic growth of performance. Ours are the first provably efficient and well-scalable, under the two models, distributed deterministic solutions for the broadcast task.Comment: arXiv admin note: substantial text overlap with arXiv:1207.673

    On the Computational Power of Radio Channels

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    Radio networks can be a challenging platform for which to develop distributed algorithms, because the network nodes must contend for a shared channel. In some cases, though, the shared medium is an advantage rather than a disadvantage: for example, many radio network algorithms cleverly use the shared channel to approximate the degree of a node, or estimate the contention. In this paper we ask how far the inherent power of a shared radio channel goes, and whether it can efficiently compute "classicaly hard" functions such as Majority, Approximate Sum, and Parity. Using techniques from circuit complexity, we show that in many cases, the answer is "no". We show that simple radio channels, such as the beeping model or the channel with collision-detection, can be approximated by a low-degree polynomial, which makes them subject to known lower bounds on functions such as Parity and Majority; we obtain round lower bounds of the form Omega(n^{delta}) on these functions, for delta in (0,1). Next, we use the technique of random restrictions, used to prove AC^0 lower bounds, to prove a tight lower bound of Omega(1/epsilon^2) on computing a (1 +/- epsilon)-approximation to the sum of the nodes\u27 inputs. Our techniques are general, and apply to many types of radio channels studied in the literature

    Deterministic Communication in Radio Networks

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    In this paper we improve the deterministic complexity of two fundamental communication primitives in the classical model of ad-hoc radio networks with unknown topology: broadcasting and wake-up. We consider an unknown radio network, in which all nodes have no prior knowledge about network topology, and know only the size of the network nn, the maximum in-degree of any node Δ\Delta, and the eccentricity of the network DD. For such networks, we first give an algorithm for wake-up, based on the existence of small universal synchronizers. This algorithm runs in O(min{n,DΔ}lognlogΔloglogΔ)O(\frac{\min\{n, D \Delta\} \log n \log \Delta}{\log\log \Delta}) time, the fastest known in both directed and undirected networks, improving over the previous best O(nlog2n)O(n \log^2n)-time result across all ranges of parameters, but particularly when maximum in-degree is small. Next, we introduce a new combinatorial framework of block synchronizers and prove the existence of such objects of low size. Using this framework, we design a new deterministic algorithm for the fundamental problem of broadcasting, running in O(nlogDloglogDΔn)O(n \log D \log\log\frac{D \Delta}{n}) time. This is the fastest known algorithm for the problem in directed networks, improving upon the O(nlognloglogn)O(n \log n \log \log n)-time algorithm of De Marco (2010) and the O(nlog2D)O(n \log^2 D)-time algorithm due to Czumaj and Rytter (2003). It is also the first to come within a log-logarithmic factor of the Ω(nlogD)\Omega(n \log D) lower bound due to Clementi et al.\ (2003). Our results also have direct implications on the fastest \emph{deterministic leader election} and \emph{clock synchronization} algorithms in both directed and undirected radio networks, tasks which are commonly used as building blocks for more complex procedures

    A probabilistic analysis of a leader election algorithm

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    A {\em leader election} algorithm is an elimination process that divides recursively into tow subgroups an initial group of n items, eliminates one subgroup and continues the procedure until a subgroup is of size 1. In this paper the biased case is analyzed. We are interested in the {\em cost} of the algorithm, i.e. the number of operations needed until the algorithm stops. Using a probabilistic approach, the asymptotic behavior of the algorithm is shown to be related to the behavior of a hitting time of two random sequences on [0,1]
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