15,872 research outputs found

    Survey of LAN infrastructure and ICT equipment in schools 2005: main report

    Get PDF
    Nationally representative technical audit of school infrastructure - full repor

    Optimal configuration of active and backup servers for augmented reality cooperative games

    Get PDF
    Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective

    Survey of LAN infrastructure and ICT equipment in schools: November 2005 to January 2006 (summary report)

    Get PDF
    Nationally representative technical audit of school infrastructure - summar
    • …
    corecore