13,247 research outputs found
CommuniSense: Crowdsourcing Road Hazards in Nairobi
Nairobi is one of the fastest growing metropolitan cities and a major
business and technology powerhouse in Africa. However, Nairobi currently lacks
monitoring technologies to obtain reliable data on traffic and road
infrastructure conditions. In this paper, we investigate the use of mobile
crowdsourcing as means to gather and document Nairobi's road quality
information. We first present the key findings of a city-wide road quality
survey about the perception of existing road quality conditions in Nairobi.
Based on the survey's findings, we then developed a mobile crowdsourcing
application, called CommuniSense, to collect road quality data. The application
serves as a tool for users to locate, describe, and photograph road hazards. We
tested our application through a two-week field study amongst 30 participants
to document various forms of road hazards from different areas in Nairobi. To
verify the authenticity of user-contributed reports from our field study, we
proposed to use online crowdsourcing using Amazon's Mechanical Turk (MTurk) to
verify whether submitted reports indeed depict road hazards. We found 92% of
user-submitted reports to match the MTurkers judgements. While our prototype
was designed and tested on a specific city, our methodology is applicable to
other developing cities.Comment: In Proceedings of 17th International Conference on Human-Computer
Interaction with Mobile Devices and Services (MobileHCI 2015
Location Privacy in Spatial Crowdsourcing
Spatial crowdsourcing (SC) is a new platform that engages individuals in
collecting and analyzing environmental, social and other spatiotemporal
information. With SC, requesters outsource their spatiotemporal tasks to a set
of workers, who will perform the tasks by physically traveling to the tasks'
locations. This chapter identifies privacy threats toward both workers and
requesters during the two main phases of spatial crowdsourcing, tasking and
reporting. Tasking is the process of identifying which tasks should be assigned
to which workers. This process is handled by a spatial crowdsourcing server
(SC-server). The latter phase is reporting, in which workers travel to the
tasks' locations, complete the tasks and upload their reports to the SC-server.
The challenge is to enable effective and efficient tasking as well as reporting
in SC without disclosing the actual locations of workers (at least until they
agree to perform a task) and the tasks themselves (at least to workers who are
not assigned to those tasks). This chapter aims to provide an overview of the
state-of-the-art in protecting users' location privacy in spatial
crowdsourcing. We provide a comparative study of a diverse set of solutions in
terms of task publishing modes (push vs. pull), problem focuses (tasking and
reporting), threats (server, requester and worker), and underlying technical
approaches (from pseudonymity, cloaking, and perturbation to exchange-based and
encryption-based techniques). The strengths and drawbacks of the techniques are
highlighted, leading to a discussion of open problems and future work
A Survey of Volunteered Open Geo-Knowledge Bases in the Semantic Web
Over the past decade, rapid advances in web technologies, coupled with
innovative models of spatial data collection and consumption, have generated a
robust growth in geo-referenced information, resulting in spatial information
overload. Increasing 'geographic intelligence' in traditional text-based
information retrieval has become a prominent approach to respond to this issue
and to fulfill users' spatial information needs. Numerous efforts in the
Semantic Geospatial Web, Volunteered Geographic Information (VGI), and the
Linking Open Data initiative have converged in a constellation of open
knowledge bases, freely available online. In this article, we survey these open
knowledge bases, focusing on their geospatial dimension. Particular attention
is devoted to the crucial issue of the quality of geo-knowledge bases, as well
as of crowdsourced data. A new knowledge base, the OpenStreetMap Semantic
Network, is outlined as our contribution to this area. Research directions in
information integration and Geographic Information Retrieval (GIR) are then
reviewed, with a critical discussion of their current limitations and future
prospects
Public Participation GIS for sustainable urban mobility planning: methods, applications and challenges
Sustainable mobility planning is a new approach to planning, and as such it requires new methods of public participation, data collection and data aggregation. In the article we present an overview of Public Participation GIS (PPGIS) methods with potential use in sustainable urban mobility planning. We present the methods using examples from two recent case studies conducted in Polish cities of PoznaĆ and ĆodĆș. Sustainable urban mobility planning is a cyclical process, and each stage has different data and participatory requirements. Consequently, we situate the PPGIS methods in appropriate stages of planning, based on potential benefits they may bring into the planning process. We discuss key issues related to participant recruitment and provide guidelines for planners interested in implementing methods presented in the paper. The article outlines future research directions stressing the need for systematic case study evaluation
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
Mapping for the Masses: Accessing Web 2.0 through Crowdsourcing
The authors describe how we are harnessing the power of web 2.0 technologies to create new approaches to collecting, mapping, and sharing geocoded data. The authors begin with GMapCreator that lets users fashion new maps using Google Maps as a base. The authors then describe MapTube that enables users to archive maps and demonstrate how it can be used in a variety of contexts to share map information, to put existing maps into a form that can be shared, and to create new maps from the bottom-up using a combination of crowdcasting, crowdsourcing, and traditional broadcasting. The authors conclude by arguing that such tools are helping to define a neogeography that is essentially "mapping for the masses,'' while noting that there are many issues of quality, accuracy, copyright, and trust that will influence the impact of these tools on map-based communication
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