134 research outputs found
Artificial Intelligence: Robots, Avatars, and the Demise of the Human Mediator
Published in cooperation with the American Bar Association Section of Dispute Resolutio
Addressing joint action challenges in HRI: Insights from psychology and philosophy
The vast expansion of research in human-robot interactions (HRI) these last decades has been accompanied by
the design of increasingly skilled robots for engaging in joint actions with humans. However, these advances
have encountered significant challenges to ensure fluent interactions and sustain human motivation through the
different steps of joint action. After exploring current literature on joint action in HRI, leading to a more precise
definition of these challenges, the present article proposes some perspectives borrowed from psychology and
philosophy showing the key role of communication in human interactions. From mutual recognition between
individuals to the expression of commitment and social expectations, we argue that communicative cues can
facilitate coordination, prediction, and motivation in the context of joint action. The description of several notions
thus suggests that some communicative capacities can be implemented in the context of joint action for
HRI, leading to an integrated perspective of robotic communication.French National Research Agency (ANR) ANR-16-CE33-0017
ANR-17-EURE-0017 FrontCog
ANR-10-IDEX-0001-02 PSLJuan de la Cierva-Incorporacion grant IJC2019-040199-ISpanish Government PID2019-108870GB-I00
PID2019-109764RB-I0
Shaping Robot Gestures to Shape Users' Perception: the Effect of Amplitude and Speed on Godspeed Ratings
This work analyses the relationship between the way robots gesture and the way those gestures are perceived by human users. In particular, this work shows how modifying the amplitude and speed of a gesture affect the Godspeed scores given to those gestures, by means of an experiment involving 45 stimuli and 30 observers. The results suggest that shaping gestures aimed at manifesting the inner state of the robot (e.g., cheering or showing disappointment) tends to change the perception of Animacy (the dimension that accounts for how driven by endogenous factors the robot is perceived to be), while shaping gestures aimed at achieving an interaction effect (e.g., engaging and disengaging) tends to change the perception of Anthropomorphism, Likeability and Perceived Safety (the dimensions that account for the social aspects of the perception)
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