71 research outputs found

    Design and Implementation of Data Scrambler & Descrambler System Using VHDL

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    Abstract— Multimedia data security is very important for multimedia commerce on the internet and real time data multicast. An striking solution for encrypting data with adequate message security at low cost is the use of Scrambler/Descrambler. Scramblers are necessary components of physical layer system standards besides interleaved coding and modulation. Scramblers are well used in modern VLSI design especially those are used in data communication system either to secure data or re-code periodic sequence of binary bits stream. However, it is necessary to have a descrambler block on the receiving side while using scrambling data in the transmitting end to have the actual input sequence on the receiving end. Scrambling and De-scrambling is an algorithm that converts an input string into a seemingly random string of the same length to avoid simultaneous bits in the long format of data. Scramblers have accomplish of uses in today's data communication protocols. On the other hand, those methods that are theoretical proposed are not feasible in the modern digital design due to many reasons such as slower data rate, increasing information, circuit hazards, uncountable hold-up etc. Therefore it is requisite for the modern digital design to have modified architecture to meet the required goal. We will recommend here modified scrambler design which is perfectly suitable for any industrial design. DOI: 10.17762/ijritcc2321-8169.150613

    Design

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    Multimedia data security is very important for multimedia commerce on the internet and real time data multicast. An striking solution for encrypting data with adequate message security at low cost is the use of Scrambler/Descrambler. Scramblers are necessary components of physical layer system standards besides interleaved coding and modulation. Scramblers are well used in modern VLSI design especially those are used in data communication system either to secure data or re-code periodic sequence of binary bits stream. However, it is necessary to have a descrambler block on the receiving side while using scrambling data in the transmitting end to have the actual input sequence on the receiving end. Scrambling and De-scrambling is an algorithm that converts an input string into a seemingly random string of the same length to avoid simultaneous bits in the long format of data. Scramblers have accomplish of uses in today's data communication protocols. On the other hand, those methods that are theoretical proposed are not feasible in the modern digital design due to many reasons such as slower data rate, increasing information, circuit hazards, uncountable hold-up etc. Therefore it is requisite for the modern digital design to have modified architecture to meet the required goal. We will recommend here modified scrambler design which is perfectly suitable for any industrial design

    Selected topics on distributed video coding

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    Distributed Video Coding (DVC) is a new paradigm for video compression based on the information theoretical results of Slepian and Wolf (SW), and Wyner and Ziv (WZ). While conventional coding has a rigid complexity allocation as most of the complex tasks are performed at the encoder side, DVC enables a flexible complexity allocation between the encoder and the decoder. The most novel and interesting case is low complexity encoding and complex decoding, which is the opposite of conventional coding. While the latter is suitable for applications where the cost of the decoder is more critical than the encoder's one, DVC opens the door for a new range of applications where low complexity encoding is required and the decoder's complexity is not critical. This is interesting with the deployment of small and battery-powered multimedia mobile devices all around in our daily life. Further, since DVC operates as a reversed-complexity scheme when compared to conventional coding, DVC also enables the interesting scenario of low complexity encoding and decoding between two ends by transcoding between DVC and conventional coding. More specifically, low complexity encoding is possible by DVC at one end. Then, the resulting stream is decoded and conventionally re-encoded to enable low complexity decoding at the other end. Multiview video is attractive for a wide range of applications such as free viewpoint television, which is a system that allows viewing the scene from a viewpoint chosen by the viewer. Moreover, multiview can be beneficial for monitoring purposes in video surveillance. The increased use of multiview video systems is mainly due to the improvements in video technology and the reduced cost of cameras. While a multiview conventional codec will try to exploit the correlation among the different cameras at the encoder side, DVC allows for separate encoding of correlated video sources. Therefore, DVC requires no communication between the cameras in a multiview scenario. This is an advantage since communication is time consuming (i.e. more delay) and requires complex networking. Another appealing feature of DVC is the fact that it is based on a statistical framework. Moreover, DVC behaves as a natural joint source-channel coding solution. This results in an improved error resilience performance when compared to conventional coding. Further, DVC-based scalable codecs do not require a deterministic knowledge of the lower layers. In other words, the enhancement layers are completely independent from the base layer codec. This is called the codec-independent scalability feature, which offers a high flexibility in the way the various layers are distributed in a network. This thesis addresses the following topics: First, the theoretical foundations of DVC as well as the practical DVC scheme used in this research are presented. The potential applications for DVC are also outlined. DVC-based schemes use conventional coding to compress parts of the data, while the rest is compressed in a distributed fashion. Thus, different conventional codecs are studied in this research as they are compared in terms of compression efficiency for a rich set of sequences. This includes fine tuning the compression parameters such that the best performance is achieved for each codec. Further, DVC tools for improved Side Information (SI) and Error Concealment (EC) are introduced for monoview DVC using a partially decoded frame. The improved SI results in a significant gain in reconstruction quality for video with high activity and motion. This is done by re-estimating the erroneous motion vectors using the partially decoded frame to improve the SI quality. The latter is then used to enhance the reconstruction of the finally decoded frame. Further, the introduced spatio-temporal EC improves the quality of decoded video in the case of erroneously received packets, outperforming both spatial and temporal EC. Moreover, it also outperforms error-concealed conventional coding in different modes. Then, multiview DVC is studied in terms of SI generation, which differentiates it from the monoview case. More specifically, different multiview prediction techniques for SI generation are described and compared in terms of prediction quality, complexity and compression efficiency. Further, a technique for iterative multiview SI is introduced, where the final SI is used in an enhanced reconstruction process. The iterative SI outperforms the other SI generation techniques, especially for high motion video content. Finally, fusion techniques of temporal and inter-view side informations are introduced as well, which improves the performance of multiview DVC over monoview coding. DVC is also used to enable scalability for image and video coding. Since DVC is based on a statistical framework, the base and enhancement layers are completely independent, which is an interesting property called codec-independent scalability. Moreover, the introduced DVC scalable schemes show a good robustness to errors as the quality of decoded video steadily decreases with error rate increase. On the other hand, conventional coding exhibits a cliff effect as the performance drops dramatically after a certain error rate value. Further, the issue of privacy protection is addressed for DVC by transform domain scrambling, which is used to alter regions of interest in video such that the scene is still understood and privacy is preserved as well. The proposed scrambling techniques are shown to provide a good level of security without impairing the performance of the DVC scheme when compared to the one without scrambling. This is particularly attractive for video surveillance scenarios, which is one of the most promising applications for DVC. Finally, a practical DVC demonstrator built during this research is described, where the main requirements as well as the observed limitations are presented. Furthermore, it is defined in a setup being as close as possible to a complete real application scenario. This shows that it is actually possible to implement a complete end-to-end practical DVC system relying only on realistic assumptions. Even though DVC is inferior in terms of compression efficiency to the state of the art conventional coding for the moment, strengths of DVC reside in its good error resilience properties and the codec-independent scalability feature. Therefore, DVC offers promising possibilities for video compression with transmission over error-prone environments requirement as it significantly outperforms conventional coding in this case

    The study and development of automatic data acquisition system for spin-stand imaging and drive independent recovery of hard disk data

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    In this thesis, an automatic data acquisition system for spin-stand imaging and drive independent data recovery is developed. This system enables a user to perform data acquisition of on-track hard disk data by using a commercial spin-stand. At the heart of this system are the three techniques: the track-centering technique, the dynamic track-following technique and the servo-based track-following technique. By using the track-centering technique, we are able to efficiently make the center of the prewritten data tracks coincide with the rotational center of the spin-stand spindle so that the track eccentricity can be eliminated. Both the dynamic track-following and servo-based track-following techniques utilize a small piezoelectric actuator (PZT) as the micro-positioning device. The former is of an open-loop controlling scheme, and the desired tracking trajectory is extracted from the whole-track spin-stand images. The latter is of a closed-loop feedback control scheme, and the feedback signals are from the existing servo patterns on the disk. The former deals with PZT hysteresis by using a special algorithm based on the Preisach model while the approach taken by the latter is based on iterative compensation. By using the developed techniques, we are able to perform spin-stand microscopy on hard disks with longitudinal and perpendicular modes of recording taken from latest commercial hard disk drives (HDDs) with ultra-high areal densities (as high as 131.5 Gbits/in2). The automatic data acquisition system has been successfully applied to recover actual hard disk data from failed HDDs

    비디오 클럭 주파수 보상 구조를 이용한 디스플레이포트 수신단 설계

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    학위논문 (박사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2014. 8. 정덕균.This thesis presents the design of DisplayPort receiver which is a high speed digital display interface replacing existing interfaces such as DVI, HDMI, LVDS and so on. The two prototype chips are fabricated, one is a 5.4/2.7/1.62-Gb/s multi-rate DisplayPort receiver and the other is a 2.7/1.62-Gb/s multi-rate Embedded DisplayPort (eDP) receiver for an intra-panel display interface. The first receiver which is designed to support the external box-to-box display connection provides up to 4K resolution (4096×2160) with the maximum data rate of 21.6 Gb/s when 4 lanes are all used. The second one aims to connect internal chip-to-chip connection such as graphic processors to display panels in notebooks or tablet PCs. It supports the maximum data rate of 10.8 Gb/s with 4-lane operation which is able to provide the resolution of WQXGA (2560×1600). Since there is no dedicated clock channel, it must contain clock and data recovery (CDR) circuit to extract the link clock from the data stream. All-Digital CDR (ADCDR) is adopted for area efficiency and better performances of the multi-rate operation. The link rate is fixed but the video clock frequency range is fairly wide for supporting all display resolutions and frame rates. Thus, the wide range video clock frequency synthesizer is essential for reconstructing the transmitted video data. A source device starts link training before transmitting video data to recover the clock and establish the link. When the loss of synchronization between the source device and the sink device happens, it usually restarts the link training and try to re-establish the link. Since link training spends several milliseconds for initializing, the video image is not displayed properly in the sink device during this interval. The proposed clock recovery scheme can significantly shorten the time to recover from the link failure with the ADCDR topology. Once the link is established after link training, the ADCDR memorizes the DCO codes of the synchronization state and when the loss of synchronization happens, it restores the previous DCO code so that the clock is quickly recovered from the failure state without the link re-training. The direct all-digital frequency synthesizer is proposed to generate the cycle-accurate video clock frequency. The video clock frequency has wide range to cover all display formats and is determined by the division ratio of large M and N values. The proposed frequency synthesizer using a programmable integer divider and a multi-phase switching fractional divider with the delta-sigma modulation exhibits better performances and reduces the design complexity operating with the existing clock from the ADCDR circuit. In asynchronous clock system, the transmitted M value which changes over time is measured by using a counter running with the long reference period (N cycles) and updated once per blank period. Thus, the transmitted M is not accurate due to its low update rate, transport latency and quantization error. The proposed frequency error compensation scheme resolves these problems by monitoring the status of FIFO between the clock domains. The first prototype chip is fabricated in a 65-nm CMOS process and the physical layer occupies 1.39 mm2 and the estimated area of the link layer is 2.26 mm2. The physical layer dissipates 86/101/116 mW at 1.62/2.7/5.4 Gb/s data rate with all 4-lane operation. The power consumption of the link layer is 107/145/167 mW at 1.62/2.7/5.4 Gb/s. The second prototype chip, fabricated in a 0.13μm CMOS process, presents the physical layer area of 1.59 mm2 and the link layer area of 3.01 mm2. The physical layer dissipates 21 mW at 1.62 Gb/s and 29 mW at 2.7 Gb/s with 2-lane operation. The power consumption of the link layer is 31 mW at 1.62 Gb/s and 41 mW at 2.7 Gb/s with 2-lane operation. The core area of the video clock synthesizer occupies 0.04 mm2 and the power dissipation is 5.5 mW at a low bit rate and 9.1 mW at a high bit rate. The output frequency range is 25 to 330 MHz.ABSTRACT I CONTENTS IV LIST OF FIGURES VII LIST OF TABLES XII CHAPTER 1 INTRODUCTION 1 1.1 BACKGROUND 1 1.2 MOTIVATION 4 1.3 THESIS ORGANIZATION 12 CHAPTER 2 DIGITAL DISPLAY INTERFACE 13 2.1 OVERVIEW 13 2.2 DISPLAYPORT INTERFACE CHARACTERISTICS 18 2.2.1 DISPLAYPORT VERSION 1.2 18 2.2.2 EMBEDDED DISPLAYPORT VERSION 1.2 21 2.3 DISPLAYPORT INTERFACE ARCHITECTURE 23 2.3.1 LAYERED ARCHITECTURE 23 2.3.2 MAIN STREAM PROTOCOL 27 2.3.3 INITIALIZATION AND LINK TRAINING 30 2.3.3 VIDEO STREAM CLOCK RECOVERY 35 CHAPTER 3 DESIGN OF DISPLAYPORT RECEIVER 39 3.1 OVERVIEW 39 3.2 PHYSICAL LAYER 43 3.3 LINK LAYER 55 3.3.1 OVERALL ARCHITECTURE 55 3.3.2 AUX CHANNEL 58 3.3.3 VIDEO TIMING GENERATION 61 3.3.4 CONTENT PROTECTION 63 3.3.5 AUDIO TRANSMISSION 66 3.4 EXPERIMENTAL RESULTS 68 CHAPTER 4 DESIGN OF EMBEDDED DISPLAYPORT RECEIVER 81 4.1 OVERVIEW 81 4.2 PHYSICAL LAYER 84 4.3 LINK LAYER 88 4.3.1 OVERALL ARCHITECTURE 88 4.3.2 MAIN LINK STREAM 90 4.3.3 CONTENT PROTECTION 93 4.4 PROPOSED CLOCK RECOVERY SCHEME 94 4.5 EXPERIMENTAL RESULTS 100 CHAPTER 5 PROPOSED VIDEO CLOCK SYNTHESIZER AND FREQUENCY CONTROL SCHEME 113 5.1 MOTIVATION 113 5.2 PROPOSED VIDEO CLOCK SYNTHESIZER 115 5.3 BUILDING BLOCKS 121 5.4 FREQUENCY ERROR COMPENSATION 126 5.5 EXPERIMENTAL RESULTS 131 CHAPTER 6 CONCLUSION 138 BIBLIOGRAPHY 141 초 록 152Docto

    RAPID CLOCK RECOVERY ALGORITHMS FOR DIGITAL MAGNETIC RECORDING AND DATA COMMUNICATIONS

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    SIGLEAvailable from British Library Document Supply Centre-DSC:DXN024293 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Identification through Finger Bone Structure Biometrics

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