50,333 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Studies on the bit rate requirements for a HDTV format with 1920 timestimes 1080 pixel resolution, progressive scanning at 50 Hz frame rate targeting large flat panel displays

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    This paper considers the potential for an HDTV delivery format with 1920 times 1080 pixels progressive scanning and 50 frames per second in broadcast applications. The paper discusses the difficulties in characterizing the display to be assumed for reception. It elaborates on the required bit rate of the 1080p/50 format when critical content is coded in MPEG-4 H.264 AVC Part 10 and subjectively viewed on a large, flat panel display with 1920 times 1080 pixel resolution. The paper describes the initial subjective quality evaluations that have been made in these conditions. The results of these initial tests suggest that the required bit-rate for a 1080p/50 HDTV signal in emission could be kept equal or lower than that of 2nd generation HDTV formats, to achieve equal or better image qualit

    Towards a multimedia remote viewer for mobile thin clients

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    Be there a traditional mobile user wanting to connect to a remote multimedia server. In order to allow them to enjoy the same user experience remotely (play, interact, edit, store and share capabilities) as in a traditional fixed LAN environment, several dead-locks are to be dealt with: (1) a heavy and heterogeneous content should be sent through a bandwidth constrained network; (2) the displayed content should be of good quality; (3) user interaction should be processed in real-time and (4) the complexity of the practical solution should not exceed the features of the mobile client in terms of CPU, memory and battery. The present paper takes this challenge and presents a fully operational MPEG-4 BiFS solution

    Modeling, Simulation and Analysis of Video Streaming Errors in Wireless Wideband Access Networks

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    Analysis of simulated models has become a veritable tool for investigating network behavioral patterns vis-Ă -vis transmitted content. The streaming video research domain employs modeling extensively due to availability of relevant tools. A vast majority of which are presented on the FOSS platform. The transmission of audio and video streaming services over different media is becoming ever more popular. This widespread increase is accompanied by the difficult task of maintaining the QoS of streaming video. The use of very accurate coding techniques for transmissions over wireless networks alone cannot guarantee a complete eradication of distortions characteristic of the video signal. A software- hardware composite system has been developed for investigating the effect of single bit error and bit packet errors in wideband wireless access systems on the quality of H.264/AVC standard video streams. Numerical results of the modeling and analysis of the effect of interference robustness on quality of video streaming are presented and discussed. Analytic results also suggest that the Markov model of packetization of error obtained from a real network for streaming video can be used in the simulations of transmission of video across networks in the hardware- software complex developed by the authors in a previous work

    Effect of Wideband Wireless Access Systems Interference Robustness on the Quality of Video Streaming

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    The transmission of audio and video streaming services over different conduits (wireless access systems, Internet, etc.) is becoming ever more popular. This widespread increase is accompanied by the attendant new and difficult task of maintaining the quality of service of streaming video. The use of very accurate coding techniques for transmissions over wireless networks alone cannot guarantee a complete eradication of distortions characteristic of the video signal. A software-hardware composite system has been developed for investigating the effect of single bit error and bit packet errors in wideband wireless access systems on the quality of H.264/AVC standard bursty video streams. Numerical results of the modeling and analysis of the effect of interference robustness on quality of video streaming are presented and discussed

    Satellite system performance assessment for in-flight entertainment and air traffic control

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    Concurrent satellite systems have been proposed for IFE (In-Flight Entertainment) communications, thus demonstrating the capability of satellites to provide multimedia access to users in aircraft cabin. At the same time, an increasing interest in the use of satellite communications for ATC (Air Traffic Control) has been motivated by the increasing load of traditional radio links mainly in the VHF band, and uses the extended capacities the satellite may provide. However, the development of a dedicated satellite system for ATS (Air Traffic Services) and AOC (Airline Operational Communications) seems to be a long-term perspective. The objective of the presented system design is to provide both passenger application traffic access (Internet, GSM) and a high-reliability channel for aeronautical applications using the same satellite links. Due to the constraints in capacity and radio bandwidth allocation, very high frequencies (above 20 GHz) are considered here. The corresponding design implications for the air interface are taken into account and access performances are derived using a dedicated simulation model. Some preliminary results are shown in this paper to demonstrate the technical feasibility of such system design with increased capacity. More details and the open issues will be studied in the future of this research work
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