53,617 research outputs found
The Teaching of Vocabulary through the Multisensory Approach to EFL Third Age Adults in a Public Nursing Home in Pereira, Colombia
El aprendizaje del idioma inglés es un proceso que conlleva beneficios cognitivos, personales, sociales y de crecimiento. Esta investigación cualitativa tuvo como objetivo integrar a una población de adultos mayores en lecciones de vocabulario en inglés basadas en los principios de la teoría de la andragogía
Mental sleep activity and disturbing dreams in the lifespan
Sleep significantly changes across the lifespan, and several studies underline its crucial role in cognitive functioning. Similarly, mental activity during sleep tends to covary with age. This review aims to analyze the characteristics of dreaming and disturbing dreams at dierent age brackets. On the one hand, dreams may be considered an expression of brain maturation and cognitive development, showing relations with memory and visuo-spatial abilities. Some investigations reveal that specific electrophysiological patterns, such as frontal theta oscillations, underlie dreams during sleep, as well as episodic memories in the waking state, both in young and older adults. On the other hand, considering the role of dreaming in emotional processing and regulation, the available literature suggests that mental sleep activity could have a beneficial role when stressful events occur at dierent age ranges. We highlight that nightmares and bad dreams might represent an attempt to cope the adverse events, and the degrees of cognitive-brain maturation could impact on these mechanisms across the lifespan. Future investigations are necessary to clarify these relations. Clinical protocols could be designed to improve cognitive functioning and emotional regulation by modifying the dream contents or the ability to recall/non-recall them
Creating Interaction Scenarios With a New Graphical User Interface
The field of human-centered computing has known a major progress these past
few years. It is admitted that this field is multidisciplinary and that the
human is the core of the system. It shows two matters of concern:
multidisciplinary and human. The first one reveals that each discipline plays
an important role in the global research and that the collaboration between
everyone is needed. The second one explains that a growing number of researches
aims at making the human commitment degree increase by giving him/her a
decisive role in the human-machine interaction. This paper focuses on these
both concerns and presents MICE (Machines Interaction Control in their
Environment) which is a system where the human is the one who makes the
decisions to manage the interaction with the machines. In an ambient context,
the human can decide of objects actions by creating interaction scenarios with
a new visual programming language: scenL.Comment: 5th International Workshop on Intelligent Interfaces for
Human-Computer Interaction, Palerme : Italy (2012
The implementation of storytelling in the native Language to promote L2 vocabulary in older adults
Este proyecto de aula presenta la implementación de la técnica de narración de cuentos utilizando mitos y leyendas colombianos para enseñar vocabulario en inglés a adultos mayores. Para este proyecto, establecimos algunos objetivos de enseñanza que se dividieron en dos; objetivos generales en los que los adultos mayores reconocen el vocabulario establecidos a través de la producción verbal y no verbal. También los objetivos específicos, por ejemplo, la implementación de la narración de cuentos como un medio para promover el vocabulario en inglés. La metodología utilizada en este proyecto de aula se centró en la andragogía, que es la ciencia de la educación de adultos, en base a esto enseñamos vocabulario en inglés utilizando mitos y leyendas colombianas. Los participantes involucrados fueron siete adultos mayores de una casa de retiro en Pereira, y los tres facilitadores los cuales usaron como instrumentos diarios, observaciones y artefactos de los participantes recolectar evidencia y su posterior análisis. Los resultados indicaron que los participantes pudieron recordar y utilizar el vocabulario presentado durante la sesión de narración de mitos y leyendas. Como conclusión, este proyecto de aula reveló que el uso de mitos y leyendas para enseñar vocabulario en inglés es una técnica favorable la cual permitió a los participantes sentirse cómodos y usar sus conocimientos previos en su idioma nativo con el propósito de aprender vocabulario en inglés
Human experience in the natural and built environment : implications for research policy and practice
22nd IAPS conference. Edited book of abstracts. 427 pp. University of Strathclyde, Sheffield and West of Scotland Publication. ISBN: 978-0-94-764988-3
Eye quietness and quiet eye in expert and novice golf performance: an electrooculographic analysis
Quiet eye (QE) is the final ocular fixation on the target of an action (e.g., the ball in golf putting). Camerabased eye-tracking studies have consistently found longer QE durations in experts than novices; however, mechanisms underlying QE are not known. To offer a new perspective we examined the feasibility of measuring the QE using electrooculography (EOG) and developed an index to assess ocular activity across time: eye quietness (EQ). Ten expert and ten novice golfers putted 60 balls to a 2.4 m distant hole. Horizontal EOG (2ms resolution) was recorded from two electrodes placed on the outer sides of the eyes. QE duration was measured using a EOG voltage threshold and comprised the sum of the pre-movement and post-movement initiation components. EQ was computed as the standard deviation of the EOG in 0.5 s bins from –4 to +2 s, relative to backswing initiation: lower values indicate less movement of the eyes, hence greater quietness. Finally, we measured club-ball address and swing durations. T-tests showed that total QE did not differ between groups (p = .31); however, experts had marginally shorter pre-movement QE (p = .08) and longer post-movement QE (p < .001) than novices. A group × time ANOVA revealed that experts had less EQ before
backswing initiation and greater EQ after backswing initiation (p = .002). QE durations were inversely correlated with EQ from –1.5 to 1 s (rs = –.48 - –.90, ps = .03 - .001). Experts had longer swing durations than novices (p = .01) and, importantly, swing durations correlated positively with post-movement QE (r = .52, p = .02) and negatively with EQ from 0.5 to 1s (r = –.63, p = .003). This study demonstrates the feasibility of measuring ocular activity using EOG and validates EQ as an index of ocular activity. Its findings challenge the dominant perspective on QE and provide new evidence that expert-novice differences in ocular activity may reflect differences in the kinematics of how experts and novices execute skills
Dementia, music and biometric gaming: Rising to the Dementia Challenge
In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive role in general health, and in dementia and Alzheimer’s disease in particular. This article considers whether some of the challenges that dementia presents could be addressed through music therapy and proposes that biometric gaming might offer one means of channeling such associated health benefits to sufferers of dementia, even in the final stages of the disease
Context-of-use and the design of user-product interactions: exploring causal relationships
Nine causal relationships that explain the cause and effect relationships between aspects of human experience, context-of-use and particular aspects of product usability have been previously identified in a study that focussed on investigating the aspects of human experience that influence people’s understanding of a product’s use. This paper reports on a work-in-progress – a pilot study experiment with practising designers - that aims to further explore these causal relationships and to investigate how they can be employed in the conceptualisation stage of a design task that emphasises product usability. Data collection includes sketches and annotations produced during the design task, retrospective verbal reports of the designers’ interpretation of their initial design concepts, and opinions about the use of causal relationships during the design process. Indicative outcomes of the pilot study illustrate that awareness of causal relationships can assist designers in generating novel ways to enhance product usability.
Keywords:
Context-Of-Use, Human Experience, User-Product Interaction, Product Usability, Product Design</p
Investigating speech and language impairments in delirium: a preliminary case-control study
<div><p>Introduction</p><p>Language impairment is recognized as as part of the delirium syndrome, yet there is little neuropsychological research on the nature of this dysfunction. Here we hypothesized that patients with delirium show impairments in language formation, coherence and comprehension.</p><p>Methods</p><p>This was a case-control study in 45 hospitalized patients (aged 65–97 years) with delirium, dementia without delirium, or no cognitive impairment (N = 15 per group). DSM-5 criteria were used for delirium. Speech was elicited during (1) structured conversational questioning, and (2) the "Cookie Theft" picture description task. Language comprehension was assessed through standardized verbal and written commands. Interviews were audio-recorded and transcribed.</p><p>Results</p><p>Delirium and dementia groups scored lower on the conversational assessment than the control group (p<0.01, moderate effect sizes (r) of 0.48 and 0.51, resp.). In the Cookie Theft task, the average length of utterances (i.e. unit of speech), indicating language productivity and fluency, distinguished patients with delirium from those with dementia (p<0.01, r = 0.50) and no cognitive impairment (p<0.01, r = 0.55). Patients with delirium performed worse on written comprehension tests compared to cognitively unimpaired patients (p<0.01, r = 0.63), but not compared to the dementia group.</p><p>Conclusions</p><p>Production of spontaneous speech, word quantity, speech content and verbal and written language comprehension are impaired in delirious patients compared to cognitively unimpaired patients. Additionally, patients with delirium produced significantly less fluent speech than those with dementia. These findings have implications for how speech and language are evaluated in delirium assessments, and also for communication with patients with delirium. A study limitation was that the delirium group included patients with co-morbid dementia, which precludes drawing conclusions about the specific language profile of delirium.</p></div
Cognitive Impairment and Age-Related Vision Disorders: Their Possible Relationship and the Evaluation of the Use of Aspirin and Statins in a 65 Years-and-Over Sardinian Population
Neurological disorders (Alzheimer’s disease, vascular and mixed dementia) and visual loss (cataract, age-related macular degeneration, glaucoma, and diabetic retinopathy) are among the most common conditions that afflict people of at least 65 years of age. An increasing body of evidence is emerging, which demonstrates that memory and vision impairment are closely, significantly, and positively linked and that statins and aspirin may lessen the risk of developing age-related visual and neurological problems. However, clinical studies have produced contradictory results. Thus, the intent of the present study was to reliably establish whether a relationship exist between various types of dementia and age-related vision disorders, and to establish whether statins and aspirin may or may not have beneficial effects on these two types of disorders. We found that participants with dementia and/or vision problems were more likely to be depressed and displayed worse functional ability in basic and instrumental activities of daily living than controls. Mini mental state examination scores were significantly lower in patients with vision disorders compared to subjects without vision disorders. A closer association with macular degeneration was found in subjects with Alzheimer’s disease than in subjects without dementia or with vascular dementia, mixed dementia, or other types of age-related vision disorders. When we considered the associations between different types of dementia and vision disorders and the use of statins and aspirin, we found a significant positive association between Alzheimer’s disease and statins on their own or in combination with aspirin, indicating that these two drugs do not appear to reduce the risk of Alzheimer’s disease or improve its clinical evolution and may, on the contrary, favor its development. No significant association in statin use alone, aspirin use alone, or the combination of these was found in subjects without vision disorders but with dementia, and, similarly, none in subjects with vision disorders but without dementia. Overall, these results confirm the general impression so far; namely, that macular degeneration may contribute to cognitive disorders (Alzheimer’s disease in particular). In addition, they also suggest that, while statin and aspirin use may undoubtedly have some protective effects, they do not appear to be magic pills against the development of cognitive impairment or vision disorders in the elderly
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