2,495 research outputs found

    Towards Learning ‘Self’ and Emotional Knowledge in Social and Cultural Human-Agent Interactions

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    Original article can be found at: http://www.igi-global.com/articles/details.asp?ID=35052 Copyright IGI. Posted by permission of the publisher.This article presents research towards the development of a virtual learning environment (VLE) inhabited by intelligent virtual agents (IVAs) and modeling a scenario of inter-cultural interactions. The ultimate aim of this VLE is to allow users to reflect upon and learn about intercultural communication and collaboration. Rather than predefining the interactions among the virtual agents and scripting the possible interactions afforded by this environment, we pursue a bottomup approach whereby inter-cultural communication emerges from interactions with and among autonomous agents and the user(s). The intelligent virtual agents that are inhabiting this environment are expected to be able to broaden their knowledge about the world and other agents, which may be of different cultural backgrounds, through interactions. This work is part of a collaborative effort within a European research project called eCIRCUS. Specifically, this article focuses on our continuing research concerned with emotional knowledge learning in autobiographic social agents.Peer reviewe

    Empathic Agent Technology (EAT)

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    A new view on empathic agents is introduced, named: Empathic Agent Technology (EAT). It incorporates a speech analysis, which provides an indication for the amount of tension present in people. It is founded on an indirect physiological measure for the amount of experienced stress, defined as the variability of the fundamental frequency of the human voice. A thorough review of literature is provided on which the EAT is founded. In addition, the complete processing line of this measure is introduced. Hence, the first generally applicable, completely automated technique is introduced that enables the development of truly empathic agents

    Guide to the Networked Minds Social Presence Inventory v. 1.2

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    This document introduces the Networked\ud Minds Social Presence Inventory. The\ud inventory is a self-report measure of social\ud presence, which is commonly defined as the\ud sense of being together with another in a\ud mediated environment. The guidelines\ud provide background on the use of the social\ud presence scales in studies of users’ social\ud communication and interaction with other\ud humans or with artificially intelligent agents\ud in virtual environments

    Usability and acceptability assessment of an empathic virtual agent to prevent major depression

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    In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalization is based on a dynamic user model nurtured with clinical, demographical and behavioural information. The evaluation was performed with 60 participants from the university community. The obtained results were promising, allowing the execution of a further clinical trial. The system's usability score was 75.7%, and the score of the user-adapted content and the emotional responses of the Virtual Agent was 70.9%.The work presented in this manuscript has been partially funded by the Conselleria de Sanidad of Generalitat Valenciana, in the research project entitled 'Sistema computacional de ayuda a la prevencion de episodios de depresion y suicidio - PREVENDEP'. We thank the company Faceshift (www.faceshift.com) for providing their software to perform facial motion capture in order to develop the talking head that represent our empathic virtual agent.Bresó Guardado, A.; Martinez-Miranda, J.; Botella Arbona, C.; Baños Rivera, RM.; García Gómez, JM. (2016). Usability and acceptability assessment of an empathic virtual agent to prevent major depression. Expert Systems. 33(4):297-312. doi:10.1111/exsy.12151S29731233

    Adapting Progress Feedback and Emotional Support to Learner Personality

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    A dataset of continuous affect annotations and physiological signals for emotion analysis

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    From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research, direct, real-time inspection in realistic settings is not possible. Discrete, indirect, post-hoc recordings are therefore the norm. As a result, proper emotion assessment remains a problematic issue. The Continuously Annotated Signals of Emotion (CASE) dataset provides a solution as it focusses on real-time continuous annotation of emotions, as experienced by the participants, while watching various videos. For this purpose, a novel, intuitive joystick-based annotation interface was developed, that allowed for simultaneous reporting of valence and arousal, that are instead often annotated independently. In parallel, eight high quality, synchronized physiological recordings (1000 Hz, 16-bit ADC) were made of ECG, BVP, EMG (3x), GSR (or EDA), respiration and skin temperature. The dataset consists of the physiological and annotation data from 30 participants, 15 male and 15 female, who watched several validated video-stimuli. The validity of the emotion induction, as exemplified by the annotation and physiological data, is also presented.Comment: Dataset available at: https://rmc.dlr.de/download/CASE_dataset/CASE_dataset.zi
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