30,775 research outputs found

    Look before you Hop: Conversational Question Answering over Knowledge Graphs Using Judicious Context Expansion

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    Fact-centric information needs are rarely one-shot; users typically ask follow-up questions to explore a topic. In such a conversational setting, the user's inputs are often incomplete, with entities or predicates left out, and ungrammatical phrases. This poses a huge challenge to question answering (QA) systems that typically rely on cues in full-fledged interrogative sentences. As a solution, we develop CONVEX: an unsupervised method that can answer incomplete questions over a knowledge graph (KG) by maintaining conversation context using entities and predicates seen so far and automatically inferring missing or ambiguous pieces for follow-up questions. The core of our method is a graph exploration algorithm that judiciously expands a frontier to find candidate answers for the current question. To evaluate CONVEX, we release ConvQuestions, a crowdsourced benchmark with 11,200 distinct conversations from five different domains. We show that CONVEX: (i) adds conversational support to any stand-alone QA system, and (ii) outperforms state-of-the-art baselines and question completion strategies

    Towards a more natural and intelligent interface with embodied conversation agent

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    Conversational agent also known as chatterbots are computer programs which are designed to converse like a human as much as their intelligent allows. In many ways, they are the embodiment of Turing's vision. The ability for computers to converse with human users using natural language would arguably increase their usefulness. Recent advances in Natural Language Processing (NLP) and Artificial Intelligence (AI) in general have advances this field in realizing the vision of a more humanoid interactive system. This paper presents and discusses the use of embodied conversation agent (ECA) for the imitation games. This paper also presents the technical design of our ECA and its performance. In the interactive media industry, it can also been observed that the ECA are getting popular

    Survey on Evaluation Methods for Dialogue Systems

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    In this paper we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and questionnaires. However, this tends to be very cost and time intensive. Thus, much work has been put into finding methods, which allow to reduce the involvement of human labour. In this survey, we present the main concepts and methods. For this, we differentiate between the various classes of dialogue systems (task-oriented dialogue systems, conversational dialogue systems, and question-answering dialogue systems). We cover each class by introducing the main technologies developed for the dialogue systems and then by presenting the evaluation methods regarding this class

    Introducing a corpus of conversational stories. Construction and annotation of the Narrative Corpus

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    Although widely seen as critical both in terms of its frequency and its social significance as a prime means of encoding and perpetuating moral stance and configuring self and identity, conversational narrative has received little attention in corpus linguistics. In this paper we describe the construction and annotation of a corpus that is intended to advance the linguistic theory of this fundamental mode of everyday social interaction: the Narrative Corpus (NC). The NC contains narratives extracted from the demographically-sampled sub-corpus of the British National Corpus (BNC) (XML version). It includes more than 500 narratives, socially balanced in terms of participant sex, age, and social class. We describe the extraction techniques, selection criteria, and sampling methods used in constructing the NC. Further, we describe four levels of annotation implemented in the corpus: speaker (social information on speakers), text (text Ids, title, type of story, type of embedding etc.), textual components (pre-/post-narrative talk, narrative, and narrative-initial/final utterances), and utterance (participation roles, quotatives and reporting modes). A brief rationale is given for each level of annotation, and possible avenues of research facilitated by the annotation are sketched out
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