108 research outputs found

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed

    cRVR: A Stackelberg Game Approach for Joint Privacy-Aware Video Requesting and Edge Caching

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    As users conveniently stream their favored online videos, video request records will be automatically seized by video content providers, which may leak users' privacy. Unfortunately, most existing privacy-enhancing approaches are not applicable for protecting users' privacy in requests, which cannot be easily altered or distorted by users and must be visible for content providers to stream correct videos. To preserve request privacy in online video services, it is possible to request additional videos irrelevant to users' interests so that content providers cannot precisely infer users' interest information. However, a naive redundant requesting approach will significantly degrade the performance of edge caches and increase bandwidth overhead accordingly. In this paper, we are among the first to propose a Cache-Friendly Redundant Video Requesting (cRVR) algorithm for User Devices (UDs) and its corresponding caching algorithm for the Edge Cache (EC), which can effectively mitigate the problem of request privacy leakage with minimal impact on the EC's performance. To solve the problem, we develop a Stackelberg game to analyze the dedicated interaction between UDs and EC and obtain their optimal strategies to maximize their respective utility. For UDs, the utility function is a combination of both video playback utility and privacy protection utility. We theoretically prove the existence and uniqueness of the equilibrium of the Stackelberg game. In the end, extensive experiments are conducted with real traces to demonstrate that cRVR can effectively protect video request privacy by reducing up to 57.96\% of privacy disclosure compared to baseline algorithms. Meanwhile, the caching performance of ECs is only slightly affected

    Joint Resource, Deployment, and Caching Optimization for AR Applications in Dynamic UAV NOMA Networks

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    Joint and Competitive Caching Designs in Large-Scale Multi-Tier Wireless Multicasting Networks

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    Caching and multicasting are two promising methods to support massive content delivery in multi-tier wireless networks. In this paper, we consider a random caching and multicasting scheme with caching distributions in the two tiers as design parameters, to achieve efficient content dissemination in a two-tier large-scale cache-enabled wireless multicasting network. First, we derive tractable expressions for the successful transmission probabilities in the general region as well as the high SNR and high user density region, respectively, utilizing tools from stochastic geometry. Then, for the case of a single operator for the two tiers, we formulate the optimal joint caching design problem to maximize the successful transmission probability in the asymptotic region, which is nonconvex in general. By using the block successive approximate optimization technique, we develop an iterative algorithm, which is shown to converge to a stationary point. Next, for the case of two different operators, one for each tier, we formulate the competitive caching design game where each tier maximizes its successful transmission probability in the asymptotic region. We show that the game has a unique Nash equilibrium (NE) and develop an iterative algorithm, which is shown to converge to the NE under a mild condition. Finally, by numerical simulations, we show that the proposed designs achieve significant gains over existing schemes.Comment: 30 pages, 6 pages, submitted to IEEE GLOBECOM 2017 and IEEE Trans. Commo

    Offloading Content with Self-organizing Mobile Fogs

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    Mobile users in an urban environment access content on the internet from different locations. It is challenging for the current service providers to cope with the increasing content demand from a large number of collocated mobile users. In-network caching to offload content at nodes closer to users alleviate the issue, though efficient cache management is required to find out who should cache what, when and where in an urban environment, given nodes limited computing, communication and caching resources. To address this, we first define a novel relation between content popularity and availability in the network and investigate a node's eligibility to cache content based on its urban reachability. We then allow nodes to self-organize into mobile fogs to increase the distributed cache and maximize content availability in a cost-effective manner. However, to cater rational nodes, we propose a coalition game for the nodes to offer a maximum "virtual cache" assuming a monetary reward is paid to them by the service/content provider. Nodes are allowed to merge into different spatio-temporal coalitions in order to increase the distributed cache size at the network edge. Results obtained through simulations using realistic urban mobility trace validate the performance of our caching system showing a ratio of 60-85% of cache hits compared to the 30-40% obtained by the existing schemes and 10% in case of no coalition

    A survey on intelligent computation offloading and pricing strategy in UAV-Enabled MEC network: Challenges and research directions

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    The lack of resource constraints for edge servers makes it difficult to simultaneously perform a large number of Mobile Devices’ (MDs) requests. The Mobile Network Operator (MNO) must then select how to delegate MD queries to its Mobile Edge Computing (MEC) server in order to maximize the overall benefit of admitted requests with varying latency needs. Unmanned Aerial Vehicles (UAVs) and Artificial Intelligent (AI) can increase MNO performance because of their flexibility in deployment, high mobility of UAV, and efficiency of AI algorithms. There is a trade-off between the cost incurred by the MD and the profit received by the MNO. Intelligent computing offloading to UAV-enabled MEC, on the other hand, is a promising way to bridge the gap between MDs' limited processing resources, as well as the intelligent algorithms that are utilized for computation offloading in the UAV-MEC network and the high computing demands of upcoming applications. This study looks at some of the research on the benefits of computation offloading process in the UAV-MEC network, as well as the intelligent models that are utilized for computation offloading in the UAV-MEC network. In addition, this article examines several intelligent pricing techniques in different structures in the UAV-MEC network. Finally, this work highlights some important open research issues and future research directions of Artificial Intelligent (AI) in computation offloading and applying intelligent pricing strategies in the UAV-MEC network
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