431 research outputs found
State, sport and politics: sport policy in Republic of China/Taiwan 1973-2002, through a strategic relations approach
This study has sought to address the nature of the evolution of sports policy in ROC/Taiwan
since 1973, within the context of a strategic relations approach to the analysis of policy. These
aims have been addressed by the development of the analysis of the ROC/Taiwan's position in
international relations and its implications for sports policy; of the internal structure and history
of the state at national level and their implications for national level policy; and finally, analysis
of the local government context. In each case explanation sought to identify both the structural
context of policy development and the explanation provided by individual policy actors.
The empirical analysis of policy draws on the evidence provided by key actors in the
ROC/Taiwan state who have played a significant role in enabling sports policy output. In order
to understand sports policy mechanisms since 1973, politicians' perceptions (evidenced in a
review of parliamentary debates from 1984 to 2002) provide a useful empirical picture of sports
policy. Other data sources employed included government reports, and press accounts as well as
interviews with policy actors. The interviewees were drawn from the central government civil
service, local government, the national governing bodies of sport and the business community
(n--21). Qualitative data analysis software (QSR) was used to manage and organise the data in
an inductive and deductive thematic analysis.
The theoretical framework on which the study draws involves a recognition that the state is
influenced by particular interest groups (characterised in the thesis as the neo-pluralist position),
in which elites (the neo-elitist position) often, though not exclusively, drawn from business
interests (the neo-Marxist position) are in evidence. The particular make-up of these groups will
vary according to the issues concerned at the particular point of time in the history of the
ROC/Taiwan state on which one focuses. In the early stages of the ROC/Taiwan state, the
military elite was closely allied with the business elite'and with ethnic interest groups
(Mainlander Chinese groups rather than native Taiwanese). Such political and ethnic divisions
subsequently had an impact on party political affiliations and on the geographic location of
facilities and services as the North and Souih of"the' island, and those cities under the
Kuomintang and Democratic Progressive Party control, vied with one another to capture
resources
A comparative study of national government elite sport systems in Australia and Taiwan: A model for Olympic success
This study was prompted by the stagnation facing the Taiwanese Government in promoting elite sport and pursuing sporting achievement at the Olympic Games. The main purpose of the study was to explore and compare the national government elite sports systems (NGESS) of Australia and Taiwan and make recommendations for Taiwan to improve its elite sports development and performances at future Olympics. To accomplish this purpose, the present study examined the similarities and differences between Australia and Taiwan in terms of stakeholders\u27 viewpoints on the definition of Olympic success; the profiles of the current national government elite sport agencies; the mechanisms of the government elite sport agencies at national level; and environmental influences affecting elite sport and the mechanisms of the respective NGESS. The study utilised a qualitative design. Data were collectcd through document analysis and the Delphi technique. In conducting the Delphi technique, a four-round Delphi survey was undertaken in the respective countries using electronic questionnaires. Participants included 24 sport experts in Australia and 32 in Taiwan. A comparative data analysis of the documentary evidene and the Delphi survey was conducted and findings reported
Situating Taiwanese identities: social transformations, young people and television drama
This thesis examines the recent production and consumption of television dramas
in Taiwan in the context of Taiwan's complicated modem history, rapid social
transitions, budding self-assertiveness and changing relationships with regional and
global players. The detailed analysis in this subject matter contributes to wider debates
in the media globalisation theory, reaffirming the continuing development of an East
Asian cultural trading block and pointing to a formation of the distinctive regional
popular culture that is more effective in shaping up the local production and
consumption activities. The rising regional dynamism in Taiwan's television drama
production and consumption since the late 1990s has been encapsulated in this thesis
in three main points:
1. The findings from detailed content analysis on programming schedules of seven
locally-run channels has shown that regional programming is more integrated with
local business while global programming (mostly American) has shifted to be produced
and distributed single-handedly by the transnational media corporations.
2. The first-hand audience interviews revealed a subtle difference in young
people's viewing experiences of the global and the regional programming. Situated in
a broader social context, their experience of the former has primarily crouched on a
fantasy of liberal individualism while the latter provided a desirable template for
emulation in everyday life.
3. The thesis also discussed the emergence of a new drama genre on Taiwanese
television-Idol drama, which can be seen as the reactions to the widespread regional
television deregulation, commercialisation and growing intra-regional cultural trade.
Its late development has also epitomised An inevitable negotiation of local
characteristic with regional forces
The governance of professional baseball in Taiwan
This thesis reviews the system of governance of professional baseball in Taiwan, which has developed since its inception in 1990. The analysis undertaken reviews three case studies of major events in the baseball world in Taiwan to provide an insight into the principal interests and forces in the governance system. In theoretical terms the study employs and evaluates classical theories of the state, strategic relations theory and governance theory to describe, evaluate and explain the processes evident in the three cases. The study concludes that the governance system is characterised by a tension between mechanisms of 'modem' liberal politics, and 'traditional' forms of political clientelism.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Global Symposium on Women in Fisheries
All over the world, women contribute in multiple ways to the production, processing, marketing and management of fish and other living aquatic resources. The first ever Global Symposium on Women in Fisheries, held in Kaohsiung, Taiwan on 29 November 2001 generated the present collection of papers on women in fisheries. The reader of this volume will find in it a wealth of information, albeit in a very heterogeneous form, that the authors have had to draw from many different sources. Some are primary research studies whereas most are historical reviews from first hand experience of the authors or derived from other written materials, often contained in reports of fisheries development projects, newspapers and source materials well outside the fish sectors.Women, Participation, Sustainability, Poverty, Fisheries, Development projects, Fishery technology
Resistance, Chaos and Control in China: Taiping Rebels, Taiwanese Ghosts and Tiananmen
This is an out of print book, the rights for which have reverted to the author. The version presented here was digitized from a paper copy provided by the author.tru
City Space + Globalization: An International Perspective
City, Space, + Globalization presents ways in which globalization affects the built environment of people in cities around the world. Architects, urban planners, geographers, historians and sociologists address topics ranging from transportation to historic preservation, from housing for different population sectors to economic change and city growth patterns. A significant common element of these papers is their shared concern with the life space of city fabric, beyond economics, beyond world markets and world trade. This life space is the neighborhood and community space of city residents. It refers to memory, to history, to tradition in the face of homogenizing global forces.https://digitalcommons.calpoly.edu/books_fac/1002/thumbnail.jp
The value chain in the Asian online gaming industry: a case study of Taiwan
This research examines the changing nature of the Asian online gaming
industry and the position of Taiwan in the regional market. The evidence used was gathered through fieldwork conducted in Taiwan, Beijing and Shanghai from January to October in 2007.
Firstly, it explores the situation from the perspective of political economy in
order to understand the process of commodification, including production, marketing and distribution. The research establishes that the game industry operates within a highly competitive market requiring substantial investments. Since game production requires complex technological skills, there is a high capital cost, and the process is very time consuming. Today's online gaining business has segmented into different sectors with varying roles, i.e. developer, publisher, distributor and operator, controlled by different players in the business. The research shows that Asian game firms seek vertical synergies by expanding complex collaborative networks of
production, marketing and operation in order to minimize costs and maximize
profits. This implies that an international value chain has been established within the regional economy due to that the capacity of modern East Asian cities to accelerate the integration of the online gaming industry into regional economic activity.
Secondly, online gaming overall is a popular form of interactive
entertainment in the intra-Asian market. The key theories used to understand digital games are debated between narratology and ludology. However, neither is capable
of providing an explanation for the Asian gaming culture. On further examination, certain types of game genres, 'wuxia' and 'cute' games, are found to have a
particular appeal for Asian users. The wuxia genre is exclusively circulated in the greater Chinese cultural arena. The 'cute' game originates from the protagonists and themes of Japanese video games. This genre is well accepted by Asian users living in urban environments, and has become a force to unite city gainers in different Asian countries.
Lastly, the thesis explores the unique position of Taiwan's game industry,
which has been transformed from a test-bed for games aimed at the Chinese market into an intermediary between China and the rest of the world. Before 2002, Taiwan was regarded as a springboard for foreign firms wishing to enter the big Chinese market. Now, China's game industry has emerged and Chinese games have been
exported to other Asian countries. Currently Taiwan is the biggest export market. The sophisticated features of the Taiwanese market mean that it can act as a stepping stone for Chinese game firms wishing to expand into wider regional and global
markets
The case of Foxconn in Turkey: benefiting from free labour and anti-union policy
Starting from the 2000s Foxconn invested in Czechia, Slovakia, Hungary,
Russia and Turkey, implementing a territorial diversification strategy
aimed at getting nearer to its end markets. This chapter investigates the
development of Foxconn in Turkey where the multinational owns a plant
with about 400 workers. A few kilometres from the city of \uc7orlu and close
to highways, ports and international airports, the plant enables Foxconn
to implement an efficient global supply chain. We illustrate this process
by examining the company\u2019s localisation within a special economic zone,
underlining the economic advantages derived from such a tax regime,
bringing labour costs down to the Chinese level and obtaining proximity
to European, North African and Middle East customers, thus lowering
logistic costs. We also analyse the roles of labour flexibility and trade
unions. In order to impose far-reaching flexibility on its workers Foxconn
put in place a range of strategies, including an hours bank system, multitask
operators and the recruitment of apprentices thanks a special
programme funded by the state. We show how these have been crucial
for Foxconn\u2019s just-in-time production contrasting its labour turnover
problem. Finally, we highlight how the company has been able to
implement a flexible working pattern, weaken the trade unions and
undercut workers\u2019 opposition, thanks to favourable labour laws approved
by successive governments in the past thirty years
Flexible workforces and low profit margins: electronics assembly between Europe and China
This book investigates restructuring in the electronics industry and in
particular the impact of a \u2018Chinese\u2019 labour regime on work and employ -
ment practices in electronics assembly in Europe.1 Electronics is an
extremely dynamic sector, characterized by an ever-changing organi -
zational structure, as well as cut-throat competition, particularly in
manufacturing. Located primarily in East Asia, electronics assembly has
become notorious for poor working conditions, low unionisation and
authoritarian labour relations. However, hostile labour relations and topdown
HR policies are not unique to East Asia. They have become
associated with the way the sector is governed more broadly, with a
number of Western companies also coming to rely on such practices
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