16,996 research outputs found

    Motion-Compensated Coding and Frame-Rate Up-Conversion: Models and Analysis

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    Block-based motion estimation (ME) and compensation (MC) techniques are widely used in modern video processing algorithms and compression systems. The great variety of video applications and devices results in numerous compression specifications. Specifically, there is a diversity of frame-rates and bit-rates. In this paper, we study the effect of frame-rate and compression bit-rate on block-based ME and MC as commonly utilized in inter-frame coding and frame-rate up conversion (FRUC). This joint examination yields a comprehensive foundation for comparing MC procedures in coding and FRUC. First, the video signal is modeled as a noisy translational motion of an image. Then, we theoretically model the motion-compensated prediction of an available and absent frames as in coding and FRUC applications, respectively. The theoretic MC-prediction error is further analyzed and its autocorrelation function is calculated for coding and FRUC applications. We show a linear relation between the variance of the MC-prediction error and temporal-distance. While the affecting distance in MC-coding is between the predicted and reference frames, MC-FRUC is affected by the distance between the available frames used for the interpolation. Moreover, the dependency in temporal-distance implies an inverse effect of the frame-rate. FRUC performance analysis considers the prediction error variance, since it equals to the mean-squared-error of the interpolation. However, MC-coding analysis requires the entire autocorrelation function of the error; hence, analytic simplicity is beneficial. Therefore, we propose two constructions of a separable autocorrelation function for prediction error in MC-coding. We conclude by comparing our estimations with experimental results

    Spatiotemporal super-resolution for low bitrate H.264 video

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    A reconfigurable frame interpolation hardware architecture for high definition video

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    Since Frame Rate Up-Conversion (FRC) is started to be used in recent consumer electronics products like High Definition TV, real-time and low cost implementation of FRC algorithms has become very important. Therefore, in this paper, we propose a low cost hardware architecture for realtime implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. The proposed hardware architecture is implemented in VHDL and mapped to a low cost Xilinx XC3SD1800A-4 FPGA device. The implementation results show that the proposed hardware can run at 101 MHz on this FPGA and consumes 32 BRAMs and 15384 slices

    Data compression techniques applied to high resolution high frame rate video technology

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    An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended

    Perceptually-Driven Video Coding with the Daala Video Codec

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    The Daala project is a royalty-free video codec that attempts to compete with the best patent-encumbered codecs. Part of our strategy is to replace core tools of traditional video codecs with alternative approaches, many of them designed to take perceptual aspects into account, rather than optimizing for simple metrics like PSNR. This paper documents some of our experiences with these tools, which ones worked and which did not. We evaluate which tools are easy to integrate into a more traditional codec design, and show results in the context of the codec being developed by the Alliance for Open Media.Comment: 19 pages, Proceedings of SPIE Workshop on Applications of Digital Image Processing (ADIP), 201

    Confidence-based adaptive frame rate up-conversion

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