22,904 research outputs found

    Partitioning Clustering Based on Support Vector Ranking

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    Efficient spike-sorting of multi-state neurons using inter-spike intervals information

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    We demonstrate the efficacy of a new spike-sorting method based on a Markov Chain Monte Carlo (MCMC) algorithm by applying it to real data recorded from Purkinje cells (PCs) in young rat cerebellar slices. This algorithm is unique in its capability to estimate and make use of the firing statistics as well as the spike amplitude dynamics of the recorded neurons. PCs exhibit multiple discharge states, giving rise to multimodal interspike interval (ISI) histograms and to correlations between successive ISIs. The amplitude of the spikes generated by a PC in an "active" state decreases, a feature typical of many neurons from both vertebrates and invertebrates. These two features constitute a major and recurrent problem for all the presently available spike-sorting methods. We first show that a Hidden Markov Model with 3 log-Normal states provides a flexible and satisfying description of the complex firing of single PCs. We then incorporate this model into our previous MCMC based spike-sorting algorithm (Pouzat et al, 2004, J. Neurophys. 91, 2910-2928) and test this new algorithm on multi-unit recordings of bursting PCs. We show that our method successfully classifies the bursty spike trains fired by PCs by using an independent single unit recording from a patch-clamp pipette.Comment: 25 pages, to be published in Journal of Neurocience Method

    NBODY6++GPU: Ready for the gravitational million-body problem

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    Accurate direct NN-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker-Planck or Monte-Carlo methods. NBODY6 is a well-known direct NN-body code for star clusters, and NBODY6++ is the extended version designed for large particle number simulations by supercomputers. We present NBODY6++GPU, an optimized version of NBODY6++ with hybrid parallelization methods (MPI, GPU, OpenMP, and AVX/SSE) to accelerate large direct NN-body simulations, and in particular to solve the million-body problem. We discuss the new features of the NBODY6++GPU code, benchmarks, as well as the first results from a simulation of a realistic globular cluster initially containing a million particles. For million-body simulations, NBODY6++GPU is 4002000400-2000 times faster than NBODY6 with 320 CPU cores and 32 NVIDIA K20X GPUs. With this computing cluster specification, the simulations of million-body globular clusters including 5%5\% primordial binaries require about an hour per half-mass crossing time.Comment: 13 pages, 9 figures, 3 table

    Algorithms for Stable Matching and Clustering in a Grid

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    We study a discrete version of a geometric stable marriage problem originally proposed in a continuous setting by Hoffman, Holroyd, and Peres, in which points in the plane are stably matched to cluster centers, as prioritized by their distances, so that each cluster center is apportioned a set of points of equal area. We show that, for a discretization of the problem to an n×nn\times n grid of pixels with kk centers, the problem can be solved in time O(n2log5n)O(n^2 \log^5 n), and we experiment with two slower but more practical algorithms and a hybrid method that switches from one of these algorithms to the other to gain greater efficiency than either algorithm alone. We also show how to combine geometric stable matchings with a kk-means clustering algorithm, so as to provide a geometric political-districting algorithm that views distance in economic terms, and we experiment with weighted versions of stable kk-means in order to improve the connectivity of the resulting clusters.Comment: 23 pages, 12 figures. To appear (without the appendices) at the 18th International Workshop on Combinatorial Image Analysis, June 19-21, 2017, Plovdiv, Bulgari

    A Parallel Monte Carlo Code for Simulating Collisional N-body Systems

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    We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes assumptions of spherical symmetry and dynamical equilibrium. The principal algorithmic developments involve optimizing data structures, and the introduction of a parallel random number generation scheme, as well as a parallel sorting algorithm, required to find nearest neighbors for interactions and to compute the gravitational potential. The new algorithms we introduce along with our choice of decomposition scheme minimize communication costs and ensure optimal distribution of data and workload among the processing units. The implementation uses the Message Passing Interface (MPI) library for communication, which makes it portable to many different supercomputing architectures. We validate the code by calculating the evolution of clusters with initial Plummer distribution functions up to core collapse with the number of stars, N, spanning three orders of magnitude, from 10^5 to 10^7. We find that our results are in good agreement with self-similar core-collapse solutions, and the core collapse times generally agree with expectations from the literature. Also, we observe good total energy conservation, within less than 0.04% throughout all simulations. We analyze the performance of the code, and demonstrate near-linear scaling of the runtime with the number of processors up to 64 processors for N=10^5, 128 for N=10^6 and 256 for N=10^7. The runtime reaches a saturation with the addition of more processors beyond these limits which is a characteristic of the parallel sorting algorithm. The resulting maximum speedups we achieve are approximately 60x, 100x, and 220x, respectively.Comment: 53 pages, 13 figures, accepted for publication in ApJ Supplement
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