3 research outputs found

    A smart Arduino alarm clock using Hypnagogia detection during night

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    This project describes hardware design and implementation of low-cost smart alarm clock based on Arduino platform, which uses passive infrared sensor (PIR) to detect sleep states of users. Sleep is not just a passive process. People can achieve different states during the night, which are known as Hypnagogia (state from wakefulness to sleep), NREM (non-rapid eye movement), REM (rapid eye movement), Hypnexagogium (awakening state) and dreaming. The main goal for this developed smart alarm clock is to detect these states and adjust alarm time to the best possible moment, when people are in awaking state or in light sleep. Awaking in these states is quite better and people feel much more refreshed. Hardware of this developed alarm clock is composed from LCD LED display, real-time (RTC) clock unit, temperature and humidity sensor, photosensitive module for detection of daytime, touch sensor and WiFi module for time synchronization from NTP (Network Time Protocol) servers. This Smart alarm clock could be used for better and more effective awakening for users

    [DiaGram]; Rethinking Graphic Design Process

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    Central to any graphic design education is the teaching of a design (or creative) process as an aid to problem-solving. This study draws upon experimental workshops within design education, together with current thinking from the broader arts, emotional psychology and the brain sciences, to explore the idea of repositioning process as the ‘main event’ – rather than it being a means-to-an-end. The study sought to frame learning experiences that enabled students to consciously become the object of their own study; including themes that explored ‘personal identity’, ‘dualism’, ‘mind-wandering’ and ‘habit’ as mechanisms to enhance our creative capacity, and evidenced significant improvements in the students’ confidence, dexterity and working methodologies (including the elusive ‘risk’ and ‘play’). The emerging conclusions propose key anchors (‘dissociative creativity’, ‘process as the main event’, ‘collaboration’ and ‘immersion’) that we believe ought to be central to the development of any new teaching (esp. within graphic design). Keywords: Design, Education, Process, Creativity, Risk Full paper. Delivered 31 May 2017. Page 81–95 of attached document
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