8,866 research outputs found

    Desain Penggerak Panel Surya Dual Axis pada Smart Classroom

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    Telah dilakukan perancangan desain penggerak panel surya dua axis pada smart class room dengan menggunakan dua motor. yang di desain menggunakan aplikasi Sketch up Pro yang memilki ukuran p.l.t 130x103x160cm yang dapat bergerak sesuai arah gerak matahari. Penggerak panel surya dual axis ini memerlukan kerangka yang kuat agar alat dapat berjalan sesuai dengan yang diinginkan, yaitu dapat bergerak mengikuti arah gerak matahari. sehingga perlu dilakukan perhitungan gaya pada kerangka agar menghindari kerangka mesin yang patah atau bengkong. Pada kerangka ini didapatkan nilai minimal jari-jari as penyangga sebesar 0,817 . 〖10〗^(-5). Selain itu juga dibutuhkan rasio pada sprocket untuk menurunkan kecepatan putar dari motor. Rasioyang digunakan yaitu 1:2 untuk motor, dan untuk gearbox yaitu 1:60 Perancangan ini menghasilkan penggerak panel surya dual axis yang dapat bergerak sesuai dengan gerak matahari ==================================================================================================== The design of two axis solar panel drives has been designed in the smart class room using two motors. which is designed using the Sketch up Pro application that has a size of 130x103x160cm p.l.t which can move in the direction of the motion of the sun. This dual axis solar panel drive requires a strong frame so that the tool can run in accordance with the desired, which can move following the direction of the motion of the sun. so it is necessary to calculate the force on the frame in order to avoid the fracture of the machine fracture or bengkong. In this framework obtained a minimum value of the radius of a buffer as big as 0.817. . It also required a ratio on the sprocket to decrease the rotational speed of the motor. Rasioyang used is 1: 2 for the motor, and for the gearbox is 1:60 This design produces dual axis solar panels that can move in accordance with the motion of the su

    Compound droplet manipulations on fiber arrays

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    Recent works demonstrated that fiber arrays may constitue the basis of an open digital microfluidics. Various processes, such as droplet motion, fragmentation, trapping, release, mixing and encapsulation, may be achieved on fiber arrays. However, handling a large number of tiny droplets resulting from the mixing of several liquid components is still a challenge for developing microreactors, smart sensors or microemulsifying drugs. Here, we show that the manipulation of tiny droplets onto fiber networks allows for creating compound droplets with a high complexity level. Moreover, this cost-effective and flexible method may also be implemented with optical fibers in order to develop fluorescence-based biosensor

    Optimal scheduling and fair servicepolicy for STDMA in underwater networks with acoustic communications

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    In this work, a multi-hop string network with a single sink node is analyzed. A periodic optimal scheduling for TDMA operation that considers the characteristic long propagation delay of the underwater acoustic channel is presented. This planning of transmissions is obtained with the help of a new geometrical method based on a 2D lattice in the space-time domain. In order to evaluate the performance of this optimal scheduling, two service policies have been compared: FIFO and Round-Robin. Simulation results, including achievable throughput, packet delay, and queue length, are shown. The network fairness has also been quantified with the Gini index

    CMOS-3D smart imager architectures for feature detection

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    This paper reports a multi-layered smart image sensor architecture for feature extraction based on detection of interest points. The architecture is conceived for 3-D integrated circuit technologies consisting of two layers (tiers) plus memory. The top tier includes sensing and processing circuitry aimed to perform Gaussian filtering and generate Gaussian pyramids in fully concurrent way. The circuitry in this tier operates in mixed-signal domain. It embeds in-pixel correlated double sampling, a switched-capacitor network for Gaussian pyramid generation, analog memories and a comparator for in-pixel analog-to-digital conversion. This tier can be further split into two for improved resolution; one containing the sensors and another containing a capacitor per sensor plus the mixed-signal processing circuitry. Regarding the bottom tier, it embeds digital circuitry entitled for the calculation of Harris, Hessian, and difference-of-Gaussian detectors. The overall system can hence be configured by the user to detect interest points by using the algorithm out of these three better suited to practical applications. The paper describes the different kind of algorithms featured and the circuitry employed at top and bottom tiers. The Gaussian pyramid is implemented with a switched-capacitor network in less than 50 μs, outperforming more conventional solutions.Xunta de Galicia 10PXIB206037PRMinisterio de Ciencia e Innovación TEC2009-12686, IPT-2011-1625-430000Office of Naval Research N00014111031

    Stereoscopic Sketchpad: 3D Digital Ink

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    --Context-- This project looked at the development of a stereoscopic 3D environment in which a user is able to draw freely in all three dimensions. The main focus was on the storage and manipulation of the ‘digital ink’ with which the user draws. For a drawing and sketching package to be effective it must not only have an easy to use user interface, it must be able to handle all input data quickly and efficiently so that the user is able to focus fully on their drawing. --Background-- When it comes to sketching in three dimensions the majority of applications currently available rely on vector based drawing methods. This is primarily because the applications are designed to take a users two dimensional input and transform this into a three dimensional model. Having the sketch represented as vectors makes it simpler for the program to act upon its geometry and thus convert it to a model. There are a number of methods to achieve this aim including Gesture Based Modelling, Reconstruction and Blobby Inflation. Other vector based applications focus on the creation of curves allowing the user to draw within or on existing 3D models. They also allow the user to create wire frame type models. These stroke based applications bring the user closer to traditional sketching rather than the more structured modelling methods detailed. While at present the field is inundated with vector based applications mainly focused upon sketch-based modelling there are significantly less voxel based applications. The majority of these applications focus on the deformation and sculpting of voxmaps, almost the opposite of drawing and sketching, and the creation of three dimensional voxmaps from standard two dimensional pixmaps. How to actually sketch freely within a scene represented by a voxmap has rarely been explored. This comes as a surprise when so many of the standard 2D drawing programs in use today are pixel based. --Method-- As part of this project a simple three dimensional drawing program was designed and implemented using C and C++. This tool is known as Sketch3D and was created using a Model View Controller (MVC) architecture. Due to the modular nature of Sketch3Ds system architecture it is possible to plug a range of different data structures into the program to represent the ink in a variety of ways. A series of data structures have been implemented and were tested for efficiency. These structures were a simple list, a 3D array, and an octree. They have been tested for: the time it takes to insert or remove points from the structure; how easy it is to manipulate points once they are stored; and also how the number of points stored effects the draw and rendering times. One of the key issues brought up by this project was devising a means by which a user is able to draw in three dimensions while using only two dimensional input devices. The method settled upon and implemented involves using the mouse or a digital pen to sketch as one would in a standard 2D drawing package but also linking the up and down keyboard keys to the current depth. This allows the user to move in and out of the scene as they draw. A couple of user interface tools were also developed to assist the user. A 3D cursor was implemented and also a toggle, which when on, highlights all of the points intersecting the depth plane on which the cursor currently resides. These tools allow the user to see exactly where they are drawing in relation to previously drawn lines. --Results-- The tests conducted on the data structures clearly revealed that the octree was the most effective data structure. While not the most efficient in every area, it manages to avoid the major pitfalls of the other structures. The list was extremely quick to render and draw to the screen but suffered severely when it comes to finding and manipulating points already stored. In contrast the three dimensional array was able to erase or manipulate points effectively while the draw time rendered the structure effectively useless, taking huge amounts of time to draw each frame. The focus of this research was on how a 3D sketching package would go about storing and accessing the digital ink. This is just a basis for further research in this area and many issues touched upon in this paper will require a more in depth analysis. The primary area of this future research would be the creation of an effective user interface and the introduction of regular sketching package features such as the saving and loading of images
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