8,345 research outputs found
An Intervening Ethical Governor for a Robot Mediator in Patient-Caregiver Relationships
© Springer International Publishing AG 2015DOI: 10.1007/978-3-319-46667-5_6Patients with Parkinsonâs disease (PD) experience challenges when interacting with
caregivers due to their declining control over their musculature. To remedy those challenges, a
robot mediator can be used to assist in the relationship between PD patients and their caregivers.
In this context, a variety of ethical issues can arise. To overcome one issue in particular,
providing therapeutic robots with a robot architecture that can ensure patientsâ and caregiversâ
dignity is of potential value. In this paper, we describe an intervening ethical governor for a
robot that enables it to ethically intervene, both to maintain effective patientâcaregiver
relationships and prevent the loss of dignity
USAge of Groupware in Software Engineering Education at the Cscw Laboratory of University Duisburg-essen: Possibilities and Limitations
This paper analyzes the application level in CSCW laboratory there are Electronic meeting rooms, Video Conferencing, Desktop Conference (Passenger), and BSCW system which conducting in The University Duisburg â Essen Germany. This analysis included short analysis and discussion about possibilities and limitation of each experiment followed by outlook how this lab can be further developed.Multi-user to Multipoint Videoconferences is introduced to cover all of devices join to the conferences. A computer network, PSTN (Public Switched Telephone Network), ISDN Phone, Wireless Infrastructures (accessed by laptop, smart phone, PDA) and videoconferences systems is proposed to be integrate
Intentional processing as a key for rational behaviour through natural interaction
28 pages, 13 figures.-- Special Issue: "Symbiotic Performance between Humans and Intelligent Systems".This paper presents an interaction model pursuing flexible and coherent humanâcomputer interaction. Starting from a cognitive architecture for Natural Interaction, an agent-based design is presented, focusing particularly on the role of the interaction agent. Regarding the intentional processing within this agent, the Threads Model is proposed. Finally, its implementation is described and evaluated to find out the integrity of the intentional approach.We thank the ISYS research group at the Technical University of Madrid and the LABDA research group at the Carlos III University of Madrid for their support during the design and development of the interaction agent, and everyone involved in the ADVICE (IST 1999-11305), VIP-ADVISOR (IST 2001-32440), and recent IntegraTV4All (FIT-350301-2004-2) projects for their hard work
Social talk capabilities for dialogue systems
Small talk capabilities are an important but very challenging extension to dialogue systems. Small talk (or âsocial talkâ) refers to a kind of conversation, which does not focus on the exchange of information, but on the negotiation of social roles and situations. The goal of this thesis is to provide knowledge, processes and structures that can be used by dialogue systems to satisfactorily participate in social conversations. For this purpose the thesis presents research in the areas of natural-language understanding, dialogue management and error handling. Nine new models of social talk based on a data analysis of small talk conversations are described. The functionally-motivated and content-abstract models can be used for small talk conversations onâvarious topics. The basic elements of the models consist of dialogue acts for social talk newly developed on basis of social science theory. The thesis also presents some conversation strategies for the treatmentâof so-called âout-of-domainâ (OoD) utterances that can be used to avoid errors in the input understanding of dialogue systems. Additionally, the thesis describes a new extension to dialogue management that flexibly manages interwoven dialogue threads. The small talk models as well as the strategies for handling OoD utterances are encoded as computational dialogue threads
Social talk capabilities for dialogue systems
Small talk capabilities are an important but very challenging extension to dialogue systems. Small talk (or social talk) refers to a kind of conversation, which does not focus on the exchange of information, but on the negotiation of social roles and situations. The goal of this thesis is to provide knowledge, processes and structures that can be used by dialogue systems to satisfactorily participate in social conversations. For this purpose the thesis presents research in the areas of natural-language understanding, dialogue management and error handling. Nine new models of social talk based on a data analysis of small talk conversations are described. The functionally-motivated and content-abstract models can be used for small talk conversations on various topics. The basic elements of the models consist of dialogue acts for social talk newly developed on basis of social science theory. The thesis also presents some conversation strategies for the treatment of so-called out-of-domain (OoD) utterances that can be used to avoid errors in the input understanding of dialogue systems. Additionally, the thesis describes a new extension to dialogue management that flexibly manages interwoven dialogue threads. The small talk models as well as the strategies for handling OoD utterances are encoded as computational dialogue threads
Collaborative model of interaction and Unmanned Vehicle Systems' interface
The interface for the next generation of Unmanned Vehicle Systems should be
an interface with multi-modal displays and input controls. Then, the role of
the interface will not be restricted to be a support of the interactions
between the ground operator and vehicles. Interface must take part in the
interaction management too. In this paper, we show that recent works in
pragmatics and philosophy provide a suitable theoretical framework for the next
generation of UV System's interface. We concentrate on two main aspects of the
collaborative model of interaction based on acceptance: multi-strategy approach
for communicative act generation and interpretation and communicative
alignment
Evaluating Plans and Human Response Using a Normative Multi-Agent System
International audienceWe describe a socio-technical system designed to train different organisations in emergency management during the preparedness phase. In this system, both humans and the system work together in building organisational context awareness. The system uses a normative multi-agent system and a tangible table for user interaction. Real time virtual feedbacks are used to draw users' attention to the validity of their actions with respect to the emergency plan. Feedback allows the actors to be aware of the other factors that impact the validity of their action (actions of other actors, environment etc.) and to identify the behaviour that is expected of them by the other organisations. The system is still in its prototype phase. Its behaviour is illustrated by example scenarios, showing that it is possible to support collaboration amongst distant actors, in a way that only relevant information is shown
Evaluating Plans and Human Response Using a Normative Multi-Agent System
International audienceWe describe a socio-technical system designed to train different organisations in emergency management during the preparedness phase. In this system, both humans and the system work together in building organisational context awareness. The system uses a normative multi-agent system and a tangible table for user interaction. Real time virtual feedbacks are used to draw users' attention to the validity of their actions with respect to the emergency plan. Feedback allows the actors to be aware of the other factors that impact the validity of their action (actions of other actors, environment etc.) and to identify the behaviour that is expected of them by the other organisations. The system is still in its prototype phase. Its behaviour is illustrated by example scenarios, showing that it is possible to support collaboration amongst distant actors, in a way that only relevant information is shown
- âŠ