294 research outputs found

    A simulated annealing optimization of audio features for drum classification

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    Current methods for the accurate recognition of instruments within music are based on discriminative data descriptors. These are features of the music fragment that capture the characteristics of the audio and suppress details that are redundant for the problem at hand. The extraction of such features from an audio signal requires the user to set certain parameters. We propose a method for optimizing the parameters for a particular task on the basis of the Simulated Annealing algorithm and Support Vector Machine classification. We show that using an optimized set of audio features improves the recognition accuracy of drum sounds in music fragments

    Timbral Learning for Musical Robots

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    abstract: The tradition of building musical robots and automata is thousands of years old. Despite this rich history, even today musical robots do not play with as much nuance and subtlety as human musicians. In particular, most instruments allow the player to manipulate timbre while playing; if a violinist is told to sustain an E, they will select which string to play it on, how much bow pressure and velocity to use, whether to use the entire bow or only the portion near the tip or the frog, how close to the bridge or fingerboard to contact the string, whether or not to use a mute, and so forth. Each one of these choices affects the resulting timbre, and navigating this timbre space is part of the art of playing the instrument. Nonetheless, this type of timbral nuance has been largely ignored in the design of musical robots. Therefore, this dissertation introduces a suite of techniques that deal with timbral nuance in musical robots. Chapter 1 provides the motivating ideas and introduces Kiki, a robot designed by the author to explore timbral nuance. Chapter 2 provides a long history of musical robots, establishing the under-researched nature of timbral nuance. Chapter 3 is a comprehensive treatment of dynamic timbre production in percussion robots and, using Kiki as a case-study, provides a variety of techniques for designing striking mechanisms that produce a range of timbres similar to those produced by human players. Chapter 4 introduces a machine-learning algorithm for recognizing timbres, so that a robot can transcribe timbres played by a human during live performance. Chapter 5 introduces a technique that allows a robot to learn how to produce isolated instances of particular timbres by listening to a human play an examples of those timbres. The 6th and final chapter introduces a method that allows a robot to learn the musical context of different timbres; this is done in realtime during interactive improvisation between a human and robot, wherein the robot builds a statistical model of which timbres the human plays in which contexts, and uses this to inform its own playing.Dissertation/ThesisDoctoral Dissertation Media Arts and Sciences 201

    A Functional Taxonomy of Music Generation Systems

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    Digital advances have transformed the face of automatic music generation since its beginnings at the dawn of computing. Despite the many breakthroughs, issues such as the musical tasks targeted by different machines and the degree to which they succeed remain open questions. We present a functional taxonomy for music generation systems with reference to existing systems. The taxonomy organizes systems according to the purposes for which they were designed. It also reveals the inter-relatedness amongst the systems. This design-centered approach contrasts with predominant methods-based surveys and facilitates the identification of grand challenges to set the stage for new breakthroughs.Comment: survey, music generation, taxonomy, functional survey, survey, automatic composition, algorithmic compositio

    An review of automatic drum transcription

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    In Western popular music, drums and percussion are an important means to emphasize and shape the rhythm, often defining the musical style. If computers were able to analyze the drum part in recorded music, it would enable a variety of rhythm-related music processing tasks. Especially the detection and classification of drum sound events by computational methods is considered to be an important and challenging research problem in the broader field of Music Information Retrieval. Over the last two decades, several authors have attempted to tackle this problem under the umbrella term Automatic Drum Transcription(ADT).This paper presents a comprehensive review of ADT research, including a thorough discussion of the task-specific challenges, categorization of existing techniques, and evaluation of several state-of-the-art systems. To provide more insights on the practice of ADT systems, we focus on two families of ADT techniques, namely methods based on Nonnegative Matrix Factorization and Recurrent Neural Networks. We explain the methods’ technical details and drum-specific variations and evaluate these approaches on publicly available datasets with a consistent experimental setup. Finally, the open issues and under-explored areas in ADT research are identified and discussed, providing future directions in this fiel

    AVISARME: Audio Visual Synchronization Algorithm for a Robotic Musician Ensemble

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    This thesis presents a beat detection algorithm which combines both audio and visual inputs to synchronize a robotic musician to its human counterpart. Although there has been considerable work done to create sophisticated methods for audio beat detection, the visual aspect of musicianship has been largely ignored. With advancements in image processing techniques, as well as both computer and imaging technologies, it has recently become feasible to integrate visual inputs into beat detection algorithms. Additionally, the proposed method for audio tempo detection also attempts to solve many issues that are present in current algorithms. Current audio-only algorithms have imperfections, whether they are inaccurate, too computationally expensive, or suffer from terrible resolution. Through further experimental testing on both a popular music database and simulated music signals, the proposed algorithm performed statistically better in both accuracy and robustness than the baseline approaches. Furthermore, the proposed approach is extremely efficient, taking only 45ms to compute on a 2.5s signal, and maintains an extremely high temporal resolution of 0.125 BPM. The visual integration also relies on Full Scene Tracking, allowing it to be utilized for live beat detection for practically all musicians and instruments. Numerous optimization techniques have been implemented, such as pyramidal optimization (PO) and clustering techniques which are presented in this thesis. A Temporal Difference Learning approach to sensor fusion and beat synchronization is also proposed and tested thoroughly. This TD learning algorithm implements a novel policy switching criterion which provides a stable, yet quickly reacting estimation of tempo. The proposed algorithm has been implemented and tested on a robotic drummer to verify the validity of the approach. The results from testing are documented in great detail and compared with previously proposed approaches

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    AI Methods in Algorithmic Composition: A Comprehensive Survey

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    Algorithmic composition is the partial or total automation of the process of music composition by using computers. Since the 1950s, different computational techniques related to Artificial Intelligence have been used for algorithmic composition, including grammatical representations, probabilistic methods, neural networks, symbolic rule-based systems, constraint programming and evolutionary algorithms. This survey aims to be a comprehensive account of research on algorithmic composition, presenting a thorough view of the field for researchers in Artificial Intelligence.This study was partially supported by a grant for the MELOMICS project (IPT-300000-2010-010) from the Spanish Ministerio de Ciencia e Innovación, and a grant for the CAUCE project (TSI-090302-2011-8) from the Spanish Ministerio de Industria, Turismo y Comercio. The first author was supported by a grant for the GENEX project (P09-TIC- 5123) from the Consejería de Innovación y Ciencia de Andalucía
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