33,975 research outputs found

    Resolution Trees with Lemmas: Resolution Refinements that Characterize DLL Algorithms with Clause Learning

    Full text link
    Resolution refinements called w-resolution trees with lemmas (WRTL) and with input lemmas (WRTI) are introduced. Dag-like resolution is equivalent to both WRTL and WRTI when there is no regularity condition. For regular proofs, an exponential separation between regular dag-like resolution and both regular WRTL and regular WRTI is given. It is proved that DLL proof search algorithms that use clause learning based on unit propagation can be polynomially simulated by regular WRTI. More generally, non-greedy DLL algorithms with learning by unit propagation are equivalent to regular WRTI. A general form of clause learning, called DLL-Learn, is defined that is equivalent to regular WRTL. A variable extension method is used to give simulations of resolution by regular WRTI, using a simplified form of proof trace extensions. DLL-Learn and non-greedy DLL algorithms with learning by unit propagation can use variable extensions to simulate general resolution without doing restarts. Finally, an exponential lower bound for WRTL where the lemmas are restricted to short clauses is shown

    Tree resolution proofs of the weak pigeon-hole principle.

    Get PDF
    We prove that any optimal tree resolution proof of PHPn m is of size 2&thetas;(n log n), independently from m, even if it is infinity. So far, only a 2Ω(n) lower bound has been known in the general case. We also show that any, not necessarily optimal, regular tree resolution proof PHPn m is bounded by 2O(n log m). To the best of our knowledge, this is the first time the worst case proof complexity has been considered. Finally, we discuss possible connections of our result to Riis' (1999) complexity gap theorem for tree resolution

    Distributed Functional Scalar Quantization Simplified

    Full text link
    Distributed functional scalar quantization (DFSQ) theory provides optimality conditions and predicts performance of data acquisition systems in which a computation on acquired data is desired. We address two limitations of previous works: prohibitively expensive decoder design and a restriction to sources with bounded distributions. We rigorously show that a much simpler decoder has equivalent asymptotic performance as the conditional expectation estimator previously explored, thus reducing decoder design complexity. The simpler decoder has the feature of decoupled communication and computation blocks. Moreover, we extend the DFSQ framework with the simpler decoder to acquire sources with infinite-support distributions such as Gaussian or exponential distributions. Finally, through simulation results we demonstrate that performance at moderate coding rates is well predicted by the asymptotic analysis, and we give new insight on the rate of convergence

    Implicit Resolution

    Full text link
    Let \Omega be a set of unsatisfiable clauses, an implicit resolution refutation of \Omega is a circuit \beta with a resolution proof {\alpha} of the statement "\beta describes a correct tree-like resolution refutation of \Omega". We show that such system is p-equivalent to Extended Frege. More generally, let {\tau} be a tautology, a [P, Q]-proof of {\tau} is a pair (\alpha,\beta) s.t. \alpha is a P-proof of the statement "\beta is a circuit describing a correct Q-proof of \tau". We prove that [EF,P] \leq p [R,P] for arbitrary Cook-Reckhow proof system P

    Satisfiability Games for Branching-Time Logics

    Full text link
    The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+
    corecore