3,682 research outputs found

    Rectangular Layouts and Contact Graphs

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    Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We study the area-optimization problem and show that it is NP-hard to find a minimum-area rectangular layout of a given contact graph. We present O(n)-time algorithms that construct O(n2)O(n^2)-area rectangular layouts for general contact graphs and O(nlogn)O(n\log n)-area rectangular layouts for trees. (For trees, this is an O(logn)O(\log n)-approximation algorithm.) We also present an infinite family of graphs (rsp., trees) that require Ω(n2)\Omega(n^2) (rsp., Ω(nlogn)\Omega(n\log n)) area. We derive these results by presenting a new characterization of graphs that admit rectangular layouts using the related concept of {\em rectangular duals}. A corollary to our results relates the class of graphs that admit rectangular layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi

    Area-Universal Rectangular Layouts

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    A rectangular layout is a partition of a rectangle into a finite set of interior-disjoint rectangles. Rectangular layouts appear in various applications: as rectangular cartograms in cartography, as floorplans in building architecture and VLSI design, and as graph drawings. Often areas are associated with the rectangles of a rectangular layout and it might hence be desirable if one rectangular layout can represent several area assignments. A layout is area-universal if any assignment of areas to rectangles can be realized by a combinatorially equivalent rectangular layout. We identify a simple necessary and sufficient condition for a rectangular layout to be area-universal: a rectangular layout is area-universal if and only if it is one-sided. More generally, given any rectangular layout L and any assignment of areas to its regions, we show that there can be at most one layout (up to horizontal and vertical scaling) which is combinatorially equivalent to L and achieves a given area assignment. We also investigate similar questions for perimeter assignments. The adjacency requirements for the rectangles of a rectangular layout can be specified in various ways, most commonly via the dual graph of the layout. We show how to find an area-universal layout for a given set of adjacency requirements whenever such a layout exists.Comment: 19 pages, 16 figure

    The Partial Visibility Representation Extension Problem

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    For a graph GG, a function ψ\psi is called a \emph{bar visibility representation} of GG when for each vertex vV(G)v \in V(G), ψ(v)\psi(v) is a horizontal line segment (\emph{bar}) and uvE(G)uv \in E(G) iff there is an unobstructed, vertical, ε\varepsilon-wide line of sight between ψ(u)\psi(u) and ψ(v)\psi(v). Graphs admitting such representations are well understood (via simple characterizations) and recognizable in linear time. For a directed graph GG, a bar visibility representation ψ\psi of GG, additionally, puts the bar ψ(u)\psi(u) strictly below the bar ψ(v)\psi(v) for each directed edge (u,v)(u,v) of GG. We study a generalization of the recognition problem where a function ψ\psi' defined on a subset VV' of V(G)V(G) is given and the question is whether there is a bar visibility representation ψ\psi of GG with ψ(v)=ψ(v)\psi(v) = \psi'(v) for every vVv \in V'. We show that for undirected graphs this problem together with closely related problems are \NP-complete, but for certain cases involving directed graphs it is solvable in polynomial time.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Improved Compact Visibility Representation of Planar Graph via Schnyder's Realizer

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    Let GG be an nn-node planar graph. In a visibility representation of GG, each node of GG is represented by a horizontal line segment such that the line segments representing any two adjacent nodes of GG are vertically visible to each other. In the present paper we give the best known compact visibility representation of GG. Given a canonical ordering of the triangulated GG, our algorithm draws the graph incrementally in a greedy manner. We show that one of three canonical orderings obtained from Schnyder's realizer for the triangulated GG yields a visibility representation of GG no wider than 22n4015\frac{22n-40}{15}. Our easy-to-implement O(n)-time algorithm bypasses the complicated subroutines for four-connected components and four-block trees required by the best previously known algorithm of Kant. Our result provides a negative answer to Kant's open question about whether 3n62\frac{3n-6}{2} is a worst-case lower bound on the required width. Also, if GG has no degree-three (respectively, degree-five) internal node, then our visibility representation for GG is no wider than 4n93\frac{4n-9}{3} (respectively, 4n73\frac{4n-7}{3}). Moreover, if GG is four-connected, then our visibility representation for GG is no wider than n1n-1, matching the best known result of Kant and He. As a by-product, we obtain a much simpler proof for a corollary of Wagner's Theorem on realizers, due to Bonichon, Sa\"{e}c, and Mosbah.Comment: 11 pages, 6 figures, the preliminary version of this paper is to appear in Proceedings of the 20th Annual Symposium on Theoretical Aspects of Computer Science (STACS), Berlin, Germany, 200

    Contact Representations of Graphs in 3D

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    We study contact representations of graphs in which vertices are represented by axis-aligned polyhedra in 3D and edges are realized by non-zero area common boundaries between corresponding polyhedra. We show that for every 3-connected planar graph, there exists a simultaneous representation of the graph and its dual with 3D boxes. We give a linear-time algorithm for constructing such a representation. This result extends the existing primal-dual contact representations of planar graphs in 2D using circles and triangles. While contact graphs in 2D directly correspond to planar graphs, we next study representations of non-planar graphs in 3D. In particular we consider representations of optimal 1-planar graphs. A graph is 1-planar if there exists a drawing in the plane where each edge is crossed at most once, and an optimal n-vertex 1-planar graph has the maximum (4n - 8) number of edges. We describe a linear-time algorithm for representing optimal 1-planar graphs without separating 4-cycles with 3D boxes. However, not every optimal 1-planar graph admits a representation with boxes. Hence, we consider contact representations with the next simplest axis-aligned 3D object, L-shaped polyhedra. We provide a quadratic-time algorithm for representing optimal 1-planar graph with L-shaped polyhedra

    Superpatterns and Universal Point Sets

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    An old open problem in graph drawing asks for the size of a universal point set, a set of points that can be used as vertices for straight-line drawings of all n-vertex planar graphs. We connect this problem to the theory of permutation patterns, where another open problem concerns the size of superpatterns, permutations that contain all patterns of a given size. We generalize superpatterns to classes of permutations determined by forbidden patterns, and we construct superpatterns of size n^2/4 + Theta(n) for the 213-avoiding permutations, half the size of known superpatterns for unconstrained permutations. We use our superpatterns to construct universal point sets of size n^2/4 - Theta(n), smaller than the previous bound by a 9/16 factor. We prove that every proper subclass of the 213-avoiding permutations has superpatterns of size O(n log^O(1) n), which we use to prove that the planar graphs of bounded pathwidth have near-linear universal point sets.Comment: GD 2013 special issue of JGA

    Dynamic Hierarchical Graph Drawing

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