2,149 research outputs found

    La influencia de la posicion del banner y la experiencia del usuario sobre el recuerdo. El efecto mediador de la atencion visual

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    This work was partly supported by the Spanish National Research Programme (R1D1i Research Project ECO2017-88458-R), Andalusian R1D1I Research Programme (B-SEJ-209-UGR18, the project “Research in NeuroSOCOM”) and by Portuguese national funding through FCT – Fundação para a Ciência e a Tecnologia (projects UID/BIM/04773/2019 CBMR; UIDB/04020/2020 CinTurs; UIDB/04470/2020 CiTUR). Finally, the authors also wish to thank prof. Carlos Flavian, SJM-ESIC editor and the anonymous reviewers for their invaluable comments and constructive reflections to enable the publication of this manuscript.Purpose: This study aims to analyse the effectiveness of a static promotional banner located on a hotel reservation website in terms of capturing the visitor’s visual attention by exploring how this impact depends on the user’s degree of internet experience. Design/methodology/approach: An experiment was conducted using the eye-tracking methodology, in addition to a self-administered questionnaire. Through eye-tracking technology, eye movements were recorded whilst participants explored a generic hotel website. The factors used in the analyses were the position of the banner on the website and participants’ experience as internet users. Findings: The findings showed that positioning a banner at certain locations on the webpage may lead to a better recall, which, in part, seems to result from the visual attention that such locations attract. The mediation analysis showed that the bottom-right and bottom-left positions have a negative effect on banner recall due, in part, to the shorter attention times and the smaller number of fixations those positions induce. Although the visitor’s level of internet experience affected his/her visual attention towards the banner, its impact on banner recall was non-significant. Results are discussed considering which variables produce greater effectiveness in capturing the user’s attention. Practical implications: The paper draws several implications for the marketing literature, hospitality management and society in general. Originality/value: The study is the first to analyse the impact of the position of a static ad on users’ visual attention and memory, considering the user’s degree of internet experience.Andalusian R+D+I Research Programme B-SEJ-209-UGR18Ciencia e a TecnologiaSpanish National Research Programme ECO2017-88458-RFundação para a Ciência e a Tecnologia UID/BIM/04773/2019 CBMR, UIDB/04470/2020 CiTU

    THORETICAL ASPECTS OF INTERNET ADVERTISING

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    In order to increase sales more and more businesses are trying to move their business into the online space. Over the years, the number of Internet users has been growing dramatically. Advertising on the Internet requires less cost and charges higher interest rates. Advertising on the Internet indicates a rapid growth of marketing. It is attractive for its modern and customization capabilities, permanent innovation and audience reach and scale. In 2016 the the Internet was used by about three billion people around the world, and this number is growing every year dramatically. This article analyze the internet advertising and social network advertising

    Effects of Animation on Attentional Resources of Online Consumers

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    Websites commonly use animation to capture the attentional resources of online consumers. While prior research has focused on the effects of animation on animated banner ads, limited research has examined the effects of animation on other items on the same webpage. Drawing from psychological theories that the amount of an individual’s attentional resources may vary under different conditions, this study focuses on the effects of animation on how individuals allocate attentional resources to both the animated item and the remaining non-animated items. We conducted an eye-tracking experiment to follow online consumers’ visual attention while they performed two types of online shopping tasks: browsing and searching tasks. The results showed that a product item that used animation led to increased visual attention to all items on a webpage, which suggests that the amount of attentional resources increases when a webpage includes animation. Meanwhile, animation influenced how individuals allocate their attentional resources such that it increased visual attention on the animated item at the expense of attention on nonanimated items on the same webpage. In addition, the type of shopping task moderated animation’s effect on how individuals allocate their attentional resources. Specifically, animation’s effect on attracting attentional resources to the animated item was stronger when online consumers browsed than when they searched for a specific target item. We discuss the theoretical and practical implications of our findings

    Exploring player responses toward in-game advertising : the impact of interactivity

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    The chapter aims to give an elaborate introduction to in-game advertising. It starts by providing a definition of the practice, an overview of its benefits and drawbacks, and a review of the research that has been conducted on its effectiveness. Additionally, it presents the results of a case study investigating how players respond towards different types of advertisements that are integrated into a digital game, with a specific focus on the interactivity that they allow

    Ad Intrusiveness, Loss of Control, and Stress: A Psychophysiological Study

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    As Internet advertising has become increasingly important in supporting free content, advertisers are trying to find novel ad formats (such as timed pop-up ads) to compete for users’ attention. Thus, it is becoming increasingly important to understand the effects of advertising characteristics on users’ emotions. To this end, we examine the effects of the ad characteristics perceptual salience and interference with user control on users’ perceived attentional and behavioral control, attentional and behavioral intrusiveness, and ultimately, stress. In this paper, we propose a theoretical model and report the results of a preliminary study that triangulates self-report measures with objective measures of psychophysiological activation. Preliminary data from a study using 36 participants indicates that the ad characteristics perceptual salience and interference with user control influence users’ perceived attentional and behavioral control. Preliminary analysis of facial electromyography data also suggests an influence of ad characteristics on affective responses

    The Impact of Animated Banner Ads on Online Consumers: A Feature-Level Analysis Using Eye Tracking

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    Despite the popular use of animated banner ads on websites, extant research on the effects of web animation has generated mixed results. We argue that it is critical to identify feature-level animation characteristics and examine their individual and combined effects on capturing online consumers’ attention across different task conditions. We identify three key animation features (i.e., motion, lagging, and looming) based on three attention theories and investigate their effects on online consumers’ attention and recall across browsing and searching tasks in three laboratory experiments using an eye tracking machine. Experiment 1 found that both motion and looming (animation features) are effective in attracting online consumers’ attention to animated ads when they are performing a browsing task. However, combining a salient feature (e.g., motion) with another salient feature (e.g., looming) does not improve the original attention attraction effect, suggesting a “banner saturation” effect. Further, we found that online consumers’ attention positively affects their recall performance. In Experiment 2, none of the animation features or their interactions had a significant effect when the subjects were performing a searching task, indicating that task is an important boundary condition when applying attention theories. Experiment 3 replicated Experiment 1 in a more realistic context and produced similar results. We conclude the paper by discussing theoretical and practical implications as well as avenues for future research

    Consumption as extended carnival on Tmall in contemporary China: a social semiotic multimodal analysis of interactive banner ads

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    This article examines the multimodalities of banner ads in pervasive marketing and advertising. Departing from the “Double 11 shopping carnival” spectacle on Tmall, this paper conducts a social semiotic and multimodal analysis of banner ads in the Chinese context. As the investigation of the discursive construction process shows, banner ads on Tmall take advantage of human interactivity, intentionality, persuasion and value creation to increase online sales as part of a gamification process while such modalities enhance consumers’ shopping experience and sociality. This article provides a synthesis of social semiotics, multimodal analysis and interactivity to guide our analysis of advertising in e-commerce. We argue that apart from traditional marketing strategies, Tmall has extended and obscured the rebellious notion of carnival and used it as a corporation-led strategy to create new cultural forms that encourage spending. This is in line with the rising consumerism in the Chinese society. Our findings will be useful for researchers conducting interdisciplinary studies of multimodal analysis and social semiotics, media and communications as well as advertising and marketing, with a focus on an increasingly globalised China
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