1,976 research outputs found
Experimental Results and Evaluation of SmartBox Stimulation Device in a P2P E-learning System
In this paper, we present the experimental results and evaluation of the SmartBox stimulation device in P2P e-learning system which is based on JXTA-Overlay. We also show the design and implementation of the SmartBox environment that is used for stimulating the learners motivation to increase the learning efficiency. The SmartBox is integrated with our P2P system as a useful tool for monitoring and controlling learners¿ activity. We found by experimental results that the SmartBox is an effective way to increase the learner¿s concentration. We also investigated the relation between learner¿s body movement, concentration, and amount of study. From the experimental results, we conclude that the use of SmartBox is an effective way to stimulate the learners in order to continue studying while maintaining the concentration.En aquest article es presenten els resultats experimentals i l'avaluació del dispositiu d'estimulació SmartBox en un sistema d'aprenentatge en línia P2P que es basa en la superposició de JXTA. També es mostra el disseny i implementació de l'ambient de l'SmartBox que s'utilitza per a estimular la motivació dels estudiants per augmentar l'eficiència en l'aprenentatge. L'SmartBox s'integra amb el nostre sistema de P2P com una eina útil per al monitoratge i per controlar l'activitat dels alumnes. Pels resultats experimentals trobem que l'SmartBox és una forma efectiva d'augmentar la concentració de l'alumne. També es va investigar la relació entre el moviment del cos de l'alumne, la concentració i la quantitat d'estudis. Dels resultats experimentals es conclou que l'ús de l'SmartBox és una manera efectiva d'estimular els estudiants per tal que continuïn els seus estudis mentre es manté la seva concentració.En este artículo se presentan los resultados experimentales y la evaluación del dispositivo de estimulación SmartBox en un sistema de aprendizaje en línea P2P que se basa en la superposición de JXTA. También se muestra el diseño e implementación del ambiente del SmartBox que se utiliza para estimular la motivación de los estudiantes para aumentar la eficiencia en el aprendizaje. El SmartBox se integra con nuestro sistema de P2P como una herramienta útil para la monitorización y para controlar la actividad de los alumnos. Por los resultados experimentales encontramos que la SmartBox es una forma efectiva de aumentar la concentración del alumno. También se investigó la relación entre el movimiento del cuerpo del alumno, la concentración y la cantidad de estudios. De los resultados experimentales se concluye que el uso del SmartBox es una manera efectiva de estimular a los estudiantes para que continúen sus estudios mientras se mantiene su concentración
Building Robust E-learning Software Systems Using Web Technologies
Building a robust e-learning software platform represents a major challenge for both the project manager and the development team. Since functionalities of these software systems improves and grows by the day, several aspects must be taken into consideration – e.g. workflows, use-casesor alternative scenarios – in order to create a well standardized and fully functional integrated learning management system. The paper will focus on a model of implementation for an e-learning software system, analyzing its features, its functional mechanisms as well as exemplifying an implementation algorithm. A list of some of the mostly used web technologies (both server-side and client-side) will be analyzed and a discussion over major security leaks of web applicationswill also be put in discussion.E-learning, E-testing, Web Technology, Software System, Web Platform
Framing the collaborative economy - Voices of contestation
Within the context of multiple crises and change, a range of practices discussed under the umbrella term of collaborative (or sharing) economy have been gaining considerable attention. Supporters build an idealistic vision of collaborative societies. Critics have been stripping the concept of its visionary potential, questioning its revolutionary nature. In the study, these debates are brought down to the local level in search for common perceptions among the co-creators of the concept in Vienna, Austria. Towards this aim a Q study is conducted, i.e. a mixed method enabling analyses of subjective perceptions on socially contested topics. Four framings are identified: Visionary Supporters, Market Optimists, Visionary Critics, and Skeptics, each bringing their values, visions, and practical goals characteristic of different understanding of the collaborative economy. The study questions the need for building a globally-applicable definition of the concept, calls for more context-sensitivity, exploratory studies, and city-level multi-stakeholder dialogues
Chiminey: Reliable Computing and Data Management Platform in the Cloud
The enabling of scientific experiments that are embarrassingly parallel, long
running and data-intensive into a cloud-based execution environment is a
desirable, though complex undertaking for many researchers. The management of
such virtual environments is cumbersome and not necessarily within the core
skill set for scientists and engineers. We present here Chiminey, a software
platform that enables researchers to (i) run applications on both traditional
high-performance computing and cloud-based computing infrastructures, (ii)
handle failure during execution, (iii) curate and visualise execution outputs,
(iv) share such data with collaborators or the public, and (v) search for
publicly available data.Comment: Preprint, ICSE 201
A comparison study for two fuzzy-based systems: improving reliability and security of JXTA-overlay P2P platform
This is a copy of the author's final draft version of an article published in the journal Soft computing.The reliability of peers is very important for safe communication in peer-to-peer (P2P) systems. The reliability of a peer can be evaluated based on the reputation and interactions with other peers to provide different services. However, for deciding the peer reliability there are needed many parameters, which make the problem NP-hard. In this paper, we present two fuzzy-based systems (called FBRS1 and FBRS2) to improve the reliability of JXTA-overlay P2P platform. In FBRS1, we considered three input parameters: number of interactions (NI), security (S), packet loss (PL) to decide the peer reliability (PR). In FBRS2, we considered four input parameters: NI, S, PL and local score to decide the PR. We compare the proposed systems by computer simulations. Comparing the complexity of FBRS1 and FBRS2, the FBRS2 is more complex than FBRS1. However, it also considers the local score, which makes it more reliable than FBRS1.Peer ReviewedPostprint (author's final draft
Leveraging video annotations in video-based e-learning
The e-learning community has been producing and using video content for a
long time, and in the last years, the advent of MOOCs greatly relied on video
recordings of teacher courses. Video annotations are information pieces that
can be anchored in the temporality of the video so as to sustain various
processes ranging from active reading to rich media editing. In this position
paper we study how video annotations can be used in an e-learning context -
especially MOOCs - from the triple point of view of pedagogical processes,
current technical platforms functionalities, and current challenges. Our
analysis is that there is still plenty of room for leveraging video annotations
in MOOCs beyond simple active reading, namely live annotation, performance
annotation and annotation for assignment; and that new developments are needed
to accompany this evolution.Comment: 7th International Conference on Computer Supported Education (CSEDU),
Barcelone : Spain (2014
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An investigation of other-awareness and the collaborative process in low-functioning children with autism using shareable technology
Very little is known about the ability of low-functioning children with autism (LFA) to engage in collaborative activities. Children with autism have deficits in other-awareness, joint attention and imitation, skills considered fundamental in social cognition and associated with the ability to collaborate. Research has focused on identifying the impairments of LFA children’s social interactional abilities in controlled experimental contexts with adult partners. However, there is a paucity of research investigating if LFA children can participate in collaborative activity with peers, and if so what form the collaborative behaviour takes.
Children with autism are highly motivated to interact with technology and technology is evolving fast offering opportunities to apply it to research. Therefore, we used innovative technology and a novel software architecture called Separate Control of Shared Space (SCoSS) on three types of shareable computer technology to aid our investigation of other-awareness and collaboration in LFA children.
Paper 1, describes two studies using a dual-control laptop to present picture-sorting tasks to children paired with an adult and peer. SCoSS was more effective at facilitating other-awareness in TD and LFA children than a standard interface. Crucially, LFA children showed no active other-awareness without the supportive interface. Paper 2 presented two different picture-sorting problems for pairs of LFA children to solve. This yielded a model of collaborative problem-solving based on a sequence of three prerequisite capacities. Paper 3 successfully applied the SCoSS framework to picture-sequencing tasks delivered via tablet technology. As in paper 1, pairs of LFA children were only actively aware of a peer using linked dual-tablets, analogous to SCoSS.
In summary, the thesis presents evidence that the other-awareness of LFA children can be facilitated by technology to support collaborative problem-solving, providing a more complete profile of their abilities and offers evidence that LFA are sensitive to the type of collaborative partner
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