42,743 research outputs found
A service-oriented infrastructure for collaborative learning in virtual knowledge spaces
Classical knowledge production is an author-centered process. The emergence of cooperative internet technologies such as wikis or blogs shows a shift towards stronger cooperative production and communication of knowledge, closing the gap between readers and authors. The incorporation of such participatory mechanisms into CSCL/CSCW systems raises several new requirements. We present an open service infrastructure that provides an architecture meeting these demands, while integrating itself into a network of already-established services.Education for the 21 st century - impact of ICT and Digital Resources ConferenceRed de Universidades con Carreras en Informática (RedUNCI
A Service-Oriented Infrastructure for Collaborative Learning in Virtual Knowledge Spaces
Abstract. Classical knowledge production is an author-centered process. The emergence of cooperative internet technologies such as wikis or blogs shows a shift towards stronger cooperative production and communication of knowledge, closing the gap between readers and authors. The incorporation of such participatory mechanisms into CSCL/CSCW systems raises several new requirements. We present an open service infrastructure that provides an architecture meeting these demands, while integrating itself into a network of already-established services
A service-oriented infrastructure for collaborative learning in virtual knowledge spaces
Classical knowledge production is an author-centered process. The emergence of cooperative internet technologies such as wikis or blogs shows a shift towards stronger cooperative production and communication of knowledge, closing the gap between readers and authors. The incorporation of such participatory mechanisms into CSCL/CSCW systems raises several new requirements. We present an open service infrastructure that provides an architecture meeting these demands, while integrating itself into a network of already-established services.Education for the 21 st century - impact of ICT and Digital Resources ConferenceRed de Universidades con Carreras en Informática (RedUNCI
Managing evolution and change in web-based teaching and learning environments
The state of the art in information technology and educational technologies is evolving constantly.
Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution
and change affect educators and developers of computer-based teaching and learning environments alike –
both often being unprepared to respond effectively. A large number of educational systems are designed
and developed without change and evolution in mind. We will present our approach to the design and
maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution
and change for these systems and for the educators and developers responsible for their implementation and
deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the
objective of raising an awareness of this issue of evolution and change in computer-supported teaching and
learning environments. This discussion leads towards the establishment of a development and management
framework for teaching and learning systems
Design thinking and innovation: synthesising concepts of knowledge co-creation in spaces of professional development
This paper explores how design thinking connects to concepts of knowledge creation and innovation. A case study of a knowledge sharing network in the social services sector is used to illustrate how design thinking supports Ba, the spaces for knowledge creation. Further exploration of the four enabling conditions for Ba resulted in delineation of two distinct types: relational and structural. Relational enablers support three groups of enabling conditions: interaction, shared values and communication. It is proposed that design thinking aligns well with relational enabling conditions for Ba to create the ideal spaces for knowledge creation. The group of structural enablers can assist or obstruct change and relate to the culture and management approaches of an organization, which may or may not be assisted by design thinking. However, to ensure that design thinking is not undermined, and innovation is achieved, the presence of an appropriate structural enabler is critical for success
Collaboration in the Semantic Grid: a Basis for e-Learning
The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning
Generating collaborative systems for digital libraries: A model-driven approach
This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework
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Discussing international perspectives on Open Learning in Brazil: educational politics and pedagogical principles
This paper aims to present some of the new tendencies in Open Learning in the context of international online higher education. These tendencies work as a basis for a discussion of the role of e-learning in online higher education in Brazil. The use of open source technologies and the constant search for quality and innovative pedagogies in the teaching and learning process constitute a new trend in international distance education. The main concern nowadays seems to be with ‘quality’ and ‘widening participation’, which result in initiatives such as ‘Open Educational Resources’.
In Brazil, the creation of the Brazilian Open University (UAB) would appear to be consistent with these tendencies. The challenge now is to be able to set up a system that attends to national needs while being open to international tendencies. This paper aims to explore some of these issues, and also to present the most recent freeware technologies used for the purpose of enhancing open learning initiatives
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Networked learning environments
This chapter introduces the idea of networked learning environments and argues that these environments provide the totality of surrounding conditions for learning in digital networks. It provides illustrative vignettes of the ways that students appropriate networked environments for learning. The chapter then examines the notion of networked learning environments in relation to the idea of infrastructure and infrastructures for learning and sets out some issues arising from this perspective. The chapter suggests that students and teachers selectively constitute their own contexts and that design can only have an indirect effect on learning. The chapter goes on to argue that design needs to be located at the meso level of the institution and that a solution to the problem of indirect design lies in refocusing design at the meso level and on the design of infrastructures for learning
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A literature review of the use of Web 2.0 tools in Higher Education
This review focuses on the use of Web 2.0 tools in Higher Education. It provides a synthesis of the research literature in the field and a series of illustrative examples of how these tools are being used in learning and teaching. It draws out the perceived benefits that these new technologies appear to offer, and highlights some of the challenges and issues surrounding their use. The review forms the basis for a HE Academy funded project, ‘Peals in the Cloud’, which is exploring how Web 2.0 tools can be used to support evidence-based practices in learning and teaching. The project has also produced two in-depth case studies, which are reported elsewhere (Galley et al., 2010, Alevizou et al., 2010). The case studies focus on evaluation of a recently developed site for learning and teaching, Cloudworks, which harnesses Web 2.0 functionality to facilitate the sharing and discussion of educational practice. The case studies aim to explore to what extent the Web 2.0 affordances of the site are successfully promoting the sharing of ideas, as well as scholarly reflections, on learning and teaching
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