22,115 research outputs found
Research methodologies in creative practice: literacy in the digital age of the twenty first century - learning from computer games
Literacy remains one of the central goals of schooling, but the ways in which it is understood are changing. The growth of the networked society, and the spread of Information and Communications Technologies (ICT), has brought about significant changes to traditional forms of literacy. Older, print based forms now take their place alongside a mix of newer multi-modal forms, where a wide range of elements such as image, sound, movement, light, colour and interactivity often supplant the printed word and contribute to the ways in which meaning is made. For young people to be fully literate in the twenty-first century, they need to have clear understandings about the ways in which these forms of literacy combine to persuade, present a point of view, argue a case or win the viewersā sympathies. They need to know how to use them themselves, and to be aware of the ways in which others use them. They need to understand how digital texts organise and prioritise knowledge and information, and to recognise and be critically informed about the global context in which this occurs. That is, to be effective members of society, students need to become critical and capable users of both print and multimodal literacy, and be able to bring informed and analytic perspectives to bear on all texts, both print and digital, that they encounter in everyday life.
This is part of schoolsā larger challenge to build robust connections between school and the world beyond, to meet the needs of all students, and to counter problems of alienation and marginalisation, particularly amongst students in the middle years. This means finding ways to be relevant and useful for all students, and to provide them with the skills and knowledge they will need in the ICT-based world of the Twentyfirst century. With respect to literacy education, engagement and technology, we urgently need more information as to how this might be best achieved
A Review of the "Digital Turn" in the New Literacy Studies
Digital communication has transformed literacy practices and assumed great importance in the functioning of workplace, recreational, and community contexts. This article reviews a decade of empirical work of the New Literacy Studies, identifying the shift toward research of digital literacy applications. The article engages with the central theoretical, methodological, and pragmatic challenges in the tradition of New Literacy Studies, while highlighting the distinctive trends in the digital strand. It identifies common patterns across new literacy practices through cross-comparisons of ethnographic research in digital media environments. It examines ways in which this research is taking into account power and pedagogy in normative contexts of literacy learning using the new media. Recommendations are given to strengthen the links between New Literacy Studies research and literacy curriculum, assessment, and accountability in the 21st century
Crossovers: Digitalization and literature in foreign language education
Digitalization produces increasingly multimodal and interactive literary forms. A major challenge for foreign language education in adopting such forms lies in deconstructing discursive borders between literary education and digital education (romance of the book vs. euphoric media heavens), thereby crossing over into a perspective in which digital and literary education are intertwined. In engaging with digital literary texts, it is additionally important to consider how different competencies and literary/literacy practices interact and inform each other, including: (1) a receptive perspective: reading digital narratives and digital literature can become a space for literary aesthetic experience, and (2) a productive perspective: learners can become āprodusersā (Bruns, 2008) of their own digital narratives by drawing on existing genre conventions and redesigning āavailable designsā (New London Group, 1996). Consequently, we propose a typology of digital literatures, incorporating functional, interactive and narrative aspects, as applied to a diverse range of digital texts. To further support our discussion, we draw on a range of international studies in the fields of literacies education and 21st century literatures (e.g., Beavis, 2010; Hammond, 2016; Kalantzis & Cope, 2012; Ryan, 2015) and, in turn, explore trajectories for using concrete digital literary texts in the foreign language classroom
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Organising music for movies
Purpose - The purpose of this paper is to examine and discuss the classification of commercial popular music when large digital collections are organised for use in films.
Design/methodology/approach - A range of systems are investigated and their organization is discussed, focusing on an analysis of the metadata used by the systems and choices given to the end-user to construct a query. The indexing of the music is compared to a checklist of music facets which has been derived from recent musicological literature on semiotic analysis of popular music. These facets include aspects of communication, cultural and musical expression, codes and competences.
Findings -In addition to bibliographic detail, descriptive metadata is used to organise music in these systems. Genre, subject and mood are used widely; some musical facets also appear. The extent to which attempts are being made to reflect these facets in the organization of these systems is discussed. A number of recommendations are made which may help to improve this process.
Originality/value - This paper discusses an area of creative music search which has not previously been investigated in any depth and makes recommendations based on findings and the literature which may be used in the development of commercial systems as well as making a contribution to the literature
WHAT IS INFORMATION SUCH THAT THERE CAN BE INFORMATION SYSTEMS?
Information systems, as a discipline, is concerned with the generation, storage and transmission of
information, generally by technological means. As such, it would seem to be fundamental that it has
a clear and agreed conceptualization of its core subject matter ā namely āinformationā. Yet, we
would claim, this is clearly not the case. As McKinney and Yoos point out, in a recent survey of the
term information within information systems: āThis is the IS predicament ā using information as a
ubiquitous label whose meaning is almost never specified. Virtually all the extant IS literature fails to
explicitly specify meaning for the very label that identifies it.ā We live in an information age and the
vast majority of information (whatever it may be) is made available through a wide range of
computer systems and one would expect therefore that information systems would in fact be one of
the leading disciplines of the times rather than one that appears to hide itself in the shadows.
Governments nowadays routinely utilize many academic experts to advise them in a whole range of
areas but how many IS professors ever get asked? So, the primary purpose of this paper is to
stimulate a debate within IS to discuss, and try to establish, a secure foundation for the discipline in
terms of its fundamental concept ā information. The structure of the paper is that we will firstly
review the theories of information used (generally implicitly) within IS. Then we will widen the
picture to consider the range of theories available more broadly within other disciplines. We will
then suggest a particular approach that we consider most fruitful and discuss some of the major
contentious issues. We will illustrate the theories with examples from IS
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