71 research outputs found

    Design of a scrutable learning system

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    Personal Learning Environments (PLEs) refer to systems that allow individual learners to manage and control their own learning in their own space and at their own pace. In this work we explore the different ways in which a learning experience can be informal, and propose a 4D model of informal learning to characterise the informal aspects of a learning experience.The model includes dimensions for learning objectives, the learning environment, learning activities and learning tools, and reveals how much of the experience is really under the control of the learner. In an analysis of mobile tools presented in the mLearn 2008 conference we show that many emerging m-learning systems focused on informality in the environment dimension but not in the others.To solve this problem this report proposes a scrutable learning model approach that allows personal learners to take control of their learning objectives while still allowing the system to intelligently support them with appropriate learning activities and resources. In addition an experimental design is described based around a prototype of a scrutable learning system for mobile devices

    User model interoperability in education: sharing learner data using the experience API and distributed ledger technology

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    Learning analytics and data mining require gathering and exchanging learner data for further processing and designing of activities tailored to learner’s characteristics, context, and needs. Currently, systems that store learners’ attributes should, ideally, be operated and controlled by responsible and trustworthy authorities that guarantee the protection and sovereignty of data and use objective criteria to protect and represent all parties’ interests. This chapter introduces a peer-to-peer method for storing and exchanging learner data with minimal trust. The proposed approach, underpinned by the Experience API standard, eliminates the need of a mediator authority by using distributed ledger technology

    Light-weight ontologies for scrutable user modelling

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    This thesis is concerned with the ways light-weight ontologies can support scrutability for large user models and the user modelling process. It explores the role that light-weight ontologies can play, and how they can be exploited, for the purpose of creating and maintaining large, scrutable user models consisting of hundreds of components. We address problems in four key areas: ontology creation, metadata annotation, creation and maintenance of large user models, and user model visualisation, with a goal to provide a simple and adaptable approach that maintains scrutability. Each of these key areas presents a number of challenges that we address. Our solution is the development of a toolkit, LOSUM, which consists of a number of tools to support the user modelling process. It incorporates light-weight ontologies to fulfill a number of roles: aiding in metadata creation, providing structure for large user model visualisation, and as a means to reason across granularities in the user model. In conjunction with this, LOSUM also features a novel visualisation tool, SIV, which performs a dual role of ontology and user model visualisation, supporting the process of ontology creation, metadata annotation, and user model visualisation. We evaluated our approach at each stage with small user studies, and conducted a large scale integrative evaluation of these approaches together in an authentic learning context with 114 students, of whom 77 had exposure to their learner models through SIV. The results showed that students could use the interface and understand the process of user model construction. The flexibility and adaptability of the toolkit has also been demonstrated in its deployment in several other application areas

    Designing for change: mash-up personal learning environments

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    Institutions for formal education and most work places are equipped today with at least some kind of tools that bring together people and content artefacts in learning activities to support them in constructing and processing information and knowledge. For almost half a century, science and practice have been discussing models on how to bring personalisation through digital means to these environments. Learning environments and their construction as well as maintenance makes up the most crucial part of the learning process and the desired learning outcomes and theories should take this into account. Instruction itself as the predominant paradigm has to step down. The learning environment is an (if not 'the�) important outcome of a learning process, not just a stage to perform a 'learning play'. For these good reasons, we therefore consider instructional design theories to be flawed. In this article we first clarify key concepts and assumptions for personalised learning environments. Afterwards, we summarise our critique on the contemporary models for personalised adaptive learning. Subsequently, we propose our alternative, i.e. the concept of a mash-up personal learning environment that provides adaptation mechanisms for learning environment construction and maintenance. The web application mash-up solution allows learners to reuse existing (web-based) tools plus services. Our alternative, LISL is a design language model for creating, managing, maintaining, and learning about learning environment design; it is complemented by a proof of concept, the MUPPLE platform. We demonstrate this approach with a prototypical implementation and a – we think – comprehensible example. Finally, we round up the article with a discussion on possible extensions of this new model and open problems

    Layered evaluation of interactive adaptive systems : framework and formative methods

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    AI as a Methodology for Supporting Educational Praxis and Teacher Metacognition

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    Evidence-based practice (EBP) is of critical importance in education where emphasis is placed on the need to equip educators with an ability to independently generate and reflect on evidence of their practices in situ – a process also known as praxis. This paper examines existing research related to teachers’ metacognitive skills and, using two exemplar projects, it discusses the utility and relevance of AI methods of knowledge representation and knowledge elicitation as methodologies for supporting EBP. Research related to technology-enhanced communities of practice as a means for teachers to share and compare their knowledge with others is also examined. Suggestions for the key considerations in supporting teachers’ metacognition in praxis are made based on the review of literature and discussion of the specific projects, with the aim to highlight potential future research directions for AIEd. A proposal is made that a crucial part of AIEd’s future resides in its curating the role of AI as a methodology for supporting teacher training and continuous professional development, especially as relates to their developing metacognitive skills in relation to their practices

    AH 2004 : 3rd international conference on adaptive hypermedia and adaptive web-based systems : workshop proceedings part 2

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    A data-assisted approach to supporting instructional interventions in technology enhanced learning environments

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    The design of intelligent learning environments requires significant up-front resources and expertise. These environments generally maintain complex and comprehensive knowledge bases describing pedagogical approaches, learner traits, and content models. This has limited the influence of these technologies in higher education, which instead largely uses learning content management systems in order to deliver non-classroom instruction to learners. This dissertation puts forth a data-assisted approach to embedding intelligence within learning environments. In this approach, instructional experts are provided with summaries of the activities of learners who interact with technology enhanced learning tools. These experts, which may include instructors, instructional designers, educational technologists, and others, use this data to gain insight into the activities of their learners. These insights lead experts to form instructional interventions which can be used to enhance the learning experience. The novel aspect of this approach is that the actions of the intelligent learning environment are now not just those of the learners and software constructs, but also those of the educational experts who may be supporting the learning process. The kinds of insights and interventions that come from application of the data-assisted approach vary with the domain being taught, the epistemology and pedagogical techniques being employed, and the particulars of the cohort being instructed. In this dissertation, three investigations using the data-assisted approach are described. The first of these demonstrates the effects of making available to instructors novel sociogram-based visualizations of online asynchronous discourse. By making instructors aware of the discussion habits of both themselves and learners, the instructors are better able to measure the effect of their teaching practice. This enables them to change their activities in response to the social networks that form between their learners, allowing them to react to deficiencies in the learning environment. Through these visualizations it is demonstrated that instructors can effectively change their pedagogy based on seeing data of their students’ interactions. The second investigation described in this dissertation is the application of unsupervised machine learning to the viewing habits of learners using lecture capture facilities. By clustering learners into groups based on behaviour and correlating groups with academic outcome, a model of positive learning activity can be described. This is particularly useful for instructional designers who are evaluating the role of learning technologies in programs as it contextualizes how technologies enable success in learners. Through this investigation it is demonstrated that the viewership data of learners can be used to assist designers in building higher level models of learning that can be used for evaluating the use of specific tools in blended learning situations. Finally, the results of applying supervised machine learning to the indexing of lecture video is described. Usage data collected from software is increasingly being used by software engineers to make technologies that are more customizable and adaptable. In this dissertation, it is demonstrated that supervised machine learning can provide human-like indexing of lecture videos that is more accurate than current techniques. Further, these indices can be customized for groups of learners, increasing the level of personalization in the learning environment. This investigation demonstrates that the data-assisted approach can also be used by application developers who are building software features for personalization into intelligent learning environments. Through this work, it is shown that a data-assisted approach to supporting instructional interventions in technology enhanced learning environments is both possible and can positively impact the teaching and learning process. By making available to instructional experts the online activities of learners, experts can better understand and react to patterns of use that develop, making for a more effective and personalized learning environment. This approach differs from traditional methods of building intelligent learning environments, which apply learning theories a priori to instructional design, and do not leverage the in situ data collected about learners

    Intelligent Transportation Systems based on Internet-Connected Vehicles: Fundamental Research Areas and Challenges

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    ABSTRACT Information and Communication Technologies (ICT) rapidly migrate towards the Future Internet (FI) era, which is characterized, among others, by powerful and complex network infrastructures and innovative applications, services and content. An application area that attracts immense research interest is transportation. In particular, traffic congestions, emergencies and accidents reveal inefficiencies in transportation infrastructures, which can be overcome through the exploitation of ICT findings, in designing systems that are targeted at traffic / emergency management, namely Intelligent Transportation Systems (ITS). This paper considers the potential connection of vehicles to form vehicular networks that communicate with each other at an IP-based level, exchange information either directly or indirectly (e.g. through social networking applications and web communities) and contribute to a more efficient and green future world of transportation. In particular, the paper presents the basic research areas that are associated with the concept of Internet of Vehicles (IoV) and outlines the fundamental research challenges that arise there from
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