2,415 research outputs found
Error and Congestion Resilient Video Streaming over Broadband Wireless
In this paper, error resilience is achieved by adaptive, application-layer rateless channel coding, which is used to protect H.264/Advanced Video Coding (AVC) codec data-partitioned videos. A packetization strategy is an effective tool to control error rates and, in the paper, source-coded data partitioning serves to allocate smaller packets to more important compressed video data. The scheme for doing this is applied to real-time streaming across a broadband wireless link. The advantages of rateless code rate adaptivity are then demonstrated in the paper. Because the data partitions of a video slice are each assigned to different network packets, in congestion-prone wireless networks the increased number of packets per slice and their size disparity may increase the packet loss rate from buffer overflows. As a form of congestion resilience, this paper recommends packet-size dependent scheduling as a relatively simple way of alleviating the buffer-overflow problem arising from data-partitioned packets. The paper also contributes an analysis of data partitioning and packet sizes as a prelude to considering scheduling regimes. The combination of adaptive channel coding and prioritized packetization for error resilience with packet-size dependent packet scheduling results in a robust streaming scheme specialized for broadband wireless and real-time streaming applications such as video conferencing, video telephony, and telemedicine
Network coding meets multimedia: a review
While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
Evolution of High Throughput Satellite Systems: Vision, Requirements, and Key Technologies
High throughput satellites (HTS), with their digital payload technology, are
expected to play a key role as enablers of the upcoming 6G networks. HTS are
mainly designed to provide higher data rates and capacities. Fueled by
technological advancements including beamforming, advanced modulation
techniques, reconfigurable phased array technologies, and electronically
steerable antennas, HTS have emerged as a fundamental component for future
network generation. This paper offers a comprehensive state-of-the-art of HTS
systems, with a focus on standardization, patents, channel multiple access
techniques, routing, load balancing, and the role of software-defined
networking (SDN). In addition, we provide a vision for next-satellite systems
that we named as extremely-HTS (EHTS) toward autonomous satellites supported by
the main requirements and key technologies expected for these systems. The EHTS
system will be designed such that it maximizes spectrum reuse and data rates,
and flexibly steers the capacity to satisfy user demand. We introduce a novel
architecture for future regenerative payloads while summarizing the challenges
imposed by this architecture
A survey of digital television broadcast transmission techniques
This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar
Content-Aware Multimedia Communications
The demands for fast, economic and reliable dissemination of multimedia
information are steadily growing within our society. While people and
economy increasingly rely on communication technologies, engineers still
struggle with their growing complexity.
Complexity in multimedia communication originates from several sources. The
most prominent is the unreliability of packet networks like the Internet.
Recent advances in scheduling and error control mechanisms for streaming
protocols have shown that the quality and robustness of multimedia delivery
can be improved significantly when protocols are aware of the content they
deliver. However, the proposed mechanisms require close cooperation between
transport systems and application layers which increases the overall system
complexity. Current approaches also require expensive metrics and focus on
special encoding formats only. A general and efficient model is missing so
far.
This thesis presents efficient and format-independent solutions to support
cross-layer coordination in system architectures. In particular, the first
contribution of this work is a generic dependency model that enables
transport layers to access content-specific properties of media streams,
such as dependencies between data units and their importance. The second
contribution is the design of a programming model for streaming
communication and its implementation as a middleware architecture. The
programming model hides the complexity of protocol stacks behind simple
programming abstractions, but exposes cross-layer control and monitoring
options to application programmers. For example, our interfaces allow
programmers to choose appropriate failure semantics at design time while
they can refine error protection and visibility of low-level errors at
run-time.
Based on some examples we show how our middleware simplifies the
integration of stream-based communication into large-scale application
architectures. An important result of this work is that despite cross-layer
cooperation, neither application nor transport protocol designers
experience an increase in complexity. Application programmers can even
reuse existing streaming protocols which effectively increases system
robustness.Der Bedarf unsere Gesellschaft nach kostengünstiger und
zuverlässiger
Kommunikation wächst stetig. Während wir uns selbst immer mehr von modernen
Kommunikationstechnologien abhängig machen, müssen die Ingenieure dieser
Technologien sowohl den Bedarf nach schneller Einführung neuer Produkte
befriedigen als auch die wachsende Komplexität der Systeme beherrschen.
Gerade die Übertragung multimedialer Inhalte wie Video und Audiodaten ist
nicht trivial. Einer der prominentesten Gründe dafür ist die
Unzuverlässigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste
und schwankende Laufzeiten können die Darstellungsqualität massiv
beeinträchtigen. Wie jüngste Entwicklungen im Bereich der
Streaming-Protokolle zeigen, sind jedoch Qualität und Robustheit der
Übertragung effizient kontrollierbar, wenn Streamingprotokolle
Informationen über den Inhalt der transportierten Daten ausnutzen.
Existierende Ansätze, die den Inhalt von Multimediadatenströmen
beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren
spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert
ihren praktischen Nutzen deutlich. Außerdem erfordert der
Informationsaustausch eine enge Kooperation zwischen Applikationen und
Transportschichten. Da allerdings die Schnittstellen aktueller
Systemarchitekturen nicht darauf vorbereitet sind, müssen entweder die
Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen
werden. Die Gefahr beider Varianten ist jedoch, dass sich die Komplexität
eines Systems dadurch weiter erhöhen kann.
Das zentrale Ziel dieser Dissertation ist es deshalb,
schichtenübergreifende Koordination bei gleichzeitiger Reduzierung der
Komplexität zu erreichen. Hier leistet die Arbeit zwei Beträge zum
aktuellen Stand der Forschung. Erstens definiert sie ein universelles
Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und
Abhängigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten
können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens
beschreibt die Arbeit das Noja Programmiermodell für multimediale
Middleware. Noja definiert Abstraktionen zur Übertragung und Kontrolle
multimedialer Ströme, die die Koordination von Streamingprotokollen mit
Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete
Fehlersemantiken und Kommunikationstopologien auswählen und den konkreten
Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere
A Survey on Multimedia-Based Cross-Layer Optimization in Visual Sensor Networks
Visual sensor networks (VSNs) comprised of battery-operated electronic devices endowed with low-resolution cameras have expanded the applicability of a series of monitoring applications. Those types of sensors are interconnected by ad hoc error-prone wireless links, imposing stringent restrictions on available bandwidth, end-to-end delay and packet error rates. In such context, multimedia coding is required for data compression and error-resilience, also ensuring energy preservation over the path(s) toward the sink and improving the end-to-end perceptual quality of the received media. Cross-layer optimization may enhance the expected efficiency of VSNs applications, disrupting the conventional information flow of the protocol layers. When the inner characteristics of the multimedia coding techniques are exploited by cross-layer protocols and architectures, higher efficiency may be obtained in visual sensor networks. This paper surveys recent research on multimedia-based cross-layer optimization, presenting the proposed strategies and mechanisms for transmission rate adjustment, congestion control, multipath selection, energy preservation and error recovery. We note that many multimedia-based cross-layer optimization solutions have been proposed in recent years, each one bringing a wealth of contributions to visual sensor networks
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