1,363 research outputs found

    Video streaming over p2p using AQCS algorithm

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    P2p streaming has been popular and is expected to attract even more users. The proposed scheme can achieve high bandwidth utilization and optimal streaming rate possible in ap2p streaming system. The prototype implementing the queue based scheduling is developed and used to evaluate the scheme in real network. between one or more number of clients running un trusted code into controlled environment to a remote host that has opted into communication from that of the code p2p network which is use in case of The distribution of the videos. where proposed design which enables flexible customization of video streams to support heterogeneous of receivers, highly utilizes upload bandwidth of peers, and quickly adapts to network and peer dynamic

    System analysis of a Peer-to-Peer Video-on-Demand architecture : Kangaroo

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    Architectural design and deployment of Peer-to-Peer Video-on-Demand (P2PVoD) systems which support VCR functionalities is attracting the interest of an increasing number of research groups within the scientific community; especially due to the intrinsic characteristics of such systems and the benefits that peers could provide at reducing the server load. This work focuses on the performance analysis of a P2P-VoD system considering user behaviors obtained from real traces together with other synthetic user patterns. The experiments performed show that it is feasible to achieve a performance close to the best possible. Future work will consider monitoring the physical characteristics of the network in order to improve the design of different aspects of a VoD system.El disseny arquitectònic i el desplegament de sistemes de Vídeo sota Demanda "Peer-to-Peer" que soporten funcionalitats VCR està captant l'interès d'un nombre creixent de grups de recerca a la comunitat científica, degut especialment a les característiques intrínsiques dels mencionats sistemes i als beneficis que els peers podrien proporcionar a la reducció de la càrrega en el servidor. Aquest treball tracta l'anàlisi del rendiment d'un sistema P2P-VoD considerant el comportament d'usuaris obtingut amb traçes reals i amb patrons sintètics. Els experiments realitzats mostren que és viable assolir un rendiment proper al cas més óptim. Com treball futur es considerarà la monitorització de les característiques físiques de la xarxa per a poder millorar el disseny dels diferents aspectes que formen un sistema de VoD.El diseño arquitectónico y el despliegue de sistemas de Video bajo Demanda "Peer-to-Peer" que soportan funcionalidades VCR está captando el interés de un número creciente de grupos de investigación dentro de la comunidad científica; especialmente debido a las características intrínsecas de tales sistemas y a los beneficios que los peers podrían proporcionar en la reducción de la carga en el servidor. Este trabajo se enfoca en el análisis de rendimiento de un sistema P2PVoD considerando el comportamiento de usuarios obtenido de trazas reales, junto a otros patrones sintéticos. Los experimentos realizados muestran que es viable lograr un rendimiento cercano al caso más óptimo. El trabajo futuro considerará la monitorización de las características físicas de la red para poder mejorar el diseño de los diferentes aspectos que conforman un sistema de VoD

    Cross-layer RaCM design for vertically integrated wireless networks

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    Includes bibliographical references (p. 70-74).Wireless local and metropolitan area network (WLAN/WMAN) technologies, more specifically IEEE 802.11 (or wireless fidelity, WiFi) and IEEE 802.16 (or wireless interoperability for microwave access, WiMAX), are well-suited to enterprise networking since wireless offers the advantages of rapid deployment in places that are difficult to wire. However, these networking standards are relatively young with respect to their traditional mature high-speed low-latency fixed-line networking counterparts. It is more challenging for the network provider to supply the necessary quality of service (QoS) to support the variety of existing multimedia services over wireless technology. Wireless communication is also unreliable in nature, making the provisioning of agreed QoS even more challenging. Considering the advantages and disadvantages, wireless networks prove well-suited to connecting rural areas to the Internet or as a networking solution for areas that are difficult to wire. The focus of this study specifically pertains to IEEE 802.16 and the part it plays in an IEEE vertically integrated wireless Internet (WIN): IEEE 802.16 is a wireless broadband backhaul technology, capable of connecting local area networks (LANs), wireless or fixed-line, to the Internet via a high-speed fixed-line link

    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly
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