5,686 research outputs found

    Knowledge-Informed Simulated Annealing for Spatial Allocation Problems

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    Ant colony optimization based simulation of 3d automatic hose/pipe routing

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.This thesis focuses on applying one of the rapidly growing non-deterministic optimization algorithms, the ant colony algorithm, for simulating automatic hose/pipe routing with several conflicting objectives. Within the thesis, methods have been developed and applied to single objective hose routing, multi-objective hose routing and multi-hose routing. The use of simulation and optimization in engineering design has been widely applied in all fields of engineering as the computational capabilities of computers has increased and improved. As a result of this, the application of non-deterministic optimization techniques such as genetic algorithms, simulated annealing algorithms, ant colony algorithms, etc. has increased dramatically resulting in vast improvements in the design process. Initially, two versions of ant colony algorithms have been developed based on, respectively, a random network and a grid network for a single objective (minimizing the length of the hoses) and avoiding obstacles in the CAD model. While applying ant colony algorithms for the simulation of hose routing, two modifications have been proposed for reducing the size of the search space and avoiding the stagnation problem. Hose routing problems often consist of several conflicting or trade-off objectives. In classical approaches, in many cases, multiple objectives are aggregated into one single objective function and optimization is then treated as a single-objective optimization problem. In this thesis two versions of ant colony algorithms are presented for multihose routing with two conflicting objectives: minimizing the total length of the hoses and maximizing the total shared length (bundle length). In this case the two objectives are aggregated into a single objective. The current state-of-the-art approach for handling multi-objective design problems is to employ the concept of Pareto optimality. Within this thesis a new Pareto-based general purpose ant colony algorithm (PSACO) is proposed and applied to a multi-objective hose routing problem that consists of the following objectives: total length of the hoses between the start and the end locations, number of bends, and angles of bends. The proposed method is capable of handling any number of objectives and uses a single pheromone matrix for all the objectives. The domination concept is used for updating the pheromone matrix. Among the currently available multi-objective ant colony optimization (MOACO) algorithms, P-ACO generates very good solutions in the central part of the Pareto front and hence the proposed algorithm is compared with P-ACO. A new term is added to the random proportional rule of both of the algorithms (PSACO and P-ACO) to attract ants towards edges that make angles close to the pre-specified angles of bends. A refinement algorithm is also suggested for searching an acceptable solution after the completion of searching the entire search space. For all of the simulations, the STL format (tessellated format) for the obstacles is used in the algorithm instead of the original shapes of the obstacles. This STL format is passed to the C++ library RAPID for collision detection. As a result of using this format, the algorithms can handle freeform obstacles and the algorithms are not restricted to a particular software package

    Path Planning for Shepherding a Swarm in a Cluttered Environment using Differential Evolution

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    Shepherding involves herding a swarm of agents (\emph{sheep}) by another a control agent (\emph{sheepdog}) towards a goal. Multiple approaches have been documented in the literature to model this behaviour. In this paper, we present a modification to a well-known shepherding approach, and show, via simulation, that this modification improves shepherding efficacy. We then argue that given complexity arising from obstacles laden environments, path planning approaches could further enhance this model. To validate this hypothesis, we present a 2-stage evolutionary-based path planning algorithm for shepherding a swarm of agents in 2D environments. In the first stage, the algorithm attempts to find the best path for the sheepdog to move from its initial location to a strategic driving location behind the sheep. In the second stage, it calculates and optimises a path for the sheep. It does so by using \emph{way points} on that path as the sequential sub-goals for the sheepdog to aim towards. The proposed algorithm is evaluated in obstacle laden environments via simulation with further improvements achieved
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